DarkTerritory3 0 Posted November 10, 2006 Maybe its just me and not a big deal but looks like the fire effect (big light) of the tank (shooting) have been removed? Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 10, 2006 I'm gonna have to rip open the Sound.pbo FFUR 2006 2.5 Pictures Share this post Link to post Share on other sites
456820 0 Posted November 10, 2006 Ive noticed that i get an insane frame drop when using the apache longbow. On malden with 1 Ah64 on the map (thats it) when i press preivew i go down to 6fps making any mission with an apache unplayable. Considering i get about 40fps with the BIS apache. Share this post Link to post Share on other sites
mr burns 132 Posted November 10, 2006 Ive noticed that i get an insane frame drop when using the apache longbow. Now that´s strange, didn´t notice any fps drop with even 2 AH-64. btw. any word on the bugs i´ve reported yesterday? One dumb question. What is that vanilla thing? Ofp vanilla lol. Ofp chocolate? hahahah joke that your ofp dir MR Burns? Yup, and it tastes excellent .. can´t understand people not liking ice cream for playing Share this post Link to post Share on other sites
456820 0 Posted November 10, 2006 This is what i found after testing the different units. A bug I was a BDU Mortar soldier and i reloaded a mortar and got that. Share this post Link to post Share on other sites
Blackbuck 9 Posted November 10, 2006 that happens with the WW3 weapon pack too iforget the reason why but its rather strange Share this post Link to post Share on other sites
rellikki 7 Posted November 10, 2006 Found another bug on Resistance snipers:- This is caused by wrongly defined osobnost selection in the model itself. About that mortar bug... I think you can fix it by removing "autocenter" property from the model in oxygen. Share this post Link to post Share on other sites
-Snafu- 78 Posted November 10, 2006 New FFUR 2006 v2.5 mirror by OFPFiles - FFUR 2006 Share this post Link to post Share on other sites
uusmario 0 Posted November 10, 2006 Quote[/b] ]Bug report:Russian sniper model incomplete and no textures. This problem somehow disappeared after installing RHS soldier packs (don't really know what pack exactly) Share this post Link to post Share on other sites
echo1 0 Posted November 10, 2006 Loving the new mod ! Some errors I got, Im sure theyve been reported before: * US SpecOps causes error, something to do with a texture or something * Spetsnaz causes error, something to do with the GSH-18 I also noticed that when you fire the M4 in 3 round burst, it makes a sound like another three round burst has been fired in the distance. Not sure what it is, but it sounds kinda strange. Share this post Link to post Share on other sites
uncle reiben 0 Posted November 10, 2006 an opinion if I may. the echo effects to gunshots aren't a good balance for a video game like this which takes place in a wide variety of environments but only allows one firing effect. they sound good on their own but there's a significant pause between the initial report and the echo effect, which makes the overall effect seem very artificial. I would suggest that the best balance because of the way sound is modeled in OFP that you should leave small-arms sound effects to the initial report wherever possible. As it stands right now the after-sound seems a little out of place. Also is there an updated Weapons/Ammunition Classname reference? or at least an amendment to the 2.0 one saying which no longer applies? I've two or three blanks in the weapon crates made in 2.0 and wanna know what classnames no longer apply in 2.5 As always a great job by TB and his crew. Your contributions to OFP for no personal gain are much appreciated Share this post Link to post Share on other sites
zulu1 145 Posted November 11, 2006 Quote[/b] ]the echo effects to gunshots aren't a good balance for a video game like this which takes place in a wide variety of environments but only allows one firing effect.they sound good on their own but there's a significant pause between the initial report and the echo effect, which makes the overall effect seem very artificial. I was taken back a bit with the echoes also. I like the gun sights though. I noticed that the red stars were removed from Soviet vechiles, I guess to represent current look? All in all it's not a bad pack once the bugs get fixed. Share this post Link to post Share on other sites
Supernova 0 Posted November 11, 2006 Btw how do i use the DKM Mi-28 with this mod because it apparently only shows me the wrecked mi-28's ? Share this post Link to post Share on other sites
billybob2002 0 Posted November 11, 2006 Quote[/b] ]Bug report:Russian sniper model incomplete and no textures. This problem somehow disappeared after installing RHS soldier packs (don't really know what pack exactly) He is talking about the GRU pack. The GRU pack does fix the no texture issue. ftp://www.ofpr.info/ofpd/unofaddons2/RHS_GRUPack_v1.00.rar ftp://www.ofpr.info/ofpd/unofaddons2/RHS_Inf_Patch.rar -just extract RHS_GRU_Scripts.pbo ftp://www.ofpr.info/_hosted/rhs/release/RHS_weapons_v1.01.rar Share this post Link to post Share on other sites
poppi 0 Posted November 11, 2006 I was taken back a bit with the echoes also. I like the gun sights though. I noticed that the red stars were removed from Soviet vechiles, I guess to represent current look? FFUR 2006 !!! Share this post Link to post Share on other sites
Thunderbird 0 Posted November 11, 2006 The patch is on the way, but still being tested. I won't have a list of all the fixes until it's ready to be downloaded, but all of the bugs which have been reported should hopefully be fixed. Thanks for the kind words and for your patience. Regards, Thunderbird Share this post Link to post Share on other sites
MAA3057 0 Posted November 11, 2006 But I found the snipers new camo very helpful TB84... Am I the only one that thinks the new FFUR/WGL walking animations makes the model look like he has something stuck up his butt? Share this post Link to post Share on other sites
Shadow NX 1 Posted November 11, 2006 The patch is on the way, but still being tested. I won't have a list of all the fixes until it's ready to be downloaded, but all of the bugs which have been reported should hopefully be fixed.Thanks for the kind words and for your patience. Regards, Thunderbird Hope your on MSN later mate i got something for you that you might like Share this post Link to post Share on other sites
R3MF 0 Posted November 11, 2006 will this have any problems working along side the Tonal Redux pack, compatibility wise? Share this post Link to post Share on other sites
Guest Ti0n3r Posted November 11, 2006 Just a short question; Why didn't you use the BIS head for the Russians? The old RHS head is the most horrible head I've ever seen in OFP. They don't look human Awesome job on the ACU though. They look great and they do work the way ACU is meant to work Share this post Link to post Share on other sites
Ra-cal 0 Posted November 11, 2006 Im not sure if its just me, but im getting no backblast smoke after firing an RPG or law. On a good note, this is a great mod cant wait for a fix Share this post Link to post Share on other sites
V.P. 0 Posted November 11, 2006 First of all, hi, im a long time lurker on these forums, and had to finally register to praise this very cool mod. Congrats to the entire FFUR team, you did a fantastic job, and you continue to push the mod into new grunds regarding quality. I often play coop via LAN with friends, and we have a blast with this mod. I have a question regarding FFUR 2.5; can someone help me adjust the [Light effects config] to include the awesome handgrenades from the [All effects config]? I know its possible, but I dont have the skills to do it myself (I did try tho) : ( Can someone help? I thank you in advance : ) Share this post Link to post Share on other sites
Guest Posted November 11, 2006 Great work on the new release here guys Have a question, was the FOV ever reset to original values in the latest version here? Thanks Share this post Link to post Share on other sites
stainer 0 Posted November 11, 2006 Am I the only one that thinks the new FFUR/WGL walking animations makes the model look like he has something stuck up his butt? The new running anim looks naff; holding your weapon parallel to the ground would be incredibly uncomfortable. Also the "weapon-in-shoulder-walk" is completely still and feels/looks really odd. I've just replaced it manually with the newest DMA release. Share this post Link to post Share on other sites
LoFFeN 0 Posted November 11, 2006 I have visited this forums for some months now as a guest, and when I saw stuff about the FFUR mod I actually wanted to get the GOTY edition of Flashpoint to be able to play this mod. I got my GOTY version yesterday and I have to say FFUR rocks! I like OPF more now after I installed this Mod. The ironsights are well made and the weapons & vechiles looks much better. Great job..! Share this post Link to post Share on other sites