demonhunter212 0 Posted July 30, 2006 Do you think they'll add close quaters combat attacks (Rifle Butt, Knives, B*tch slaps)? Share this post Link to post Share on other sites
chipper 0 Posted July 30, 2006 I don't think they will. Share this post Link to post Share on other sites
martinovic 0 Posted July 30, 2006 Do you think they'll add close quaters combat attacks (Rifle Butt, Knives, B*tch slaps)? Â No, this game is trying to be realistic, ok? No knives, no nothing like that. Try hitting someone who also has a rifle with a riflebutt and see how long you live. What would be important for CQB would be properly aimable grenades and leaning and smoother movement. Knives.... whats with everyone wanting this rambo crap in the game? Share this post Link to post Share on other sites
deanosbeano 0 Posted July 30, 2006 there wont be any knives etc, they just gonna make the fighting in the street better. Quote[/b] ]Close combat, like bayonets, was completely forgot in OFP. Will be this option in ArmA? Many discussed about jumping, too. ArmA is like OFP, concentrated on ranged fighting in a huge open area, but we are making some progress in close quarters battle, just don't expect hand-to-hand combat. About jumping, it will not be in ArmA, but there will be other ways to get through a fence. Share this post Link to post Share on other sites
Metal Heart 0 Posted July 30, 2006 Knives.... whats with everyone wanting this rambo crap in the game? Realism... pfff... Not every mission has to be a realistic recreation of modern real-life warfare, in fact hardly any OFP missions are. Some missions can be about fun and that's where the fists, feet, knives and whatnot come in. It would also make the life of addon makers a little easier if there were animations and classes ready for all kinds of hand-to-hand combat weapons. Share this post Link to post Share on other sites
the unknown 0 Posted July 30, 2006 And knifes arent unrealistic ever heard of specialforces, they uses knifes to take out enemys with out makeing noise so the other wont be alerted. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted July 30, 2006 Not long ago, brittish troops were infact mounting the knives on their rifles - and used them as well... Were that in Afghanistan? Share this post Link to post Share on other sites
sirex 0 Posted July 30, 2006 i know they fixed bayonets in the falklands apparently, they fixed em in iraq too. http://www.thesun.co.uk/article/0,,2-2004223179,00.html (yea, the sun is about the least reliable source, but blame google) Share this post Link to post Share on other sites
guerilla -MCY- 0 Posted July 30, 2006 i just hope they fix the corner camping issue. getting killed by one pixel over 100m kills the gameplay. Share this post Link to post Share on other sites
froggyluv 2136 Posted July 30, 2006 No knives... Iwant Gracie Ju-jitsu ok? Share this post Link to post Share on other sites
scary 0 Posted July 30, 2006 Not long ago, brittish troops were infact mounting the knives on their rifles - and used them as well... Were that in Afghanistan? We still use bayonets and probably always will. They have their uses, current ones are cheap and nasty but you wouldn't want to be on the pointy end. Share this post Link to post Share on other sites
meyamoti 0 Posted July 30, 2006 In terms of close quarter combat I can agree with a 'lower velocity' type grenade system,the current on in OFP is great for large fields,it just takes a bit of practice to use. (Yes this means you actually have to take time out of the game to learn how to use it,omg you have to use your brain to play a game. similar to the command menu,supposedly 'user unfriendly',bs,it just takes time to practice and people are getting to the point where they think its a crime if they have to think to play a game,I would rather have an advanced and techincal and somewhat difficult/challenging command system that lets me choose and tell specific soldiers what to do and how to do it,back to topic. ) However when it came to indoor combat you had less than a 50/50 chance of correctly throwing a grenade AND living. Of course such things were not really important because due to OFP's faulty collision detection,indoor combat was a rather bad idea,clipping through objects and what have you. Knives...Mmmm...well..I think you have been playing a bit too much bf2 or far cry and such,bayonets could be helpful to an extent,but in the end most players will prefer the bullet. Fists and Feet..I think that would be a better idea for a mod,a rifle butt smack if you are out of ammo would make some sense,but I'd rather beat somebodies skull with a rifle butt or the rifle itself rather than my softer fist,I'd want to give them a concusion or possibly kill them rather than knock them out. As for the corner issue,they have already implimented leaning into the game so thats not an issue really. Share this post Link to post Share on other sites
CsonkaPityu 0 Posted July 30, 2006 ArmA mightaswell have throwing of helmets implemented, i saw that in a movie so it seems plausible. Share this post Link to post Share on other sites
ryankaplan 1 Posted July 30, 2006 from another website: Not fresh news but maybe some of you didn't hear about this... OUTNUMBERED British soldiers killed 35 Iraqi attackers in the Army’s first bayonet charge since the Falklands War 22 years ago. The fearless Argyll and Sutherland Highlanders stormed rebel positions after being ambushed and pinned down. Despite being outnumbered five to one, they suffered only three minor wounds in the hand-to-hand fighting near the city of Amara. The battle erupted after Land Rovers carrying 20 Argylls came under attack on a highway. After radioing for back-up, they fixed bayonets and charged at 100 rebels using tactics learned in drills. When the fighting ended bodies lay all over the highway — and more were floating in a nearby river. Nine rebels were captured. An Army spokesman said: “This was an intense engagement.†The last bayonet charge was by the Scots Guards and the Paras against Argentinian positions. Share this post Link to post Share on other sites
Lou Montana 101 Posted July 30, 2006 I'd say that IF you don't have no more bullet or IF you have to act quickly AND precisely (no "large-area" fight, ie a sentry attacked in the back), THEN we can think about knives. ELSE (wow... too much programming ) it's obviously gun. We won't free Sahrani with Katana's and US knives, but it may help when out-of-ammo and CQC. It's used by Army, so why not ? It's useful. Share this post Link to post Share on other sites
ebns72 0 Posted July 31, 2006 And knifes arent unrealistic ever heard of specialforces, they uses knifes to take out enemys with out makeing noise so the other wont be alerted. Not quite. And that's why. Share this post Link to post Share on other sites
Garcia 0 Posted July 31, 2006 You do know that if you want a silent kill, a knife is sometimes the best solution? Or do you? There's a lot that can make a noise when you shoot a guy, and therefor special forces do use knifes, if they mean it is a better solution... Share this post Link to post Share on other sites
max power 21 Posted July 31, 2006 Is anyone basing this on any actual knowledge? Share this post Link to post Share on other sites
sniper pilot 36 Posted July 31, 2006 from another website:Not fresh news but maybe some of you didn't hear about this... OUTNUMBERED British soldiers killed 35 Iraqi attackers in the Army’s first bayonet charge since the Falklands War 22 years ago. The fearless Argyll and Sutherland Highlanders stormed rebel positions after being ambushed and pinned down. Despite being outnumbered five to one, they suffered only three minor wounds in the hand-to-hand fighting near the city of Amara. The battle erupted after Land Rovers carrying 20 Argylls came under attack on a highway. After radioing for back-up, they fixed bayonets and charged at 100 rebels using tactics learned in drills. When the fighting ended bodies lay all over the highway — and more were floating in a nearby river. Nine rebels were captured. An Army spokesman said: “This was an intense engagement.†The last bayonet charge was by the Scots Guards and the Paras against Argentinian positions. wow. I bet that was intense! Those rebels got owned. Share this post Link to post Share on other sites
Sepe 1 Posted July 31, 2006 And knifes arent unrealistic ever heard of specialforces, they uses knifes to take out enemys with out makeing noise so the other wont be alerted. Not quite. And that's why. Unlike movies like to have it, a silencer won't completely eliminate the sound of firing. It's quite silent if you use something like .22lr, but a silenced M4A1 ain't all that zupzupzup crap like in Counter-Strike. Besides, anyone ever heard of spetsnaz? In the training of those guys, a large focus is on close combat, using stuff like spades, fists, knives, riflebutts and feet to beat the hell out of the enemy. And the Finnish Defence Forces' Sotilaan Käsikirja (Soldier's Handbook) instructs one to use a rifle butt or a spade to hit the opponent's teeth in when clearing trenches etc. Share this post Link to post Share on other sites
Chunder 0 Posted July 31, 2006 Close Quarters combat, if you don't already realise it, particularly the realism some people want it, has a good chance of adversely affect the rating of the game. Who may buy it etc. Conversely if they can't get the game through normal means... use your imagination in the rest Share this post Link to post Share on other sites
j w 0 Posted July 31, 2006 Most infantry in armies have knifes in their arsenal. Maybe not for assault, but they can ofcourse be used for such intention. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted July 31, 2006 And knifes arent unrealistic ever heard of specialforces, they uses knifes to take out enemys with out makeing noise so the other wont be alerted. Not quite. [img.]http://www.chambersgunmakers.co.uk/Silencer,Targets%20artwork/Parker-Hale%20silencer.gif[/img] And that's why. Actually - A silencer isn't silent at all when you are near where the bullet exits the weapon. Simply because of the supersonic SLAM that occurs. Nearby there isnt actually much difference between using a modern day rifle withou silencer, and with silencer Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted July 31, 2006 Unlike movies like to have it, a silencer won't completely eliminate the sound of firing. It's quite silent if you use something like .22lr, but a silenced M4A1 ain't all that zupzupzup crap like in Counter-Strike.Besides, anyone ever heard of spetsnaz? In the training of those guys, a large focus is on close combat, using stuff like spades, fists, knives, riflebutts and feet to beat the hell out of the enemy. And the Finnish Defence Forces' Sotilaan Käsikirja (Soldier's Handbook) instructs one to use a rifle butt or a spade to hit the opponent's teeth in when clearing trenches etc. We were also instructed to use riflebutts in CQB - not that any of us wanted to use it in real-life. Especially after the danish army is using the Canadian M16 - I fear it will just break on impact Share this post Link to post Share on other sites
Average Joe 0 Posted July 31, 2006 Bring on them bitchslaps Share this post Link to post Share on other sites