wipman 1 Posted September 29, 2008 Hi, i did the .paa's of my M4's icons in RGBA388 or whatever, and i had no problem with anyone of 'em; also... i said the Mk23's sounds as example... due to the size of the slide of booth (the USP & the Mk23) weapons, but if you like the sound of my M1911-A1 (real sound sent to me "by the God's grace...") you can take it if you want, and just add "the God's grace" to the credits and everything should be just fine. I only tryed the M14 and i should download again the 3 weapons pack, but if you do a finnal effort and add weapon holder units then will take me much much less to try each weapon and report & maybe fix myself all what i may see as temporaryly wrong, instead CRTL+C & CTRL+V all those damn classnames, that's a process that really bores me to death. Let's C ya P.S: I've you've time and will... will you think about the possibility of add too some M1A Scout or even the SOCOM-II?. Share this post Link to post Share on other sites
vilas 477 Posted September 29, 2008 SFP mod get MLODS of soldier and corel file of texture of soldier so if you wanna add M203, other scopes i will give MLODS to develop, concernig sound you know my email WPH compatibility ? i just divided pack and added some new and fixed some bugs like M3 greasegun magazine using slot for pistol mags, or RPG rockets were the same effective i was not changing class names for weapons, so every addon should work Share this post Link to post Share on other sites
spooky lynx 73 Posted September 29, 2008 I think you should change PG-7 speeds: in my opinion they are too low, BIS values seem to be much more real. It looks like I fire not grenade, but something like Javeiln missile. Share this post Link to post Share on other sites
maza94 0 Posted September 30, 2008 BUGS IN NPL: RPG not working Where is SWD-M? Crew positions outside tank not working Shadow bug ( googles ) still not fixed ? Share this post Link to post Share on other sites
vilas 477 Posted September 30, 2008 Lynx, on Russian forum people found that this bug is caused by other mod ;] my RPG 7 is in fact copy of BIS config values but with custom model and new optics my balistics of RPG=BIS balistics Share this post Link to post Share on other sites
vilas 477 Posted September 30, 2008 okay, improving bugs found by community :] in east pack changed: - faster sound in burst mode of AN94 - new icons for many weapons - proper names for weapons not changed - PGO sight mesh now i am making new icons for all weapons Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted September 30, 2008 Found another bug in the Swedish weapon pack. The AK4 with aimpoint has a permanent muzzleflash........ Share this post Link to post Share on other sites
vilas 477 Posted September 30, 2008 thanx for report, i must check it now Polish pack after Maza report about bacd names fixed goes to FTP with new icons too (Mini Beryl without Eotech had the same name as weapon with Eotech) concerning other things mentioned by Maza - if Polish army pack uses RPG-7D weapon, RPK < it is in Eastern pack, not in Polish, as i will do update of pack, i will throw out RPG without optics what Maza seems to not understand - i made update of weapons pack, not units and vehicles pack edit: bug of AK4A flash - repaired, new file goes to FTP heh, beta test was funny idea Share this post Link to post Share on other sites
fingolfin 1972 Posted September 30, 2008 Hey Vilas! I've found another bug. The scoped Carl Gustav launcher seems to require the scope of the M21. When starting the mission you get an error: "Cannot open object vilas _svw\optika_m21.p3d" Share this post Link to post Share on other sites
vilas 477 Posted September 30, 2008 yes, right, changed, uploading a.t.m. 10 MB ^_^ thanx and sorry Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted September 30, 2008 It was / is a good idea, its brought about lots of bugs being brought to your attention which you are working well on fixing. Well Done Vilas, like your style........... Share this post Link to post Share on other sites
Col. Faulkner 0 Posted October 1, 2008 Hey Vilas!I've found another bug. The scoped Carl Gustav launcher seems to require the scope of the M21. When starting the mission you get an error: "Cannot open object vilas _svw\optika_m21.p3d" M21 optic!? Is this just because the addon isn't finished or because you don't know what a (Swedish) Charlie G optical sight looks like? Share this post Link to post Share on other sites
vilas 477 Posted October 1, 2008 wooow Colonel - you are one man encykopedia i had no idea it is such way you have such resources that even google doesn't have so i must changed optics today :] shame i am poor in Photoshop, i am using old Corel, it has problems with alpha channels but i will try to do such optics texture if i can or is there someone who wana cooperate with me and do some optics ? i am poor in using Photoshop :[ Share this post Link to post Share on other sites
modemmaik 53 Posted October 1, 2008 shame i am poor in Photoshop, i am using old Corel, it has problems with alpha channels May be it helps to store the images in .png format including the alpha channel. .png can be imported to textview, too. Another tip: Check for BI-optic tga files first, else new optics will not look like the BI ones. So I prefer to modify a existing BI one to keep the look and feel. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted October 1, 2008 wooowColonel - you are one man encykopedia i had no idea it is such way you have such resources that even google doesn't have so i must changed optics today :] shame i am poor in Photoshop, i am using old Corel, it has problems with alpha channels but i will try to do such optics texture if i can or is there someone who wana cooperate with me and do some optics ? i am poor in using Photoshop :[ If you want, I can draw that sight for you. Give me a day or so. Share this post Link to post Share on other sites
vilas 477 Posted October 1, 2008 please drow i have a problem with this alfa channels ;] it's good i found how to make icons yesterday Share this post Link to post Share on other sites
Stewy 1 Posted October 1, 2008 Thanks for all of your hard work, Vilas - it's a great pack! Stew Share this post Link to post Share on other sites
Col. Faulkner 0 Posted October 1, 2008 please drow i have a problem with this alfa channels ;] it's good i found how to make icons yesterday Here it is, almost done. I still have to tidy it up a bit in places. When it's done I'll send you the .paa, the .tga and the .psd (photoshop) files - I don't have Corel. Share this post Link to post Share on other sites
vilas 477 Posted October 1, 2008 mega thanx i just made German weapons pack icons and i am surprised that some of icons are not working althought they are visible as small in weapons box crate, but when i am choosing weapon than icon not works for unknown reasons all icons were made the same way: - picture from net - paste on empty 512*256 - magic select tool with width 15 px - alpha channel from selection - save tga and some icons work and some not all is RGB24 format i tried to do icons but seems i have something wrong maybe Colonel you have idea what can be wrong in such file ? i just reuploaded German weaps. pack and inside are new icons, but MG4 icons are not working Share this post Link to post Share on other sites
Col. Faulkner 0 Posted October 1, 2008 I am not a graphics expert (at all! ) but I don't think that 24 bit .tgas can record alpha channel information. Can your graphics application save 32 bit .tga files? I certainly find that transparency only works if I save as a 32 bit .tga. Share this post Link to post Share on other sites
namman2 0 Posted October 1, 2008 vilas , could you tell me how did you give the lav the srtyker's tv view? i'm trying to do the same for the gunner view in our F-15I thnx in advance Share this post Link to post Share on other sites
vilas 477 Posted October 1, 2008 driverOpticsModel = "\ca\Wheeled\optika_stryker_driver"; Share this post Link to post Share on other sites
thesun 14 Posted October 1, 2008 IIRC if you'll save 24bit tga with aplha channel, then the alpha channel will make the additional 8bits making it 32 in total. I think this was the problem with older Paint shop versions which were able to save .tga only as a 24bit. But i could be (and probably i am) wrong... Share this post Link to post Share on other sites
_BARNS_ 0 Posted October 2, 2008 anyone got some Pics of the LAV-25 @ Vilas are you going to bring up a LAV-III version too? Share this post Link to post Share on other sites
topas 1 Posted October 2, 2008 anyone got some Pics of the LAV-25 Share this post Link to post Share on other sites