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Exsosus

Advanced Combat Environment

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I did a Google search for ACE mod to see if any sites had some info on it and found that they now have an official site. I'm surprised none of the ACE guys posted this yet

Work is taking precedence for most.

Quote[/b] ]And any updates on the Sim HQ review?

What "SimHQ Review"? As far as I know, noone from SimHQ is involved at any level currently, and I don't believe anyone from there is a tester, either. They have their own little mods that they're working on.

If you're referring to Enven's blog interview with the ACE team, that's a different story.

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What "SimHQ Review"? As far as I know, noone from SimHQ is involved at any level currently, and I don't believe anyone from there is a tester, either. They have their own little mods that they're working on.

If you're referring to Enven's blog interview with the ACE team, that's a different story.

The interview Sig posted about in January is what I was thinking of. I meant to type "preview".

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The interview Sig posted about in January is what I was thinking of. I meant to type "preview".

Ah, ok. The interview with Enven will be happening in the not-too-distant future - timetables are hard to work out, thanks to everyone being rather busy on the mod itself at present.

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The ACE team has really surpassed every expectation that I anticipated for ACE.

With the help of ShackTac providing essential feedback and testing, ACE is going to redefine how you play ArmA.

Everyone has been hard at work trying to get it to a level of public release status, I can say we are not to far off from that goal.

A quick thanks to everyone, not in any particular order:

Al Simmons (models, textures)

Headspace (scripting, configs, helicopters)

Joel (scripting, configs)

kevb0 (scripting, mm)

King Homer (configs, realistic tanks)

Loyalguard  (scripting, configs)

Maddmatt  (configs, scripting, effects)

Milkduster (textures)

Phaeden (islands)

Pillage (configs)

Pulverizer (scripting, configs)

Q (organization, administration, optimization, configs, reading scripts)

Q1184  (scripting, configs)

rocko  (scripting, configs, models, textures - everything)

Scubaman3D  (models, textures)

Strango  (scripting)

Sickboy

TJ72  (scripting)

the-f  (configs, mass-editing, texture merging, mass OFP ODOL to ArmA MLOD conversion), island editing

Igor Drukov -  (scripting, UI)

messiah -  (scripting, configs, mm, administration, page)

norrin -  (scripting, configs)

MadDogX -   (music, sounds, effects, scripting)

zx64 -  (scripting, configs, everything)

Raptor - (visuals, page)

Rg - (AI, UI, scripting, configs)

Scrub - (models, textures)

Silent - (islands)

burns (advertisement, communication, feedback)

Donnervogel (AI (FSM), mm)

Dslyecxi (feedback, priorities)

LOCO (feedback)

granQ (everything)

INNOCENTandCLUELESS (testing, feedback)

Syixxs (feedback, priorities)

ShackTac Gaming Group

USMC-Warriors

Also thanks to these MOD Teams:

OFrP

OFCRA

OKO

6th

ESP

IWM

RKSL

ADF

CoC

AMS

AAW

Unsung

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this only needs a one word reply.............Horray

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what new features can we expect for the release?

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Is there any way to see pictures from this mod ?

On your forums almost every pictures give me error: 404 - Attachment Not Found

Thanks. notworthy.gif

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yeah the attachments are broken .. again.. xmas_o.gif

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what new features can we expect for the release?

There will be PR prior to release that will detail the initial features and functionality of the ACE beta release. For now, please have patience. There are a lot of great things in store and it's better for us as a team to wait until we're closer to beta to tell you what exactly you should expect to see in the first release.

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I could even imagine that bugs introduced with QG have something to do with it (glowing medic, technicals write themselves into every mission.sqm ..).

You even testing the hotfixes in 1.09? wink_o.gif and anyways Queens Gambit is dead cheap.. If people dont like it, then tough luck nener.gif

Anyways i cant wait to test this ACE sounds uber cool.

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It's currently being tested on 1.09beta.. I don't forsee using anything from QG.

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You even testing the hotfixes in 1.09? wink_o.gif and anyways Queens Gambit is dead cheap.. If people dont like it, then tough luck

QG will not be a requirement for ACE. You easily get many times the value of QG in ACE for free, there's no reason to make it a requirement on top of that.

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You even testing the hotfixes in 1.09?  wink_o.gif and anyways Queens Gambit is dead cheap.. If people dont like it, then tough luck

QG will not be a requirement for ACE. You easily get many times the value of QG in ACE for free, there's no reason to make it a requirement on top of that.

Yay! i got scared there for a while.

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am i the only one who can feel a release soon? or maybe that's my wishfull thinking and my terrible attempt at a subtle push for an update whistle.gifinlove.gif

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Close Formations? Full spectrum tactics? That's what I was waiting for since 2006...

Keep going, maestro! notworthy.gif

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flying submarine?

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Looks great but are there also new "manned" addon vehicles coming?

I find that very much more interesting wink_o.gif

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very cool!

i don't know if this can be answered, but will ACE include a couple of SP and/or MP missions to truly show the mod off?

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Looks great but are there also new "manned" addon vehicles coming?

Yes, there's this cool vehicle in the mod called The Boot. Single seater, aids a soldier greatly in mobility and speed.

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