CsonkaPityu 0 Posted July 12, 2006 They need to do something about that ugly arm onscreen... Makes the game look unnessecarily ugly. Share this post Link to post Share on other sites
ziiip 1 Posted July 12, 2006 If you look closely at the picture, you can see his boots sticking out just above the gun. Maaaybe it's a rock. Share this post Link to post Share on other sites
guerilla -MCY- 0 Posted July 12, 2006 how can you look only at those WIP errors when there's such a beautiful missile Share this post Link to post Share on other sites
meyamoti 0 Posted July 12, 2006 Seems they also took that extra step with the rocket pod,and by that I mean and extra set of faces to form the outside rather than a texture. Share this post Link to post Share on other sites
Talyn 33 Posted July 12, 2006 They need to do something about that ugly arm onscreen... Makes the game look unnessecarily ugly. I don’t know if that’s entirely possible without creating severe clipping issues. In third person you see the soldiers are holding the rifle correctly and as you probably know OFP/ArmA doesn’t use a separate model for the first person view, like the majority of fps games (BF2, Raven Shield, HL2, Farcry, etc.) Share this post Link to post Share on other sites
Ukraineboy 0 Posted July 12, 2006 They need to do something about that ugly arm onscreen... Makes the game look unnessecarily ugly. It makes it look much better, as it's more realistic looking. When you're shouldering your rifle, you will see your hand. Share this post Link to post Share on other sites
meyamoti 0 Posted July 13, 2006 And your entire body will move,not looking like you have a static painted hand holding a weapon against your CHEST Share this post Link to post Share on other sites
lecholas 2 Posted July 13, 2006 I'm not sure but I think those screenies weren't posted in this topic so far: http://www.f2z.pl/img/news/ejay_f2z1.jpg http://www.f2z.pl/img/news/ejay_f2z2.jpg http://www.f2z.pl/img/news/ejay_f2z3.jpg http://www.f2z.pl/img/news/ejay_f2z4.jpg http://www.f2z.pl/img/news/ejay_f2z5.jpg Source: http://www.f2z.pl/ Share this post Link to post Share on other sites
orange juice 0 Posted July 13, 2006 "All, BOARD Carousel 11 o' clock!" Share this post Link to post Share on other sites
Ukraineboy 0 Posted July 13, 2006 Hmm it still says Armed Assault working title...is this true? Is it possible that with a publisher the name could change? Share this post Link to post Share on other sites
aus_twisted 0 Posted July 13, 2006 "All, BOARD Carousel 11 o' clock!" "2 ready" "3 ready" "4 ready" "5 ready" "1, 2 engine on" "2 roger!" "oh no, 5 is down" Share this post Link to post Share on other sites
robert(uk) 0 Posted July 13, 2006 "All, BOARD Carousel 11 o' clock!" "2 ready" "3 ready" "4 ready" "5 ready" "1, 2 engine on" "2 roger!" "oh no, 5 is down" lol Share this post Link to post Share on other sites
Stendac 0 Posted July 13, 2006 The question is are the reflections showing what is around them or a loaded texture? I'll give an example,yes I must use bf2 once more. Okay so I was staring at the cobra's cockpit glass one day on the carrier and noticed some hills,I looked around and we were in an ocean,ah well. So the next round I take a look at the blackhawks glass while at mashtur city,well I noticed buildings,so I parked it in the desert with nothing but trees and I still saw buildings. I know what you mean. I noticed this too while looking at the reflections in the scope of my gun. Quote[/b] ]"2 ready""3 ready" "4 ready" "5 ready" "1, 2 engine on" "2 roger!" "oh no, 5 is down" lol You said it man. Share this post Link to post Share on other sites
dm 9 Posted July 14, 2006 The question is are the reflections showing what is around them or a loaded texture? I'll give an example,yes I must use bf2 once more. Okay so I was staring at the cobra's cockpit glass one day on the carrier and noticed some hills,I looked around and we were in an ocean,ah well. So the next round I take a look at the blackhawks glass while at mashtur city,well I noticed buildings,so I parked it in the desert with nothing but trees and I still saw buildings. I know what you mean. I noticed this too while looking at the reflections in the scope of my gun. Its better than nothing Share this post Link to post Share on other sites
meyamoti 0 Posted July 14, 2006 Thats a given,I was just saying I'm curious how it will work,in terms of reflections you won't really be close enough atleast in combat and using mode,to see wether or not the reflection really shows if it reflects its enviroment. Share this post Link to post Share on other sites
armandobronca 0 Posted July 14, 2006 Quote[/b] ]"2 ready""3 ready" "4 ready" "5 ready" "1, 2 engine on" "2 roger!" "oh no, 5 is down" The best post i have read in a lot of time Share this post Link to post Share on other sites
booradley60 0 Posted July 14, 2006 From the screens I've seen so far the self-shadowing looks really good. Share this post Link to post Share on other sites
Jimboob 0 Posted July 15, 2006 Some new ones added too Clanshout, that i havnt seen before. Share this post Link to post Share on other sites
bravo 6 0 Posted July 15, 2006 Some new ones added too Clanshout, that i havnt seen before. arf, those are old pics. but zoomed. grrr Share this post Link to post Share on other sites
Jimboob 0 Posted July 15, 2006 aww ah well. Sorry for that. Share this post Link to post Share on other sites
mattxr 9 Posted July 15, 2006 well id never say those russian ones of the mi17 or what ever before Share this post Link to post Share on other sites
funnyguy1 0 Posted July 16, 2006 There was info that the entire particle effects system was reworked, and I wonder how they`ll solve it in arma. US Army module for VBS has Quote[/b] ] New smoke and fire effects. , and when looking at the demo movie you can notice that smoke is now getting much higher (even higher than in the ffur06) and looks better, more realistic, like john`s smoke&fire addon. The only thing is that It behaves the same way like in the above mentioned addon, so probably It`s a matter of changed textures, or beta movie (anyone who owns the module plz correct me).I`m mostly concerned about the rl proportions of ground particles kicked into the air during the explosion, dust, the grey smoke and the darker/blak smoke... Now, what we can see In arma screens is obviously a wip smoke&fire, probably even in the latest ones from the 5th ofp anniversary. pic2 pic3 pic4 Bourning objects such as vehicles or buildings are important too. Not every building will automatically be caught in flames after an explosion, that depends on what and where exploded, also how the fire and smoke look is affected by what material is bourning, so there should be some randomness. pic5 Share this post Link to post Share on other sites
dmakatra 1 Posted July 16, 2006 Some new ones added too Clanshout, that i havnt seen before. arf, those are old pics. but zoomed. grrr Are you sure? I don't recognize them. Share this post Link to post Share on other sites
Guest Ti0n3r Posted July 16, 2006 Yupp, they're old Share this post Link to post Share on other sites
meyamoti 0 Posted July 17, 2006 Not all that old really,in terms of the smoke effects rising into the sky I cannot say if its texture or not,I believe its a command script,as its shown in OFP:E as well,the clearer the weather the higher the smoke rises and straighter,the stormier,the shorter the distance but the longer the slant. Share this post Link to post Share on other sites