deanosbeano 0 Posted January 29, 2007 the anims dept is in need of hand signals, did you manage to put down a few ? nice job on capturing some tho, any chance of a list of what you got? Share this post Link to post Share on other sites
Jahve 0 Posted January 29, 2007 Arrived at about 1 PM, after some calibrations etc started capturing at 2 PM then wrapped up the day at 5 PM. Anims (forgive the messyness): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">2 crouched and back.x2d 2 crouched and back001.x2d 2 prone and back002.x2d 2 prone and back003.x2d combat 2 binoc.x2d combat 2 binoc001.x2d combat 2 pistol.x2d combat 2 pistol001.x2d combat bayonnet.x2d combat gear.x2d combat grenade_45016.x2d combat grenade_45017.x2d combat grenade_45018.x2d combat grenade_45019.x2d combat grenade_45020.x2d combat grenade_45021.x2d combat grenade_45022.x2d combat grenade_45023.x2d combat jog.x2d combat jog001.x2d combat reload mg.x2d combat reload mg001.x2d combat reload mg002.x2d combat reload mortar.x2d combat reload mortar001.x2d combat reload.x2d combat reload001.x2d combat reload002.x2d combat reload003.x2d combat reload004.x2d combat run backwards.x2d combat run backwards001.x2d combat sitdown.x2d combat sitdown001.x2d combat sitdown002.x2d combat sitdown003.x2d combat sprint.x2d combat sprint001.x2d combat sprint002.x2d combat sprint003.x2d combat sprintspeed 8004.x2d combat sprintspeed 8005.x2d combat sprintspeed 8006.x2d combat strafe 45 back left008.x2d combat strafe 45 back left009.x2d combat strafe 45 left007.x2d combat strafe 45 right006.x2d combat strafe left.x2d combat strafe left001.x2d combat strafe left002.x2d combat strafe right003.x2d combat strafe right004.x2d combat strafe right005.x2d combat strafe.x2d combat strafe001.x2d combat strafe002.x2d combat strafe003.x2d combat strafe004.x2d combat strafe_45005.x2d combat strafe_45006.x2d combat strafe_45007.x2d combat strafe_45008.x2d combat strafe_45009.x2d combat strafe_45010.x2d combat strafe_back_45011.x2d combat strafe_back_45012.x2d combat strafe_back_45013.x2d combat strafe_back_45014.x2d combat strafe_back_45015.x2d combat strokegun.x2d combat strokegun001.x2d combat strokegun002.x2d combat strokegun003.x2d combat strokegun004.x2d combat strokegun005.x2d combat walk back 003.x2d combat walk faster 001.x2d combat walk faster 002.x2d combat walk slow.x2d combat_idle.x2d crouch binoc.x2d crouch gear.x2d crouch gear001.x2d crouch goto prone 001.x2d crouch goto prone 002.x2d crouch goto prone 003.x2d crouch goto.x2d crouch grenade.x2d crouch grenade001.x2d crouch rocket l handgun.x2d crouch rocket l handgun001.x2d crouch rocket l handgun002.x2d crouch rocket launcher.x2d crouch rocket launcher001.x2d crouch rocket launcher002.x2d hipfiring.x2d hipfiring001.x2d muslimprayer.x2d relaxed gunonback.x2d relaxed gunonback001.x2d relaxed idle.x2d relaxed point.x2d relaxed salute.x2d relaxed salute001.x2d relaxed signals.x2d relaxed sitdown.x2d relaxed sitdown001.x2d relaxed squat.x2d relaxed startled.x2d relaxed startled001.x2d relaxed startled002.x2d relaxed talk.x2d relaxed talk001.x2d relaxed wipe face.x2d relaxed yawn.x2d ROM.x2d sitsniper.x2d surrender.x2d surrender001.x2d surrender002.x2d surrender003.x2d surrender004.x2d surrender005.x2d zomies.x2d zomies001.x2d zomies002.x2d zomies003.x2d zomies004.x2d Share this post Link to post Share on other sites
Al Simmons 0 Posted January 29, 2007 wow, that was lots of acting work for you guys and there will be even more work when porting it to ArmA Share this post Link to post Share on other sites
MehMan 0 Posted January 29, 2007 Nice, MG reload anims, love to hear that. Also idle anims! Yay! But I'd like lots of idle anims and talking gestures and stuff like that. It would be kickass. Perhaps a sitting down on a chair chilling. Drinking anim(from a glass or a beer can). Bah, lots of ideas that I just can't remember right now. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 29, 2007 Is there a typo in the list? zomies as zombies ? Share this post Link to post Share on other sites
Average Joe 0 Posted January 29, 2007 Jahve man your going to be busy! Share this post Link to post Share on other sites
Jahve 0 Posted January 29, 2007 teaCup is doing all the work except the physical stuff Share this post Link to post Share on other sites
Jack-UK 0 Posted January 29, 2007 lol i only just expanded the pics to see that Jahve's face is pixellated *goes off to find a pic of you in the SWAF Rogues Gallery * And wow nice list of anims, looking forward to it Share this post Link to post Share on other sites
Heatseeker 0 Posted January 29, 2007 How in the world did you get a hold of a mo cap studio? Good stuff, you look splinter cell'ish in the dreaded mo cap suit of death . Share this post Link to post Share on other sites
Dallas 9 Posted January 29, 2007 Looks like alot of work and alot of fun. Maybe I can interest you in testing for lack of better words the "USMC short stance" aming. This stance might mostly come in handy in tight spaces, but the coolness factor is undisputed. http://img77.imageshack.us/img77/2687/stanceei8.jpg Share this post Link to post Share on other sites
funnyguy1 0 Posted January 29, 2007 handsignals would be cool, but well, you did/are doing a great job anyway! thanks guys Share this post Link to post Share on other sites
wheitmann 0 Posted January 29, 2007 How in the world did you get a hold of a mo cap studio? teaCup works for FunCom, a Norwegian game company. We borrowed their MoCap studio. Share this post Link to post Share on other sites
Jack-UK 0 Posted January 29, 2007 How in the world did you get a hold of a mo cap studio? teaCup works for FunCom, a Norwegian game company. We borrowed their MoCap studio. Ah yeah i played AO from them... Could have pmed him about all the bugs i found Dont play it anymore anyway... Share this post Link to post Share on other sites
nephilim 0 Posted January 29, 2007 techincally you dont need to have a "mocap" sutdio. basically its just 8 cameras that record those little white balls (trackers or whatever) and convert these into 3d information. you could do that with roughly any camera you have around if you have the proper software Share this post Link to post Share on other sites
lecholas 2 Posted January 29, 2007 Animations for carrying and dragging wounded soldiers would be nice.... Share this post Link to post Share on other sites
Heatseeker 0 Posted January 29, 2007 How in the world did you get a hold of a mo cap studio? teaCup works for FunCom, a Norwegian game company. We borrowed their MoCap studio. Aha! Thats where the dog came from . Share this post Link to post Share on other sites
DaSquade 0 Posted January 30, 2007 Sounds great and i hope it pays off whenever you guys get it done. Quote[/b] ]screw weapon holding.... we're waiting on zombie bashing hands I hope you where beeing ironic (hope this word is still allowed here ). Don't even know why BIS would add zombies in the first place ... Ok, in the end the weapon holding is eyecandy, but in the same line you could say about all animations. Just sad to see this (adjustable hand placement on weapons) didn't made it. I hope this will be addressed in the future. Speaking of future addressed stuff: I wonder/hope BIS considers adding the stand-up launcher tube animation. If there is one thing i really miss (since VBS) it is that. God it helps in the battlefield. Try shooting a tank on longer range and drop your tube/take cover before that tank engages you. Looks like the tanks have ultra launch detection systems and guide coords build in. maybe that explains the 'beep' sound of tank when you launch one. Anyway, don't suppose we (the com.) can implant this without a patch. Otherwise,... Looking forward to see the final animations and sorry for going slightly offtopic, if i did. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 30, 2007 Funny thing, yesterday I was thinking that we miss something like ofp's scud launchers Share this post Link to post Share on other sites
-)rStrangelove 0 Posted January 30, 2007 Great idea to make more surrender anims, perfect for hostage scenarios where you don't want all hostages to have the same movements! Some kick would've been great, too - for opening doors or kickin' annoying teammates Share this post Link to post Share on other sites
general 0 Posted January 30, 2007 Quote[/b] ]I hope you where beeing ironic (hope this word is still allowed here  ). Don't even know why BIS would add zombies in the first place  ... They wont, but it's very appreciated in the zombie mod Give us more zombie anims Share this post Link to post Share on other sites
ravendk 25 Posted January 30, 2007 i just read the anim list... Wheres the pushups and other PT Share this post Link to post Share on other sites