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Doolittle

Doolittle CTI

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beta 10 is currently on our server.(88th Server) we pretty much play it all the time now so if anyone else wants to join come on.

by the way we have =mod on so turn off ur mods if ya wanna join, and dont have any modded files as you will be kicked due to many cheaters using mods, and modded files to cheat. (So dont get mad at us, thank the @ssholes for ruining mods and addons)

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Muecke, what version did you play? Before Beta 7 there was a problem with mapclick where the distance from where you clicked to where the AI or respawn point was.. was done wrong. It didn't take into account altitude. That is fixed now.

Doolittle

oh i see...

i put the version 11 on server to have a test on it !!!

we played v10 and it is good for play smile_o.gif)

-what i miss is to buy stuff without beeing near to a base like in the original cti`s.but its ok

-what about if you dont have fixed startbases ?is it possible?

if every side have a buildingtruck at start and can choose a place to build?

can you make a mission on everon island ?

many quesstions dont take it wrong iam just happy with your cti.

Peace and thx much

Muecke

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I played last night and looked for this mission and didnt see it.

I looked several times.

I joined an Evo mission and somebody spawned millions of seagulls and I left.Short MP gaming lately

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help.gif  euhm the download link is not working... help.gif

How can you download this? you are already speaking of version 11. But I can't even download the first version of it.

Can you give a link or something like that so that I can download it. ( And many others.)

Or is this an closed version only?

Well thanks in front

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help.gif  euhm the download link is not working... help.gif

How can you download this? you are already speaking of version 11. But I can't even download the first version of it.

Can you give a link or something like that so that I can download it. ( And many others.)

Or is this an closed version only?

Well thanks in front

beta 11

doolittle doesnt post every time he introduces a new beta. he juse updates his first post. you can find the link there as well

i'm going to throw it up on my squads server and test it out  yay.gif

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great. the 88 seem locked usually .

last day i would like join , i saw that .

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great. the 88 seem locked usually .

last day i would like join , i saw that .

Get on there TeamSpeak and talk to them, Its an easy guess why its locked...

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yes first won on beta 11 yay.gif

the mission works good and its fun.

now we need a new island like everon or something else.

ps. guys you can join us too on AngryInsects Teamserver.

pistols.gifpistols.gifpistols.gif

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This post is stolen from here:

Quote[/b] ]["Item", "Name", "Picture", Money, Build Points]

case "UralCivil": {

["Land_trafostanica_mala", "Power", "", 0, 1],

["Land_budova4", "Barracks", "", 0, 3],

["Land_bouda3", "Garage", "", 0, 2],

["Land_garaz_mala", "Ammo Depot", "", 0, 3],

["Land_repair_center", "Repair Shop", "", 0, 2],

["Land_majak", "Harbor", "", 0, 2],

["Land_garaz", "Tank Factory", "", 0, 4],

["Land_budova5", "Respawn", "", 0, 3],

["Land_SS_hangar", "Airport", "", 0, 5],

["Land_Vysilac_FM", "Radio", "", 0, 4]

case "CampEmpty": {

case west: {

["civilianwb", "Rifleman", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["civilianwg", "Grenadier", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["civilianwmg", "Machinegunner", "\CA\weapons\data\Ico\i_mg_CA.paa", 300, 0],

["civilianwsniper", "Sniper", "\CA\weapons\data\Ico\i_sniper_CA.paa", 400, 0],

["civilianwat", "AT Specialist", "\CA\weapons\data\Ico\i_at_CA.paa", 300, 0],

["civilianwaa", "AA Specialist", "\CA\weapons\data\Ico\i_aa_CA.paa", 300, 0]

case east: {

["civilianeb", "Rifleman", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["civilianeg", "Grenadier", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["civilianemg", "Machinegunner", "\CA\weapons\data\Ico\i_mg_CA.paa", 300, 0],

["civilianesniper", "Sniper", "\CA\weapons\data\Ico\i_sniper_CA.paa", 400, 0],

["civilianeat", "AT Specialist", "\CA\weapons\data\Ico\i_at_CA.paa", 300, 0],

["civilianeaa", "AA Specialist", "\CA\weapons\data\Ico\i_aa_CA.paa", 300, 0]

case resistance: {

["civiliangb", "Rifleman", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["civiliangg", "Grenadier", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["civiliangmg", "Machinegunner", "\CA\weapons\data\Ico\i_mg_CA.paa", 300, 0],

["civiliangsniper", "Sniper", "\CA\weapons\data\Ico\i_sniper_CA.paa", 400, 0],

["civiliangat", "AT Specialist", "\CA\weapons\data\Ico\i_at_CA.paa", 300, 0],

["civiliangaa", "AA Specialist", "\CA\weapons\data\Ico\i_aa_CA.paa", 300, 0]

case "Land_budova4": {

case west: {

["soldierwb", "Rifleman", "\CA\weapons\data\Ico\i_regular_CA.paa", 100, 0],

["soldierwg", "Grenadier", "\CA\weapons\data\Ico\i_regular_CA.paa", 100, 0],

["soldierwminer", "Engineer", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["soldierwmedic", "Medic", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["soldierwar", "Automatic Rifleman", "\CA\weapons\data\Ico\i_mg_CA.paa", 200, 0],

["soldierwmg", "Machinegunner", "\CA\weapons\data\Ico\i_mg_CA.paa", 200, 0],

["soldierwsniper", "Sniper", "\CA\weapons\data\Ico\i_sniper_CA.paa", 300, 0],

["soldierwat", "AT Specialist", "\CA\weapons\data\Ico\i_at_CA.paa", 200, 0],

["soldierwaa", "AA Specialist", "\CA\weapons\data\Ico\i_aa_CA.paa", 200, 0]

case east: {

["soldiereb", "Rifleman", "\CA\weapons\data\Ico\i_regular_CA.paa", 100, 0],

["soldiereg", "Grenadier", "\CA\weapons\data\Ico\i_regular_CA.paa", 100, 0],

["soldiereminer", "Engineer", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["soldieremedic", "Medic", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["soldieremg", "Machinegunner", "\CA\weapons\data\Ico\i_mg_CA.paa", 200, 0],

["soldieresniper", "Sniper", "\CA\weapons\data\Ico\i_sniper_CA.paa", 300, 0],

["soldiereat", "AT Specialist", "\CA\weapons\data\Ico\i_at_CA.paa", 200, 0],

["soldiereaa", "AA Specialist", "\CA\weapons\data\Ico\i_aa_CA.paa", 200, 0]

case resistance: {

["soldiergb", "Rifleman", "\CA\weapons\data\Ico\i_regular_CA.paa", 100, 0],

["soldiergguard", "Royal Guard", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["soldiergg", "Grenadier", "\CA\weapons\data\Ico\i_regular_CA.paa", 100, 0],

["soldiergminer", "Engineer", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["soldiergmedic", "Medic", "\CA\weapons\data\Ico\i_regular_CA.paa", 200, 0],

["soldiergmg", "Machinegunner", "\CA\weapons\data\Ico\i_mg_CA.paa", 200, 0],

["soldiergsniper", "Sniper", "\CA\weapons\data\Ico\i_sniper_CA.paa", 300, 0],

["soldiergat", "AT Specialist", "\CA\weapons\data\Ico\i_at_CA.paa", 200, 0],

["soldiergaa", "AA Specialist", "\CA\weapons\data\Ico\i_aa_CA.paa", 200, 0]

case "Land_bouda3": {

["datsun1_civil_1_open", "Pick-Up", "datsun1_civil_1_open" call vehpicfunc, 200, 0],

["hilux1_civil_2_covered", "Offroad", "hilux1_civil_2_covered" call vehpicfunc, 200, 0],

["Bus_city", "Bus", "Bus_city" call vehpicfunc, 300, 0],

["TT650C", "TT650", "TT650C" call vehpicfunc, 100, 0]

case "Land_garaz": {

case west: {

["M1030", "M1030", "M1030" call vehpicfunc, 100, 0],

["Truck5t", "5t Truck", "Truck5t" call vehpicfunc, 200, 0],

["Truck5tMG", "5t Truck (Machine Gun)", "Truck5tMG" call vehpicfunc, 300, 0],

["HMMWV", "HMMWV", "HMMWV" call vehpicfunc, 200, 0],

["HMMWV50", "HMMWV (M2)", "HMMWV50" call vehpicfunc, 300, 0],

["HMMWVMK", "HMMWV (Mk19)", "HMMWVMK" call vehpicfunc, 300, 0],

["HMMWVTOW", "HMMWV (TOW)", "HMMWVTOW" call vehpicfunc, 400, 0],

["M113", "M113", "M113" call vehpicfunc, 300, 0],

["Stryker_ICV_M2", "Stryker ICV (M2)", "Stryker_ICV_M2" call vehpicfunc, 300, 0],

["Stryker_ICV_M2crew", "Stryker ICV (M2) with Crewmen", "Stryker_ICV_M2" call vehpicfunc, 400, 0],

["Stryker_ICV_MK19", "Stryker ICV (MK19)", "Stryker_ICV_MK19" call vehpicfunc, 300, 0],

["Stryker_ICV_MK19crew", "Stryker ICV (MK19) with Crewmen", "Stryker_ICV_MK19" call vehpicfunc, 400, 0],

["Stryker_TOW", "Stryker ATGM", "Stryker_TOW" call vehpicfunc, 400, 0],

["Stryker_TOWcrew", "Stryker ATGM with Crewmen", "Stryker_TOW" call vehpicfunc, 500, 0],

["Vulcan", "M163 Vulcan", "Vulcan" call vehpicfunc, 500, 0],

["Vulcancrew", "M163 Vulcan with Crewmen", "Vulcan" call vehpicfunc, 600, 0],

["M1Abrams", "M1A1", "M1Abrams" call vehpicfunc, 900, 0],

["M1Abramscrew", "M1A1 with Crewmen", "M1Abrams" call vehpicfunc, 1000, 0]

case east: {

["TT650G", "TT650G", "TT650G" call vehpicfunc, 100, 0],

["UAZ", "UAZ", "UAZ" call vehpicfunc, 100, 0],

["UAZMG", "UAZ (Machine Gun)", "UAZMG" call vehpicfunc, 200, 0],

["UAZ_AGS30", "UAZ (AGS-30)", "UAZ_AGS30" call vehpicfunc, 200, 0],

["Ural", "Ural", "Ural" call vehpicfunc, 200, 0],

["BRDM2", "BRDM-2", "BRDM2" call vehpicfunc, 300, 0],

["BRDM2crew", "BRDM-2 with Crewmen", "BRDM2" call vehpicfunc, 400, 0],

["BRDM2_ATGM", "BRDM-2 ATGM", "BRDM2_ATGM" call vehpicfunc, 400, 0],

["BRDM2_ATGMcrew", "BRDM-2 ATGM with Crewmen", "BRDM2_ATGM" call vehpicfunc, 500, 0],

["ZSU", "Shilka", "ZSU" call vehpicfunc, 500, 0],

["ZSUcrew", "Shilka with Crewmen", "ZSU" call vehpicfunc, 600, 0],

["BMP2", "BMP-2", "BMP2" call vehpicfunc, 500, 0],

["BMP2crew", "BMP-2 with Crewmen", "BMP2" call vehpicfunc, 600, 0],

["T72", "T-72", "T72" call vehpicfunc, 800, 0],

["T72crew", "T-72 with Crewmen", "T72" call vehpicfunc, 900, 0]

case resistance: {

["Landrover_Closed", "Army 4x4", "Landrover_Closed" call vehpicfunc, 100, 0],

["LandroverMG", "Army 4x4 (M2)", "LandroverMG" call vehpicfunc, 200, 0],

["M113_RACS", "M113", "M113_RACS" call vehpicfunc, 300, 0],

["Vulcan_RACS", "M163 Vulcan", "Vulcan_RACS" call vehpicfunc, 400, 0],

["Vulcan_RACScrew", "M163 Vulcan with Crewmen", "Vulcan_RACS" call vehpicfunc, 500, 0],

["M1Abrams", "M1A1", "M1Abrams" call vehpicfunc, 900, 0],

["M1Abramscrewg", "M1A1 with Crewmen", "M1Abrams" call vehpicfunc, 1000, 0]

case "Land_garaz_mala": {

case west: {

["m240", "M240", "m240" call weappicfunc, 400, 0],

["m249", "M249 SAW", "m249" call weappicfunc, 500, 0],

["m4a1sdpipebomb", "M4A1 QDS CompM2 and Satchel Charges", "m4a1sd" call weappicfunc, 400, 0],

["m4aimmine", "M4 Aimpoint and Mine", "m4aim" call weappicfunc, 400, 0],

["m4aimm136", "M4 Aimpoint and M136 Launcher", "m136" call weappicfunc, 500, 0],

["m4aimjavelin", "M4 Aimpoint and Javelin Launcher", "javelin" call weappicfunc, 600, 0],

["m4aimstinger", "M4 Aimpoint and FIM-92F Stinger Launcher", "stinger" call weappicfunc, 600, 0],

["m4a1glm136", "M4A1 M203 ACOG and M136 Launcher", "m4a1gl" call weappicfunc, 600, 0],

["m24", "M24 and M136 Launcher", "m24" call weappicfunc, 600, 0],

["m4spr", "Mk12 SPR and M136 Launcher", "m4spr" call weappicfunc, 600, 0],

["m107", "M107", "m107" call weappicfunc, 400, 0]

case east: {

["pk", "PKM", "pk" call weappicfunc, 400, 0],

["aks74unpipebomb", "AKS-74UN and Satchel Charges", "aks74un" call weappicfunc, 400, 0],

["aks74uminee", "AKS-74U and Mine", "aks74u" call weappicfunc, 400, 0],

["ak74rpg7v", "AK-74 and RPG-7V Launcher", "rpg7v" call weappicfunc, 400, 0],

["ak74glrpg7v", "AK-74 + GP-25 and RPG-7V Launcher", "ak74gl" call weappicfunc, 500, 0],

["aks74psorpg7v", "AKS-74 PSO and RPG-7V Launcher", "aks74pso" call weappicfunc, 500, 0],

["aks74ustrela", "AKS-74U and 9K32 Strela Launcher", "strela" call weappicfunc, 500, 0],

["svd", "SVD Dragunov and RPG-7V Launcher", "svd" call weappicfunc, 600, 0],

["ksvk", "KSVK", "ksvk" call weappicfunc, 400, 0]

case resistance: {

["m240", "M240", "m240" call weappicfunc, 400, 0],

["mp5sdpipebomb", "MP5SD6 and Satchel Charges", "mp5sd" call weappicfunc, 400, 0],

["mp5a5mine", "MP5A5 and Mine", "mp5a5" call weappicfunc, 400, 0],

["m16a2glm136", "M16A2 + M203 and M136 Launcher", "m136" call weappicfunc, 500, 0],

["m16a4_acgjavelin", "M16A4 ACOG and Javelin Launcher", "javelin" call weappicfunc, 600, 0],

["m16a4_acgstinger", "M16A4 ACOG and FIM-92F Stinger Launcher", "stinger" call weappicfunc, 600, 0],

["m16a4_acg_glm136", "M16A4 ACOG GL and M136 Launcher", "m16a4_acg_gl" call weappicfunc, 600, 0],

["g36am136", "G36 and M136 Launcher", "g36a" call weappicfunc, 500, 0],

["m24", "M24 and M136 Launcher", "m24" call weappicfunc, 500, 0]

case "Land_majak": {

case west: {

["Zodiac", "CRRC", "Zodiac" call vehpicfunc, 100, 0],

["RHIB", "RHIB", "RHIB" call vehpicfunc, 200, 0],

["RHIB2Turret", "RHIB (2 Turrets)", "RHIB2Turret" call vehpicfunc, 300, 0]

case east: {

["PBX", "PBX", "PBX" call vehpicfunc, 100, 0]

case resistance: {

["Zodiac2", "CRRC", "Zodiac2" call vehpicfunc, 100, 0]

case "Land_repair_center": {

case east: {

["UralRefuel", "Ural Fuel", "UralRefuel" call vehpicfunc, 100, 0],

["UralRepair", "Ural Repair", "UralRepair" call vehpicfunc, 400, 0],

["UralReammo", "Ural Ammo", "UralReammo" call vehpicfunc, 400, 0]

default {

["Truck5tRefuel", "Refuel Truck", "Truck5tRefuel" call vehpicfunc, 100, 0],

["Truck5tRepair", "Repair Truck", "Truck5tRepair" call vehpicfunc, 400, 0],

["Truck5tReammo", "Ammo Truck", "Truck5tReammo" call vehpicfunc, 400, 0]

case "Land_SS_hangar": {

case west: {

["MH6", "MH-6", "MH6" call vehpicfunc, 2000, 0],

["UH60MG", "UH-60", "UH60MG" call vehpicfunc, 3000, 0],

["UH60", "UH-60 (FFAR)", "UH60" call vehpicfunc, 4000, 0],

["AH6", "AH-6", "AH6" call vehpicfunc, 4000, 0],

["A10", "A-10", "A10" call vehpicfunc, 7000, 0],

["A10crew", "A-10 with Pilot", "A10" call vehpicfunc, 7100, 0],

["AV8B", "AV-8B (GBU)", "AV8B" call vehpicfunc, 7000, 0],

["AV8Bcrew", "AV-8B (GBU) with Pilot", "AV8B" call vehpicfunc, 7100, 0],

["AV8B2", "AV-8B", "AV8B2" call vehpicfunc, 7000, 0],

["AV8B2crew", "AV-8B with Pilot", "AV8B2" call vehpicfunc, 7100, 0],

["AH1W", "AH-1Z", "AH1W" call vehpicfunc, 5000, 0]

case east: {

["Mi17_MG", "Mi-17", "Mi17_MG" call vehpicfunc, 3000, 0],

["Mi17", "Mi-17 (57 mm Rockets)", "Mi17" call vehpicfunc, 4000, 0],

["Su34", "Su-34", "Su34" call vehpicfunc, 7000, 0],

["Su34crew", "Su-34 with Pilot", "Su34" call vehpicfunc, 7100, 0],

["Su34B", "Su-34B", "Su34B" call vehpicfunc, 7000, 0],

["Su34Bcrew", "Su-34B with Pilot", "Su34B" call vehpicfunc, 7100, 0],

["KA50", "Ka-50", "KA50" call vehpicfunc, 5000, 0]

case resistance: {

["MH6_RACS", "MH-6", "MH6_RACS" call vehpicfunc, 2000, 0],

["AH6_RACS", "AH-6", "AH6_RACS" call vehpicfunc, 3000, 0],

["AV8B", "AV-8B (GBU)", "AV8B" call vehpicfunc, 7000, 0],

["AV8Bcrewg", "AV-8B (GBU) with Pilot", "AV8B" call vehpicfunc, 7100, 0],

["AV8B2", "AV-8B", "AV8B2" call vehpicfunc, 7000, 0],

["AV8B2crewg", "AV-8B with Pilot", "AV8B2" call vehpicfunc, 7100, 0]

case "Land_Vysilac_FM": {

case west: {

["ParachuteWest", "SF Saboteur", "ParachuteWest" call vehpicfunc, 400, 0]

case east: {

["ParachuteEast", "Especas Saboteur", "ParachuteEast" call vehpicfunc, 400, 0]

case resistance: {

["ParachuteG", "Royal Commando", "ParachuteG" call vehpicfunc, 400, 0]

case "Truck5tRepair": {

["Land_hlaska", "Guard Tower", "", 100, 0],

["Fortress2", "Fortress", "", 200, 0],

["MASH", "Field Hospital", "", 100, 0],

["CampEmpty", "Camp", "", 400, 0]

case "Truck5tReammo": {

case west: {

["WeaponBoxWest", "Weapons Box", "", 200, 0],

["AmmoBoxWest", "Ammo Box", "", 200, 0],

["M2StaticMG", "M2 Machine Gun", "M2StaticMG" call vehpicfunc, 200, 0],

["M119", "M119", "M119" call vehpicfunc, 400, 0]

case resistance: {

["WeaponBoxGuer", "Weapons Box", "", 200, 0],

["AmmoBoxGuer", "Ammo Box", "", 200, 0],

["M2StaticMG", "M2 Machine Gun", "M2StaticMG" call vehpicfunc, 200, 0],

["AGS", "AGS-30", "AGS" call vehpicfunc, 300, 0],

["M119", "M119", "M119" call vehpicfunc, 400, 0]

case "UralRepair": {

["Land_hlaska", "Guard Tower", "", 100, 0],

["Fortress2", "Fortress", "", 200, 0],

["MASH", "Field Hospital", "", 100, 0],

["CampEmpty", "Camp", "", 400, 0]

case "UralReammo": {

["WeaponBoxEast", "Weapons Box", "", 200, 0],

["AmmoBoxEast", "Ammo Box", "", 200, 0],

["DSHKM", "DShKM", "DSHKM" call vehpicfunc, 200, 0],

["AGS", "AGS-30", "AGS" call vehpicfunc, 300, 0],

["D30", "D-30", "D30" call vehpicfunc, 400, 0]

case "HeliH": {

["UralCivil", "Ural", "UralCivil" call vehpicfunc, 500, 0]

Since Beta 12 this CTI has changed a LOT. The goal is now to destroy the enemy base, and you get more money for the more cities you own. Please help me to come up with the right prices for items. Right now you earn $100 times the number of cities you own every 30 seconds:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] spawn {

while {true} do {

sleep 30;

[player, 100 * count (playerside call sidecolorsfunc)] call addmoneycode;

};

};

So, the price list is given above. Does everything look about right? Does it take too long to get money? Do things cost too little?? PLEASE HELP

Thanks!

Doolittle

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money is enough maybe to much.

100$ every 2min is better !!!

btw i had a big laag on first test....need to shutdown the server

goodnight.gif

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Quote[/b] ]The goal is now to destroy the enemy base, and you get more money for the more cities you own.

Why did you change these?

Those made your map stand out from ordinary CTI in my view. confused_o.gif

Can you please elaborate Doolittle. help.gif

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Quote[/b] ]The goal is now to destroy the enemy base, and you get more money for the more cities you own.

Why did you change these?

Those made your map stand out from ordinary CTI in my view.  confused_o.gif

Can you please elaborate Doolittle.  help.gif

Wasnt that the goal in the first place lol.

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Quote[/b] ]The goal is now to destroy the enemy base, and you get more money for the more cities you own.

Why did you change these?

Those made your map stand out from ordinary CTI in my view.  confused_o.gif

Can you please elaborate Doolittle.  help.gif

Wasnt that the goal in the first place lol.

i thought the same too

hey... i've always liked destroying the enemy base more then capturing all the towns, but do we still have that option to capture the towns for a win?

and as always, beta 12 is currently on the 88th server thumbs-up.gif

great work Doolittle notworthy.gif

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Quote[/b] ]The goal is now to destroy the enemy base, and you get more money for the more cities you own.

Why did you change these?

Those made your map stand out from ordinary CTI in my view. confused_o.gif

Can you please elaborate Doolittle. help.gif

I'm not worried about standing out... since the only "CTI" out there at the moment is RTS-4! (Unless I'm mistaken?)

But also, I found as playing that I was more concerned about doing the other guy in than going after the towns. Plus I realized that since the only way to build buildings is to actually capture towns first, then capturing the towns is almost enforced/encouraged anyways. Also to encourage town capture, I changed the money idea so that you get more money for the more towns you have (like old style CTI). But I am still concerned that it might be too hard to fight back if you are losing. Thank goodness this isn't a release and I can keep tweaking the map. smile_o.gif

Doolittle

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beta12 is bugged to holy fuck and back D  crazy_o.gif

AI just run to the vehicles, go to gear, and thats it. we didnt even play past that point.

and sometimes you get an ERROR message on the top right of the screen (the black box with white text)

US ai move to vehicles, RACS move to vehicles, SLA dont even move at all.

unplayable  crazy_o.gif  sad_o.gif  huh.gif  goodnight.gif  wow_o.gif

then again... if you dont use ai... hmm. maybe i should still test it out huh? lol

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*double post, sorry about that! can a mod delete please?*

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crCTI 1.1 @DVD

As far as i know, the CTI works more or less fine.

However the AI stops once the server FPS become too low.

Big bug on the ArmA server. confused_o.gif

And no JIP..

(This might not be the latest info)

Quote[/b] ]

v1.1

Description:

Based on the latest crCTI 1.0 @ArmA 0.57.

This Mod comes with an own config addon for a better balance.

Also over 90% of all sounds were replaced, new units and some new "gimmicks" realized.

No original addon was modified, all mod. were made in the configs.

As 3rd party addons, @DVD 1.1 includes:

Marpat Marines by HePCaT, Everon 0.5 beta by Sgt.Ace,

Mapfact South Sahrani by Lester, FIA Troops 1.2 by Rellikki & beta M72 LAW by Indy.

Of course its constant tweaking and it is your vision how to play

it!

Me personally, I would love to go away from the town rushing

concept and make this a true large scale battlefield with the main

focus on capturing production sites, intercept hostile support

lines and create front lines etc biggrin_o.gif

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Hi Dooie long time no speak. Nice to see you on ArmA. Anyways, i was playing this last night Beta 12, just a quick go with the ai, and about 10 mins in it became very laggy and unplayable. Ai parachutes dropping in everywhere.

Also i was near one of the towns, can't remember off hand but ai where falling off a high wall onto the road and it was constant respawn. Obviously an arma bug as the steps where right in front of them but they wouldn't go down them until i blocked their path.

Overall i really like it, hope it will be totally playable with ai as i don't play online, not since the old flashpoint days. Cheaters, moaners etc etc. Keep up the good work Dooie' biggrin_o.gif

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I think that loosing because the others have more money can be a bitch. Its a downward spiral that can hardly be stopt.

Cant you make it so that if the money diffrence becoms like 1/3 ratio, the loosing team gets extra ai support like in a resitance group that automaticly goes to capture a town until they are killed, or more free equipment like a tank or airstrike or the sort, just to help out.

ann other thought: is it possible to make it so that sertain towns are more valuble than others. Not in money but in use: like if there is a factory in town unita are produced faster, or cheaper weapons, ammo etc. Or all towns you own get anti air for free. Stuff like that.

Keep it up.

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excellent points Zarele thumbs-up.gif

same thoughts over here smile_o.gif

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I will be rewriting the entire mission this weekend. Sorry for the B12 bugs. Please just turn AI buying off for now.

Yes, good ideas. I plan on making it so that if you take a town then a small force will spawn at your base and move in to that town. (This will be an option) This will make the mission seem "coop" too since as AI is capturing stuff they will have forces move in.

I am getting rid of the AI buying stuff. That was just too hard to make work convincingly without "cheating".

I will also be copying MFCTI's prices.

Doolittle

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hey doolitle

the v12 is buged !!!

-our server starts to lag after 20min and then freeze

i had big problem with that.

do you know why ?

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It is because the AI just starts buying stuff like mad. My money check or something isn't working. Revert back to B11 or turn off AI buying. Thanks!

Doolittle

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