Marines 0 Posted July 22, 2007 I far more interested in the Aussie side of the house here. I certainly hope the team can implement it properly. Share this post Link to post Share on other sites
sniper pilot 36 Posted July 22, 2007 I agree with some of the other comments above. I think the ACE mod should focus on modern combat between real armies. And not to even bother with "terrorists". Other than that, Im really looking forward to the finished product. Right, People are starting to think thats the only war... Anyways, can't wait as usual... Share this post Link to post Share on other sites
Guest Posted July 23, 2007 I'm more interested in the AUS side as well, but I'm just the texture guy so I can only do so much. Share this post Link to post Share on other sites
Marines 0 Posted July 23, 2007 I'm more interested in the AUS side as well, but I'm just the texture guy so I can only do so much. Superb work on Seahawk, Sig. With the tools, it would be nice to see a functioning winch for seaborne rescues of downed pilots. The ADF UH-60 looks simply amazing as well. Also, any chance you guys will include the Kiwi's? Share this post Link to post Share on other sites
wolfsblut_ 0 Posted July 23, 2007 ...No special vehicles, no special weapons.. just some great terrorists. That would be nice, but give a civilian with his flip-flops, his t-shirt and his short hair-style an ak47 and Voila ... you have a terrorist. Share this post Link to post Share on other sites
NickSonik 0 Posted August 1, 2007 I wonder if there's been any significant stuff going on in the world of ACE. Maybe get a little update? I'm done with the Battlefield series...this mod and ArmA is where it's at! Share this post Link to post Share on other sites
Guest Posted August 3, 2007 Pheaden just came back from vacation. I'm still working away with the UAV model & scripting and Alaskan has built some outstanding buildings. WIP of UAV http://usmc.squadengine.com/forums/uploads//post-93-1186103812.jpg Share this post Link to post Share on other sites
USMC NEEDER 0 Posted August 3, 2007 Sounds pretty cool, But i haven't tried wgl yet but ill re-install my ofp and check it out, also are they marines in wbl? Thanks and have a great day! Share this post Link to post Share on other sites
Marines 0 Posted August 3, 2007 The UAV looks great! Are you planning on any offensive weapons other than a Hellfire version? Share this post Link to post Share on other sites
operation madman 0 Posted August 3, 2007 nice uav.but i thought they are munch smaller then that!oris that a diffrent uav? is it controled threw some sort of vehicle? or is it justa person holding some made up object? keep your aim at features and not all these addons like xam. it is features that make the game more realistic not vehicles.(well they do in a way but still). can you tell us the realease date? Share this post Link to post Share on other sites
Benoist 0 Posted August 3, 2007 It could be a UAV like the OFP mod, FDF? With one guy with a CPU driving the UAV and seeing what the UAV sees? I found that one very useful. Share this post Link to post Share on other sites
MehMan 0 Posted August 3, 2007 nice uav.but i thought they are munch smaller then that!oris that a diffrent uav?is it controled threw some sort of vehicle? or is it justa person holding some made up object? keep your aim at features and not all these addons like xam. it is features that make the game more realistic not vehicles.(well they do in a way but still). can you tell us the realease date? The predator is pretty big. It's wingspan is bigger than that of an F-16, but it's almost half the length. Share this post Link to post Share on other sites
max power 21 Posted August 3, 2007 It would have to be large if it is intended to be a weapons platform. Share this post Link to post Share on other sites
operation madman 0 Posted August 3, 2007 so are you saying that it is not normal size? just make sure that the it can zoom down far.and maybe o bit morethen the real life zoom becuase the Object and units wont be seen which in real life will. Share this post Link to post Share on other sites
Marines 0 Posted August 3, 2007 so are you saying that it is not normal size?just make sure that the it can zoom down far.and maybe o bit morethen the real life zoom becuase the Object and units wont be seen which in real life will. What? How can anyone tell the actual size of the Predator presented in that WIP, as there is nothing to compare it to, however, I'm certain the ACE team is on top of it. As too zooming down far enough, good luck. The UAV operates at around 25,000 feet, and I don't care what your graphics settings are, the higher you go the more drowned out the ground becomes in ArmA. Share this post Link to post Share on other sites
ryankaplan 1 Posted August 3, 2007 nice to see you guys are working on things that will actually add more levels to the game, things that will give the commander more different types of assets he can use. Thats one of the reasons why i liked WGL5. I'm hoping things like WGL "I need a calculator" mortars will be in ACE in all their unnerfed glory. I know there is a "Its done when its done" policy, but in what sort of time do you plan to release the first version of the ACE mod? within 3-6-12 months? Share this post Link to post Share on other sites
max power 21 Posted August 3, 2007 so are you saying that it is not normal size?just make sure that the it can zoom down far.and maybe o bit morethen the real life zoom becuase the Object and units wont be seen which in real life will. What? How can anyone tell the actual size of the Predator presented in that WIP, as there is nothing to compare it to, however, I'm certain the ACE team is on top of it. As too zooming down far enough, good luck. The UAV operates at around 25,000 feet, and I don't care what your graphics settings are, the higher you go the more drowned out the ground becomes in ArmA. There is, actually.. the lines on the runway. The size of the model on the runway there is quite clear. Share this post Link to post Share on other sites
Marines 0 Posted August 3, 2007 You're right, mate! I was looking over this WIP located at the bottom of the page. Should be interesting to see what the max ceiling for engagement will be. Share this post Link to post Share on other sites
Mr_Harding 1 Posted August 5, 2007 2ACE team:Can you tell us what forces you are going to make for the first release?I mean,what how many armies will be represented and what unit will be there? Share this post Link to post Share on other sites
MehMan 0 Posted August 5, 2007 You're right, mate! I was looking over this WIP located at the bottom of the page. Should be interesting to see what the max ceiling for engagement will be. Even by that you can. 1 square in O2 and Gatebuilder is 1 m long. So by counting the squares you can see it's pretty much spot on. Share this post Link to post Share on other sites
Törni 0 Posted August 6, 2007 Any kind of presentation or list of what kind of structural and functional changes ACE will bring along? I'm more intrested in more real-life command and combat system than just extra units. Share this post Link to post Share on other sites
max power 21 Posted August 6, 2007 For anyone who's still wondering, this image is quite telling for a number of reasons. http://upload.wikimedia.org/wikiped....or1.JPG Share this post Link to post Share on other sites
funnyguy1 0 Posted August 6, 2007 Do you plan to do it all by yourselves, or maybe include some smaller addons relased by others, like NonWonderDog's ballistics, or gmJamez sight adjustment, or just make it compatible? Smoke from burning vehicles, destroyed houses or gas stations is also important from the tactical point of view, and again there are (almost) ready sollutions relased. regards Share this post Link to post Share on other sites
junior_g 0 Posted August 10, 2007 This thread got kinda quiet. I'd like to hear an update, and I think I am not the only one. I absulotely can't wait for this mod. It will make arma what it is supposed to be. Keep up the great work Share this post Link to post Share on other sites