opteryx 1562 Posted November 22, 2008 Opteryx you maps are great.  They have always been fun and make great missions.  Maybe its to early to ask but I was wondering if your new island is going to have an Airport? No airport, wouldn't make sense to make one as there is none present in real life. I'm just not a big fan of adding major features that don't exist in the real world location, I prefer to keep it as authentic as possible. Minor features I will probably deviate on as I've spent a lot of time making Saddam murals and such... don't think you'll find a lot of those in the Kurdish areas of Iraq  but since I've spent so much time making them I want to put them to good use. Anyway, one thing regarding the map is that it has a pretty intricate road structure, so I suspect that AI will be somewhat (if not very) bad at navigating along roads. Here's two examples: Road City The current system in Visitor is just anally retarded and not suitable for recreating real life road networks, hopefully ArmA2 will solve this either using VBS2 technology or something else. Share this post Link to post Share on other sites
mikebart 1 Posted November 22, 2008 meh meh; Im not to familier with the way arma renders materials, im still pretty noobish, but usually you should let the spec do most of the work for the scratches, check out some of these maps and you should see what i mean http://boards.polycount.net/showthr....&page=3 http://boards.polycount.net/showthr....&page=5 Share this post Link to post Share on other sites
scubaman3D 0 Posted November 22, 2008 Here's another gadget I'm working on for mine and Dasquade's SCARs. Its an Aimpoint CompM4S. Share this post Link to post Share on other sites
Panda-PL- 0 Posted November 22, 2008 http://boards.polycount.net/showthr....&page=3 Most irritating problem with speculars is that in ArmA you cannot have separate color for each RGB channel. You are limited to one specular color per material. So you should never expect to see things looking as juicy as CSS or U3. Â So most people go with white (because the other colors look like there is something wrong with them) and so you get white shining brass or wood. Scratches should be both on diffuse (put ontop with arround 20% alpha) and specular (as full white). I don't have info about ArmA2, apart from trailers etc. Looking at press releases I can tell they use new types of shaders. Let's avoid offtopic however. Share this post Link to post Share on other sites
mikebart 1 Posted November 22, 2008 Thanks for the info Panda, any word of them fixing that for arma2?, they have said there will be improved shaders. So you're saying that you can acheive multi colored spec on an object as long as they're on seperate materials? Share this post Link to post Share on other sites
MehMan 0 Posted November 22, 2008 alrighty, thanks for the comments, i'll take it in account when I get the time to work on it again. Also those flats that that guy posted in that other forum is if great help to me! I learn much from flats. I'm just trying these lines out for now because I saw them in the forgotten hope 2 flats. I was trying out some stuff there with the accented lines, so I'll try some more. Share this post Link to post Share on other sites
Stewy 1 Posted November 23, 2008 Looking great, Binkowski - good luck with the project mate Stew Share this post Link to post Share on other sites
opteryx 1562 Posted November 23, 2008 For anyone interested, been working like crazy on Bahunah's road network: Visitor Buldozer Share this post Link to post Share on other sites
bravo 6 0 Posted November 23, 2008 from what i see the worst is done Looks like they fit like a glove. Share this post Link to post Share on other sites
opteryx 1562 Posted November 24, 2008 from what i see the worst is done Looks like they fit like a glove. I'm afraid not, there's tons of small erratic paths off in the country side. Share this post Link to post Share on other sites
bravo 6 0 Posted November 24, 2008 Does the Mapfact 3DE help in any way the construction of these roads? Share this post Link to post Share on other sites
opteryx 1562 Posted November 24, 2008 Does the Mapfact 3DE help in any way the construction of these roads? Nope, that would be impossible, terrain is too complex as I need to run moving average script on most road segments, otherwise I'd have to spent a year in photoshop on the heightmap. Share this post Link to post Share on other sites
eble 3 Posted November 24, 2008 me again, everytime I think I can have a break something else comes along: Conversion of Skaircro's F-111 in RAAF version for the ADF mod and USAF versions for general release. camo/grey textures as per eddyD. It's in an alpha state at the moment I'll give more info about release etc later: youtube video here: F-111 in action - Arma Southy Share this post Link to post Share on other sites
chops 111 Posted November 24, 2008 Loooooove the F-111! That'll be a fine addition to the Arma skies! On a side note, the ADF are mad to replace it with the JSF Share this post Link to post Share on other sites
maza94 0 Posted November 24, 2008 Polish PeaceKeepers have problem... HAMAS AL - QASSAM BRIGADE! EDIT: Closer Share this post Link to post Share on other sites
blazer01 0 Posted November 24, 2008 nice work Southy love it and you can have Xmas off Share this post Link to post Share on other sites
nzdfcrash 33 Posted November 24, 2008 woot F111s for arma Share this post Link to post Share on other sites
max power 21 Posted November 24, 2008 @Binkowski There is something strange about your rvmat settings and / or your normal map. There's some weird shading going on on the face (maybe image compression), and there's some weird shading angles going on on your sleeves (it looks like). It also looks like there is a specular component to the render. If any of the things I'm talking about aren't artifacts of a weird light angle / image compression, you may wish to investigate. Share this post Link to post Share on other sites
Binkowski 26 Posted November 24, 2008 Yeah Plaintiff, it's a problem I've been meaning to fix just haven't gotten time to sit down and work with it, I'm pretty sure its an RVMAT Problem. Share this post Link to post Share on other sites
STALKERGB 6 Posted November 25, 2008 Hello peoples! Couple pics of my Brit units, have redone the body armour (completely seperated it from the unit model and resized it a bit), have also fiddled around with some of the units backpacks. still tons to do and i am very short on time atm. The units in the pics are of my Squad Leader and Support Rifleman (will most likely be renamed marksman). Might even try to sort the blood effects out this time Comments very welcome Share this post Link to post Share on other sites
Stewy 1 Posted November 25, 2008 Quote[/b] ]Comments very welcome Does "sensational' count as a comment? Great stuff Stalker, Maza and Eble! Share this post Link to post Share on other sites
toadball 35 Posted November 25, 2008 Very nice, not normally a fan of brit kit in any form but this looks particularly good, will probably keep a closer eye on this in future. Share this post Link to post Share on other sites
ravendk 25 Posted November 25, 2008 Again mate. If you want some cool propper working 3d nametags, pls contact me. Share this post Link to post Share on other sites
lennard 447 Posted November 25, 2008 I was just checking rygugu's blog and found out that his t-55 is already in-game. And it looks awesome. He really is an artist Lennard. Share this post Link to post Share on other sites