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About azdood

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  1. azdood

    Warning to all life mod players out there!

    Got to chime in here, been years since i've been here. This crap has always happened. Its the nature of the beast when it comes to roleplaying communities. Best thing to do is get a job, find a girl and forget about the annoying shit. FYI Even before Crime City in OFP, it was called Cops & Robbers or C&R by the absolute original creator MavereX. Literally each succession is just another addition of mods. C&R+weapon addon=CrimeCity and so on. It just keeps going in circles. And if anyone see's WackyIraqi let him know AnimalMother,SpetzNatz and Atticus are waiting to bust those tunes back on in the ol shitbox and go rob the bank.
  2. azdood

    [REQUEST] Detailed Topic - ON/OFF Objective

    I understand the frustration that GranolaBar has as well. Right now I have to resort to a copy and paste from a .txt when I make objectives or intel or briefing sections. Gets kinda tiring having to make the same thing over and over again. Other issue i'm getting as well. We really need a way to turn off an objective. Been testing what Moricky said for the past couple of days and so far in Zeus the toggle of side specific(WEST,EAST,RES,CIV) overrides all the objectives, or all the Briefing. Still trying to test our item specific to side specific like documents or intel, but right now we are getting some weird things. Placing a document in game and setting side to West and Civ, but EAST that join later can see it? Back to Granola's issue. It is even more frustrating when you have a typo or need to update a section of the briefing that you added with the Zeus module ingame. And it adds the same thing. So you now have 2 Briefings. One with typos and One with fixes. And like I said, Side Specific appears bugged but difficult to reproduce. If I set the typo Briefing to NO SIDE SPECIFIC(So I unHighlight W,E,R,C) It still appears for them all. Tried selecting that Briefing from dropdown in Zeus Briefing Editor Module, and deleting all the text in the Typo brief, But it stays. Tried setting to No side specific but it stays. Anyone able to troubleshoot these on their end and get same results or is it just a select few of us? FYI running on DediServer Correctly placed Zeus Modes and settings for mission.
  3. azdood

    Adding thermals?

    "Using BIS_fnc_setCuratorVisionModes funcion. Example which will enable normal, NVG and TI vision: [myCuratorLogic,[-1,-2,0]] call BIS_fnc_setCuratorVisionModes; See function header in the functions viewer for more details about available vision modes. " -Moricky Located information from A3 Feedback tracker LINK Wish there was more information. Someone could add it to the biki would be nice.
  4. azdood

    Manipulate preplaced objects?

    Worked like a charm MBCB. And thx for everyone else input.
  5. azdood

    CAS Planes

    Alternate workaround have the Zeus be a Civ. 2 ways. 1. Create civ in editor. Make that ciz your GM. Or 2. Make script to change side for the GM. Ex. [GM_1] joinSilent createGroup civilian May be a bit amature the way i did it but if anyone has an improved way go ahead and fix them.
  6. azdood

    AI Difficulty

    We started implementing a system where the dedi server has the addon files of CBA + ASR Skills(Not set as a mod, so vanilla users can still play) And anyone who wants to jump in GameMaster and have varying levels of AI skill we have them install CBA + ASR Skills into their addons.(Make sure to remove like you would mods to play elsewhere) As long as our ASR AI Skills Config in ArmA3\userconfig\ is the same for the server and GM we havnt had any problems. AI Act intelligent, and we can dumb them down. No 1mile MG headshot snipers here. Thanks to Killbox and rest of community. Check out here. Similar BIS Thread with answers
  7. check that your IP on your server(not game) hasn't changed. Took me a few hours to finally figure out it somehow reverted to an older IP we used.
  8. ^^ Is there an echo in here? ^^ [sOLVED] Originally reportingIP="arma3pc.master.gamespy.com"; IGNORE>>steamport=8766; IGNORE>>steamqueryport=27016; Changed to //reportingIP="arma3pc.master.gamespy.com"; IGNORE>>steamport=8766; IGNORE>>steamqueryport=27016; If anyone else can confirm that reportingIP to gamespy is the issue that would be great. Not changing any more settings on my end seeing as I finally got it working. Also moved that line above the motd[]=. Probly not a factor though. FYI USEFUL LINK Go down to section on PORT FORWARDING (ArmA3) (Firewalls) since i have several other servers running I assigned different ports for each and used an empty one for A3 Goodluck [uPDATE] Also found out the server default IP switched back to the old IP. Fixed that and same issue popped up, AGAIN. Then I used steamport=2303; //steamport=8766; So i commented out the previous steamport, and It works? I dont know anything about this stuff but im just gonna walk away from it and say its magic and wizardry and have fun Cause logic is out the window.
  9. Similar issue. Spending hours now changing .cfg ports and firewall ports trying to find it. If anyone has a clue let us know. Filters are not an issue here.
  10. Thank google. Link to setup server Direct link to tutorial./
  11. Lemme save you a lot of time... Dont bother with server.armaprofile or any armaprofile... Link Takes a bit to setup but trust me its exactly what you want. And it works. (Except if you spawn units using curator)
  12. azdood

    ZEUS Experts, question for you

    Link Will help you with the basic understandings and should provide a guideline along the way. Next understand some limitations with a mission already made and script issues you'll run into. 1.Anything created by the mission won't be controllable by Zeus. (Unless you sync it which this will help with that. Link ) 2.If you get that far you'll find some objects still won't sync and that is because you'll need to modify the functions and scripts within the BECTI.pbo (This might help you there Link a.Took me forever to find this little tidbit Link b.And this will help even more Link And Link 3.I left off around createUnit and createVehicle syncing and am that far. 4.Also AI spawned by Zeus may be a bit OP, which is why many are preferring the PvP side of it. I've got a working version that lets the GM do anything it wants on our 88th Blue Devils Dedicated Server. Jump on and take a copy but realize its not endorsed by anyone and i probly broke a few things. But it works for what we want so far.(Sorry for ad, trying not to be like that guy advertising in everyones Zeus threads about his mission and his server and his community and how great it sounds) Also like many in the community I only started learning about Zeus for the past two days and got this far. I'm hoping theres some that can go further. Enjoy!
  13. Aaaaaaaalright :yay: Gonna be up on the 88th Blue Devils Dedicated server. Were up sometimes lol :cool: But will be on alot more with this baby out
  14. azdood

    Discussion on mission filename format

    Approved and already been fixing some missions as well for the 88th Blue Devils Funshack Server. Hope all ye new mission makers get the memo.
  15. Answered: Land_TentHangar_V1_F and issues with underscores, can close thread