rundll.exe 12 Posted December 2, 2007 @scrub: Is that solid works you are modeling in? If thats the case and can export to arma that would bde opening a new world for me Share this post Link to post Share on other sites
Jahve 0 Posted December 2, 2007 Unconventional warfare operator Shaw Share this post Link to post Share on other sites
AimPoint 0 Posted December 2, 2007 Nice one Jahve,finally something different. keep it up,good job. Share this post Link to post Share on other sites
Jarvis 0 Posted December 2, 2007 Why does he have an ugly hat and popsicle sticks on his chest? What country is that soldier from? Share this post Link to post Share on other sites
Jahve 0 Posted December 2, 2007 light sticks, US. Special forces operating in afghanistan use pakols as a sign of respect to the locals, or to blend in with. Share this post Link to post Share on other sites
nephilim 0 Posted December 2, 2007 ugly hat eh?. jahve get him dirty he needs to have more dust and dirt on him Share this post Link to post Share on other sites
Yossarian 0 Posted December 2, 2007 Great stuff Jahve! Thanks for adding realistic details like that pakol Share this post Link to post Share on other sites
Jahve 0 Posted December 2, 2007 ugly hat eh?.jahve get him dirty he needs to have more dust and dirt on him Yes, mistress. Just don't whip me again! Last time still hurts Damn I just realized i could look just like that guy if I hadnt sold my SPEAR Share this post Link to post Share on other sites
nephilim 0 Posted December 2, 2007 hehe now youre fvcked dude *cracks-whip* Share this post Link to post Share on other sites
Commando84 0 Posted December 2, 2007 nice units, but they would looks so much more cooler if they had a bit of dust on 'em dont be to hard on him Neph! Share this post Link to post Share on other sites
surpher 1 Posted December 2, 2007 Another WIP screenshot (Panther CLV) Share this post Link to post Share on other sites
GD Mast 0 Posted December 3, 2007 Looking good Jahve.  Quote[/b] ]nice units, but they would looks so much more cooler if they had a bit of dust on 'em  dont be to hard on him Neph! Or with desert tiger stripe too. GD Mast Share this post Link to post Share on other sites
Johannes 10 Posted December 3, 2007 Another WIP screenshot (Panther CLV)[im]http://img149.imageshack.us/img149/8734/pantherclv01bp5.png[/img] that looks like a very nice and clean model. Keep up the good work edit: i wish i could spell Share this post Link to post Share on other sites
ingram 258 Posted December 3, 2007 Wipman really great rifles! Can't wait for them just like it was for Your M4 for OFP. P.S. Anyone would try to make this baby? http://www.crysis-france-dwl.com/img/170507-1.jpg Share this post Link to post Share on other sites
nephilim 0 Posted December 3, 2007 this is not request thread so get better wind your neck in here mate.. try the other thread for this..... @surpher why do you need so much beveling on the hood edges?? youd be better of using like 2-max 3 bevels for that. rest is done via normals invest those polys into the wheels here´s a paintover if you dont mind http://img213.imageshack.us/img213....MG] remember to terminate cut in details edges/verts/polys as soon as possible i know its just a wip but im pointin it out for the others too. invest more polys in bigger things eg tires are bigger and therefore need more polys to appear round. a pipe can easily have like 5 -7 segments to appear round or even less .. why the hell arent those stupid thumbnails not workin again..GRRR Share this post Link to post Share on other sites
surpher 1 Posted December 3, 2007 Thanks for the paintover nephilim, I appreciate the time you spent. I'm gonna have a tidy-up and remove the dead edges before I progress any further. Share this post Link to post Share on other sites
Kristian 47 Posted December 3, 2007 80 full! and millions of lovely WIP pics around the pages! I only miss FDF mod WIPS but I am sure there will be some! ----------------------- now, is it possible to add new reloading animation for a weapin, cuz I was told that some Russian WWII mod had that thing with a bolt action rifle... and my other question, how I can see thw wireframe or do I have to draw it myself? Share this post Link to post Share on other sites
Commando84 0 Posted December 4, 2007 nice pic Neph! you seem more than pro! Have you considered doing any tutorials on modelling? not a request just throwing a idea Share this post Link to post Share on other sites
abs 2 Posted December 4, 2007 Thanks for the paintover nephilim, I appreciate the time you spent.I'm gonna have a tidy-up and remove the dead edges before I progress any further. Don't forget that faces can have a maximum of four edges. I made that mistake on my first model, and spent a LONG time fixing it. Abs Share this post Link to post Share on other sites
max power 21 Posted December 5, 2007 Is that an o2 limitation or something? All polies are really 1 or more triangles. Share this post Link to post Share on other sites
Jahve 0 Posted December 5, 2007 Some more of Shaw High-res composite Thanks to Parvus for the top two screens Share this post Link to post Share on other sites
lennard 447 Posted December 5, 2007 Thats really great Jahve. Do you have plans to release it? Because that would be really cool.:notworthy: Lennard. Share this post Link to post Share on other sites
nephilim 0 Posted December 5, 2007 @commando84 i actually tried :P but im way too lazy writing plus usually such tutorials are way to generic anyway and often certain models are a case to case thing but ill guess ill come up with some stuff in the next days if you all say please @plaintiff1 yes all game apps convert to tris. they calculate faster. in other apps like MAX or whatever you can have so called meta- or n-gons. polygons that share multiple sides eg 5 sided. however these are usually a pain in the arse cause the pc will always divide it into tris, but since a pc isnt smart he doesnt know how it looks good Quote[/b] ]All polies are really 1 or more triangles. ok that doesnt make much sense XD a triangle is a polygon a quad is also a polygon too like an indish friend would say: " theyr zhe saame! but diffrend!" @jahve that normal map on the trousers has too much effect tone it down a bit. looks like hes wearing burlap trousers *whip-crack* hehehehe Share this post Link to post Share on other sites
Jahve 0 Posted December 5, 2007 NOO! NOT THE WHIP! PLEASE! GOOOD! No, Lennard, I am not planning on releasing it... OFCOURSE IM RELEASING IT! Share this post Link to post Share on other sites
max power 21 Posted December 5, 2007 @plaintiff1yes all game apps convert to tris. they calculate faster. in other apps like MAX or whatever you can have so called meta- or n-gons. polygons that share multiple sides eg 5 sided. however these are usually a pain in the arse cause the pc will always divide it into tris, but since a pc isnt smart he doesnt know how it looks good Quote[/b] ]All polies are really 1 or more triangles. ok that doesnt make much sense XD a triangle is a polygon a quad is also a polygon too like an indish friend would say: " theyr zhe saame! but diffrend!" In 3d, all poligonal shapes are made of one or more triangles. The whole n-gon thing is just an issue of visualization. You should know this. Sometimes programs use this visualization to help decide how to subdivide edges, but at the end of the day, they are just functions affecting triangles based on some other factors. Take a quad laying on the x,z plane in maya, take two opposite corners, and translate them in the y direction. You'll notice that they are triangulated by the way the quad deforms. Now undo that, and take the other corners. You'll notice that the hypotenuse edge between the two triangles is consistent. ALL non tri poligons are made up of invisible edges that form triangles, full stop. Share this post Link to post Share on other sites