VXR 9 Posted July 27, 2008 Hello guysHere are two pictures from my first Oxygen 2 try [imghttp://www.abload.de/thumb/arma2008-07-2714-03-cw4.jpg[/img] [imghttp://www.abload.de/thumb/arma2008-07-2714-03-gax.jpg[/img] at the moment i have the problem how to tell the weapon how to shot. If someone can say me a good tutorial it would be great Do you mean configwise or the config for the weapon in oxygen itself? Share this post Link to post Share on other sites
clawhammer 10 Posted July 27, 2008 Both, the config in the Config.cpp and how to put the LOD's in Oxygen. Here my config file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class RX4_Version  { units[] = {}; requiredVersion = 1.0; }; }; class CfgMagazines { class 30Rnd_545x39_AK; class RX4_Mag : 30Rnd_545x39_AK { scope = 2; displayName = RX4 MAG; ammo = "B_545x39_Ball"; count = 31; initSpeed = 700; picture = "\CA\weapons\data\equip\m_ak74_ca.paa"; }; }; class Mode_SemiAuto {}; class Mode_Burst : Mode_SemiAuto {}; class Mode_FullAuto : Mode_SemiAuto {}; class cfgWeapons { class Default; class PistolCore; class RifleCore; class mgunCore; class MGun : MGunCore { }; class Rifle : MGun {}; class AK74 : Rifle {}; class RX4 : AK74 { model = "\Rx4\RX4.p3d"; picture = "\RX4\Textures\RX4_PictureSmall.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_SD : AK74 { model = "\Rx4\RX4_SD.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_SD.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_M203 : AK74 { model = "\Rx4\RX4_M203.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_M203.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_M203_SD : AK74 { model = "\Rx4\RX4_M203_SD.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_M203_SD.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; }; Thanks for help Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted July 27, 2008 @ Clawhammer - Nice rifle, I recognise it from GRAW 2 Share this post Link to post Share on other sites
clawhammer 10 Posted July 27, 2008 Indeed its from GRAW2. My fav weapon from that game Share this post Link to post Share on other sites
maza94 0 Posted July 27, 2008 Progress: - better pouches - michinegunner!! Share this post Link to post Share on other sites
Dingmatt 0 Posted July 28, 2008 The gates are slowly improving... having trouble finding the time to work on them though. Share this post Link to post Share on other sites
maza94 0 Posted July 28, 2008 Now i make few upadates in my soliders: better config (bin) Polish humvees Addon working wihout problems To make: Sniper Squad Leader Team Leader Medic SWD-M ( i looking for good weapon\addon maker ) Scripts ( solider will have 3 random models ) AT man And i looking for some help in my new project S.T.A.R.S team ( yeah i know i playing Resident Evil too much ) Share this post Link to post Share on other sites
max power 21 Posted July 29, 2008 Indeed its from GRAW2.My fav weapon from that game How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel? Share this post Link to post Share on other sites
Kristian 47 Posted July 29, 2008 I just had my files recorverd from my old computer, and I found something ANCIENT! I dont know if anyone wants to see editor extras these days, but I am still unsure should I release it or not. is this worth it? RACS military camp 1.1 if you have any suggestions what to add, tell me and I see what I can do Share this post Link to post Share on other sites
-HUNTER- 1 Posted July 29, 2008 A bit more distance from the road, and some concrete blast barriers, make everything a bit bigger, or well the whole perimeter I mean actually. Anti VBIED stuff... Looking very nice though! Perhaps living areas, HQ/command and control, comms barracks, fuel and weapon storage, perhaps a few targets at a little shooting range... Share this post Link to post Share on other sites
clawhammer 10 Posted July 30, 2008 Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)Indeed its from GRAW2. My fav weapon from that game Its my first addon hope you like it How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel? I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  Here is some more stuff: What to do list before Release: - Making the Shadows - Find better Sounds Share this post Link to post Share on other sites
Tom49 0 Posted July 30, 2008 Anyone working on war of the worlds tripods? Share this post Link to post Share on other sites
Curious 0 Posted July 30, 2008 Working on some Iraqi props. Share this post Link to post Share on other sites
Praelium 0 Posted July 31, 2008 Anyone working on war of the worlds tripods? I was going to. I even looked for pictures, (found almost no good ones if I remember correctly), and tried it in Hammer. However, I gave up after ten minutes because it was just way too difficult in the program. Of course I was a beginner then, but I've moved to XSI and am now practicing that. Maybe later I'll attempt to recreate the tripod for Arma 2, but I wouldn't count on it. Share this post Link to post Share on other sites
Benoist 0 Posted July 31, 2008 Remember the Mechas in OFP? I doubt that they changed the way vehicles with legs move. Share this post Link to post Share on other sites
max power 21 Posted July 31, 2008 Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)Indeed its from GRAW2. My fav weapon from that game Its my first addon hope you like it How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel? I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  Here is some more stuff: What to do list before Release: - Making the Shadows - Find better Sounds If someone stole my art off of a screenshot and called it not stealing I would be quite upset. Share this post Link to post Share on other sites
clawhammer 10 Posted July 31, 2008 I dont said that its not stolen i just said hope they wont kill me for that. Iam currently at learing how to model thinks in Oxygen. And befor i professional learn how to make textures (I think its an bigger chapter than working with Oxygen) i want to know how to work with oxygen effectly. That thing is only my learing playground the only reason why i release it maybe is when people want it. And this is here is a wip thread not an fully finised addon thread so there will be a lot of changes to the RX4 and new textures will be added in the future as well Share this post Link to post Share on other sites
Panda-PL- 0 Posted July 31, 2008 Clawhammer: once you release the addon it won't matter what you had on your mind. Rules have been set strictly: http://www.flashpoint1985.com/cgi-bin....t=71165 I think that closes discussion. Share this post Link to post Share on other sites
Folkmate 0 Posted July 31, 2008 Mu first project for arma. lav-25 - http://en.wikipedia.org/wiki/LAV_25 sorry for small pictures (for some reason i can't get better one from bildozer) mapping and normal map is already done (though diffuse texture is very early wip - not shown in the pics) still have to make wheels and some on board stuff, though i'm thinking about taking it from bis mlods... Â +still looking for good reference foto to base on. i hope i will progress quick with this. i'm aiming to get it ingame in a week or two... Share this post Link to post Share on other sites
Kristian 47 Posted July 31, 2008 That would be cool. Kepp us posted m8 Share this post Link to post Share on other sites
orson 0 Posted July 31, 2008 some stuff plaintiff1 said *pokes plaintiff1 for news on this marder done anymore to it lately ? Share this post Link to post Share on other sites
max power 21 Posted August 1, 2008 some stuff plaintiff1 said *pokes plaintiff1 for news on this marder  done anymore to it lately ? I completed it enough to show on my reel. It still needs some work to be suitable for ArmA, such as opening hatches and stuff. Right now I'm working on some other models for a mod group so the marder will have to wait. Share this post Link to post Share on other sites
Cloughy 0 Posted August 1, 2008 Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)Indeed its from GRAW2. My fav weapon from that game Its my first addon hope you like it How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel? I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  Here is some more stuff: What to do list before Release: - Making the Shadows - Find better Sounds If someone stole my art off of a screenshot and called it not stealing I would be quite upset. Didnt he just say he used it as a reference, and not actually stole the work? I cannot see the screen, so i dont know if he actually lifted from the screen into his texture or not. Cheers GC Share this post Link to post Share on other sites
max power 21 Posted August 1, 2008 Quote[/b] ]Quote (Clawhammer @ July 27 2008,22:24)Indeed its from GRAW2. My fav weapon from that game Its my first addon hope you like it How did you get the camo pattern texture to be exactly the same as in GRAW, down to the pixel? I got a picutre from here: RX4 Screen and i used it as reference. I hope the will not kill me for that XD . Also i dont use stuff from the GRAW2 Game directly so dont worry  Here is some more stuff: What to do list before Release: - Making the Shadows - Find better Sounds If someone stole my art off of a screenshot and called it not stealing I would be quite upset. Didnt he just say he used it as a reference, and not actually stole the work? I cannot see the screen, so i dont know if he actually lifted from the screen into his texture or not. Cheers GC I'm just relying on what I see. What he says can be anything. Share this post Link to post Share on other sites
Savage-15thMEU- 0 Posted August 1, 2008 Hey Folkmate, Unless I'm going crazy, it looks like you are basing your LAV-25 off on the BF2 one. In reality, the LAV-25 doesn't have those TOW launchers on either side of the turret, that was just something DICE added in to balance it out with the BTR-90, which carries a AT-5 launcher. Some pictures of the LAV-25 Share this post Link to post Share on other sites