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Hello guys

Here are two pictures from my first Oxygen 2 try

[imghttp://www.abload.de/thumb/arma2008-07-2714-03-cw4.jpg[/img]

[imghttp://www.abload.de/thumb/arma2008-07-2714-03-gax.jpg[/img]

at the moment i have the problem how to tell the weapon

how to shot. If someone can say me a good tutorial it would be great smile_o.gif

Do you mean configwise or the config for the weapon in oxygen itself?

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Both, the config in the Config.cpp and how to put the LOD's in Oxygen.

Here my config file:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0

#define protected 1

#define public 2

#define true 1

#define false 0

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

class CfgPatches

{

class RX4_Version  

{

units[] = {};

requiredVersion = 1.0;

};

};

class CfgMagazines

{

class 30Rnd_545x39_AK;

class RX4_Mag : 30Rnd_545x39_AK {

scope = 2;

displayName = RX4 MAG;

ammo = "B_545x39_Ball";

count = 31;

initSpeed = 700;

picture = "\CA\weapons\data\equip\m_ak74_ca.paa";

};

};

class Mode_SemiAuto {};

class Mode_Burst : Mode_SemiAuto {};

class Mode_FullAuto : Mode_SemiAuto {};

class cfgWeapons {

class Default;

class PistolCore;

class RifleCore;

class mgunCore;

class MGun : MGunCore { };

class Rifle : MGun {};

class AK74 : Rifle {};

class RX4 : AK74 {

model = "\Rx4\RX4.p3d";

picture = "\RX4\Textures\RX4_PictureSmall.jpg";

UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";

value = 1;

opticsZoomMin = 0.3;

opticsZoomMax = 0.4;

modes[] = {"Single", "FullAuto"};

magazines[] = {RX4_Mag};

class Single : Mode_SemiAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

reloadTime = 0.1;

dispersion = 0.003;

minRange = 2;

minRangeProbab = 0.1;

midRange = 100;

midRangeProbab = 0.7;

maxRange = 300;

maxRangeProbab = 0.04;

};

class FullAuto : Mode_FullAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

dispersion = 0.005;

};

displayName ="RX4";

};

class RX4_SD : AK74 {

model = "\Rx4\RX4_SD.p3d";

picture = "\RX4\Textures\RX4_PictureSmall_SD.jpg";

UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";

value = 1;

opticsZoomMin = 0.3;

opticsZoomMax = 0.4;

modes[] = {"Single", "FullAuto"};

magazines[] = {RX4_Mag};

class Single : Mode_SemiAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

reloadTime = 0.1;

dispersion = 0.003;

minRange = 2;

minRangeProbab = 0.1;

midRange = 100;

midRangeProbab = 0.7;

maxRange = 300;

maxRangeProbab = 0.04;

};

class FullAuto : Mode_FullAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

dispersion = 0.005;

};

displayName ="RX4";

};

class RX4_M203 : AK74 {

model = "\Rx4\RX4_M203.p3d";

picture = "\RX4\Textures\RX4_PictureSmall_M203.jpg";

UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";

value = 1;

opticsZoomMin = 0.3;

opticsZoomMax = 0.4;

modes[] = {"Single", "FullAuto"};

magazines[] = {RX4_Mag};

class Single : Mode_SemiAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

reloadTime = 0.1;

dispersion = 0.003;

minRange = 2;

minRangeProbab = 0.1;

midRange = 100;

midRangeProbab = 0.7;

maxRange = 300;

maxRangeProbab = 0.04;

};

class FullAuto : Mode_FullAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

dispersion = 0.005;

};

displayName ="RX4";

};

class RX4_M203_SD : AK74 {

model = "\Rx4\RX4_M203_SD.p3d";

picture = "\RX4\Textures\RX4_PictureSmall_M203_SD.jpg";

UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";

value = 1;

opticsZoomMin = 0.3;

opticsZoomMax = 0.4;

modes[] = {"Single", "FullAuto"};

magazines[] = {RX4_Mag};

class Single : Mode_SemiAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

reloadTime = 0.1;

dispersion = 0.003;

minRange = 2;

minRangeProbab = 0.1;

midRange = 100;

midRangeProbab = 0.7;

maxRange = 300;

maxRangeProbab = 0.04;

};

class FullAuto : Mode_FullAuto {

sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1};

recoil = "M4Recoil";

recoilProne = "M4Recoil";

dispersion = 0.005;

};

displayName ="RX4";

};

};

Thanks for help

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The gates are slowly improving... having trouble finding the time to work on them though.

Wallpaper1.jpg

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Now i make few upadates in my soliders:

better config (bin)

Polish humvees

Addon working wihout problems

To make:

Sniper

Squad Leader

Team Leader

Medic

SWD-M ( i looking for good weapon\addon maker )

Scripts ( solider will have 3 random models )

AT man

And i looking for some help in my new project S.T.A.R.S team

( yeah i know i playing Resident Evil too much biggrin_o.gif )

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Indeed its from GRAW2.

My fav weapon from that game smile_o.gif

How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel?

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I just had my files recorverd from my old computer, and I found something ANCIENT! I dont know if anyone wants to see editor extras these days, but I am still unsure should I release it or not. is this worth it? RACS military camp 1.1

prisioncampbi5.jpg

if you have any suggestions what to add, tell me and I see what I can do smile_o.gif

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A bit more distance from the road, and some concrete blast barriers, make everything a bit bigger, or well the whole perimeter I mean actually. Anti VBIED stuff...

Looking very nice though!

Perhaps living areas, HQ/command and control, comms barracks, fuel and weapon storage, perhaps a few targets at a little shooting range...

smile_o.gif

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Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)

Indeed its from GRAW2.

My fav weapon from that game smile_o.gif

Its my first addon hope you like it smile_o.gif

How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel?

I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  smile_o.gif

Here is some more stuff:

arma2008-07-3000-34-prr.jpg arma2008-07-3000-36-big.jpg

arma2008-07-3000-37-unu.jpg arma2008-07-3000-37-5tw.jpg

What to do list before Release:

- Making the Shadows

- Find better Sounds

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Anyone working on war of the worlds tripods?

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Anyone working on war of the worlds tripods?

I was going to. I even looked for pictures, (found almost no good ones if I remember correctly), and tried it in Hammer. However, I gave up after ten minutes because it was just way too difficult in the program. Of course I was a beginner then, but I've moved to XSI and am now practicing that. Maybe later I'll attempt to recreate the tripod for Arma 2, but I wouldn't count on it.

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Remember the Mechas in OFP? I doubt that they changed the way vehicles with legs move.

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Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)

Indeed its from GRAW2.

My fav weapon from that game smile_o.gif

Its my first addon hope you like it smile_o.gif

How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel?

I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  smile_o.gif

Here is some more stuff:

What to do list before Release:

- Making the Shadows

- Find better Sounds

If someone stole my art off of a screenshot and called it not stealing I would be quite upset.

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I dont said that its not stolen i just said hope they wont kill me for that. whistle.gif

Iam currently at learing how to model thinks in Oxygen.

And befor i professional learn how to make textures (I think its an bigger chapter than working with Oxygen) i want to know how to work with oxygen effectly.

That thing is only my learing playground the only reason why i release it maybe is when people want it.

And this is here is a wip thread not an fully finised addon thread so there will be a lot of changes to the RX4 and new textures will be added in the future as well wink_o.gif

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Mu first project for arma. lav-25 - http://en.wikipedia.org/wiki/LAV_25

lav251hr3.th.jpg

lav252on1.th.jpg

sorry for small pictures (for some reason i can't get better one from bildozer)

mapping and normal map is already done (though diffuse texture is very early wip - not shown in the pics)

still have to make wheels and some on board stuff, though i'm thinking about taking it from bis mlods...  +still looking for good reference foto to base on.

i hope i will progress quick with this. i'm aiming to get it ingame in a week or two...

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some stuff plaintiff1 said

*pokes plaintiff1 for news on this marder whistle.gif

done anymore to it lately ?

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some stuff plaintiff1 said

*pokes plaintiff1 for news on this marder  whistle.gif

done anymore to it lately ?

I completed it enough to show on my reel. It still needs some work to be suitable for ArmA, such as opening hatches and stuff. Right now I'm working on some other models for a mod group so the marder will have to wait.

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Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)

Indeed its from GRAW2.

My fav weapon from that game smile_o.gif

Its my first addon hope you like it smile_o.gif

How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel?

I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  smile_o.gif

Here is some more stuff:

What to do list before Release:

- Making the Shadows

- Find better Sounds

If someone stole my art off of a screenshot and called it not stealing I would be quite upset.

Didnt he just say he used it as a reference, and not actually stole the work? I cannot see the screen, so i dont know if he actually lifted from the screen into his texture or not.

Cheers

GC

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Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)

Indeed its from GRAW2.

My fav weapon from that game smile_o.gif

Its my first addon hope you like it smile_o.gif

How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel?

I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  smile_o.gif

Here is some more stuff:

What to do list before Release:

- Making the Shadows

- Find better Sounds

If someone stole my art off of a screenshot and called it not stealing I would be quite upset.

Didnt he just say he used it as a reference, and not actually stole the work? I cannot see the screen, so i dont know if he actually lifted from the screen into his texture or not.

Cheers

GC

I'm just relying on what I see. What he says can be anything.

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Hey Folkmate,

Unless I'm going crazy, it looks like you are basing your LAV-25 off on the BF2 one. In reality, the LAV-25 doesn't have those TOW launchers on either side of the turret, that was just something DICE added in to balance it out with the BTR-90, which carries a AT-5 launcher.

Some pictures of the LAV-25

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