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V.P.

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About V.P.

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  1. V.P.

    FFUR/SLX 2007

    WOW! sounds very nice TB!
  2. V.P.

    FFUR/SLX 2007

    Cool update TB. I do however agree that the shakyness is waaay too high!
  3. V.P.

    FFUR/SLX 2007

    gotcha
  4. V.P.

    FFUR/SLX 2007

    So whats the progress on the patch?
  5. V.P.

    FFUR/SLX 2007

    sounds awesome!
  6. V.P.

    FFUR/SLX 2007

    Wow, great feedback TB. looking forward to the patch.
  7. V.P.

    FFUR/SLX 2007

    Congrats with the mod, what a cool achievement! im having alot of fun with this. The only things to mention imo; - I agree with the others that the "heavy-breathing" should be reduced. - The fatigue should be reduced as well, after a very short run, the weapons sight flows around like crazy, previous FFUR values where way better. - The dust kicked up is not synchronized with actual bullet impact. I know its a persistent SLX bug, and it should be removed totally from the mod imo. thats pretty much all I could find. Congrats once again! : )
  8. Awesome work solus. looking forward to the ARMA SLX release as well.
  9. V.P.

    FFUR 2007

    Oh btw TB, I wanted to know weather the big smoke effects (from explosions) from FFUR 2007 will in the FFUR/SLX mashup? im lovin them, they add so much to battles, and would hate to see them gone!
  10. V.P.

    FFUR 2007

    Yearh, could we have some new screens of the new features?
  11. V.P.

    FFUR 2007

    "" Implementation of a friendly cpu blood Fx. -Ability to add silencers to M4s and remove them. -Probable incorporation of a realistic and new human body dismemberment. -ECM/Flares Fx for helicopters. "" sounds very cool! its so nice to see that you continue to add features to this mod!
  12. V.P.

    FFUR 2007

    Believe me, it isn't that easy to use, First, being not the leader in this mission, you have to survive in order to get close to your leader's squad and use his radio, before having to wait another minute before the bombers strike the enemy's position, a minute which might be fatal for you, moreover, you have to be at least at 200 meters from the bombing position to avoid being hit because it's about MK-82 bombs, not JDAMs (if you see what I mean, heh). Regards, TB um... I second that. Good job TB + team.
  13. Simply amazing work solus! You continue to impress! Looking forward to the ARMA-SLX!
  14. V.P.

    FFUR 2007

    I agree on what you state TB, but I do like the surrendering-feature. Its highly realistic. Will the SLX-wind be included in your mod-mashup? And will the buildings be replaced? (hope not) thx for the update.
  15. V.P.

    FFUR 2007

    Sounds awesome! Will this combination include the wind-effects of SLX? (I do however hope that the vegetation and houses of the islands will not be replaced with SLX "versions")
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