Snake Man 407 Posted November 7, 2007 Perhaps you remember the v0.4 which is for OFP? Share this post Link to post Share on other sites
icehollow 0 Posted November 8, 2007 Perhaps you remember the v0.4 which is for OFP? nice try , I * distinctly * remember seeing a tigerstripe retexture of a *sussly* looking arma player model holding a M79. Never the less the units keep me happy for the moment and the new coverted weapons and vehicles keep me entertained. Share this post Link to post Share on other sites
hypno toad 0 Posted November 9, 2007 Now that you guys completed converting the old ones, why not make a new mod with new models and maps/map? Share this post Link to post Share on other sites
granQ 293 Posted November 9, 2007 Now that you guys completed converting the old ones, why not make a new mod with new models and maps/map? think i can answer this.. Its on its way, but it take alot alot of time. Share this post Link to post Share on other sites
Lagur 0 Posted November 9, 2007 Do you intend to make a BLU-82 Daisy Cutter? Share this post Link to post Share on other sites
LeftSkidLow 1 Posted November 9, 2007 Do you intend to make a BLU-82 Daisy Cutter? They already did or something similar, I remember dropping it out of the C-130. Share this post Link to post Share on other sites
Lagur 0 Posted November 10, 2007 Do you intend to make a BLU-82 Daisy Cutter? They already did or something similar, I remember dropping it out of the C-130. yes!MC-130 Combat Talon Dropping Fuel air bomb Share this post Link to post Share on other sites
70gunner 0 Posted November 11, 2007 Is there still a server running it or what to do for the pw server? Share this post Link to post Share on other sites
Snake Man 407 Posted November 11, 2007 You can get all the necessary info from PMC Tactical forums as posted in this topic earlier. Share this post Link to post Share on other sites
dr_eyeball 16 Posted November 12, 2007 Very impressive mod. I wasn't aware of it's scope until now. About 20 massive islands, many hundreds of objects, many vehicles and weapons and more... Edit: Have since found about 10+ missions around from hosting sites. However, I'm lost trying to locate some missions for this mod. Could someone please advise on what is available or do we need to get them off the server's hosting it directly? Share this post Link to post Share on other sites
commiejoe 0 Posted November 13, 2007 Hi, I really like where this mod is going. I have a relative who was a NAM veteran and he has told me some of his experiences, so I was really interested in this mod from the get go. However I have encountered and error, I would have started account on your own forums but I couldn't find a button allowing me to register a new account. I am trying to install the mod so far this is what I have done. ACER(C:) > Program Files > Atari > ArmA > @VTE > addons All files are placed in here however, when I tried to execute the hotfix using the runme.bat I get this error This system cannot find the file specified I really hope someone can come up with an answer for this problem. Since I did search your own forums but didn't really find a useful installation readme. Also If I can register for a forum account I would like to help with some research. Thanks Share this post Link to post Share on other sites
dr_eyeball 16 Posted November 13, 2007 The patch files have a readme called pre_alpha_10-05-07_hotfix-02.txt and it tells you what to do. Quote[/b] ]Installation, unrar this packet to the VTE mod directory so that the files will be placed in the VTE dir. Then run "runme.bat" batch file. So place your extracted files in your @VTE folder. in your case and run bat file. I additionally deleted the extracted files before proceeding with successive patches and their extraction, but I'm not sure if that was required or not. Share this post Link to post Share on other sites
commiejoe 0 Posted November 13, 2007 Ahh thanks, I just made a really stupid error. Anyways I would still like to help do research with this mod. Share this post Link to post Share on other sites
Snake Man 407 Posted November 13, 2007 Quote[/b] ]However, I'm lost trying to locate some missions for this mod. Could someone please advise on what is available or do we need to get them off the server's hosting it directly? There is no missions released. Isn't it nice, when I made sure that VTE v0.4 had many missions people just complained about them... now that there is no missions... Quote[/b] ]I would have started account on your own forums but I couldn't find a button allowing me to register a new account. You can PM me here in BIS forums with your login/pass/email information and I can then create account for you in PMC Tactical forums. Share this post Link to post Share on other sites
whereisbeef 0 Posted November 14, 2007 Great mod guys, I noticed you fixed the passenger seats in the huey, but now the pilot can't even see over the dash board. The gunship variants have the correct pilot seating though, as well as the CH-34 and 37. Another thing I have noticed is that when you put a get out waypoint for the AI, they don't actually get out of the choppers. Share this post Link to post Share on other sites
zoli81 0 Posted November 18, 2007 could anyone send me the weapon pool names, I am having trouble putting VTE weapons in crates, Share this post Link to post Share on other sites
kutya 0 Posted November 18, 2007 Unpbo the weapons addon and search for the names in the config. Share this post Link to post Share on other sites
mrn 0 Posted November 18, 2007 Mission coming soon Cheers Share this post Link to post Share on other sites
wld427 1705 Posted November 30, 2007 the alpha release is very impressive great job on your models and vehicles. There is just one major part. i think you need to package the mod differently. Maybee take a page fromt eh bush wars guys and release individual add ons. I like your vehicles and want to use them but i dont want your splash screens. Also by releasing them individually it gives the community an opportunity to test and help improve your designs as well as spark ideas for new or better ones. That will definately speed up the development of this incredible project Share this post Link to post Share on other sites
Benoist 0 Posted December 1, 2007 First of all, i know that there is a long way ahead, but this alpha is very good and looks very capable of being one of the best ArmA mods. Second, do you use Kurt's (the QG main caracter) helmet fot the AirCalvary soldiers? Share this post Link to post Share on other sites
DaRat 0 Posted December 1, 2007 Thanks for giving me a reason to play ArmA MP again! Share this post Link to post Share on other sites
Chip360 0 Posted December 1, 2007 Very Impressive! I liked the Islands, they were absolutely amazing, and the sheer amount of vehicles and armed personel included were astounding! There were many kinks, but such is expected with an alpha release! Also, I noticed that all of the effects  appeared to be ofp imports, this project has been in the works since the early days yes? I have a question: I loved the mod, and now I have a new desktop Icon linking to just it, but I would also like to add all of the new units and islands to my normal game (by splitting the pbos from the mod into two folders) I want to take out the sounds (Im going to play with Chammy's instead of the included sounds) and Ide also like to take out the loading screens and various changes to the UI. Basically, All i want to keep is the vehicles, islands, and troops, without the other additions that make the mod a "mod" for my normal game, the question is, which PBO's should I take out? (Which pbos include the UI changes and the loading screens? I have alread found the sounds :P ) Also: Have you guys considered switching to the more realistic looking napalm effects that were released just this month I believe? Share this post Link to post Share on other sites
icehollow 0 Posted December 1, 2007 First of all, i know that there is a long way ahead, but this alpha is very good and looks very capable of being one of the best ArmA mods.Second, do you use Kurt's (the QG main caracter) helmet fot the AirCalvary soldiers? what? Haven't played QG, but all the US units in VTE at the moment are using a retextured default BIS soldier as a placeholder?? Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted December 2, 2007 You guys need to change the patch on the special forces soldiers, they are currently wearing the 25th infantry division patch. If they wear anything with the tiger stripes, it should be the arrowhead with 3 lightning bolts, an airborne tab, and a special forces tab. Share this post Link to post Share on other sites
CanadianTerror 0 Posted December 2, 2007 Quote[/b] ]Second, do you use Kurt's (the QG main caracter) helmet fot the AirCalvary soldiers? You mean the QG guy on the left's helmet? Share this post Link to post Share on other sites