maxqubit 1 Posted May 2, 2006 Quote[/b] ]Absolutely agree. Inside building is a disaster in OFPE. No clipping probs but just moving around is a pain, and some doors are very narrow ... yep, the inside of building feels like a strange place to be in. Unlike in GR1(IT), in GR1(IT) it is much smoother so it MUST be possible (talking Xbox here). Isn't this because the Field of View or what is it called "angle"? is smaller than on PC version? Fov in OFPE and GR1 feels about the same so i don't think it could be this. Perhaps it is the better collisiondetection at work. Say you are carrying an AA Strela launcher around, Big thing so difficult to turn inside small rooms. I could check this in OFPE. If i only carry a pistol i.s.o a big gun i should be able to manouver better inside buildings. It is a thought;) Share this post Link to post Share on other sites
martinovic 0 Posted May 2, 2006 Interior combat in OFP would be nice if you could somehow sidestep through a door, right now you have to walk in straight through a door you can't sidestep through narrow doorways without "vibrating" or what ever you want to call it. Share this post Link to post Share on other sites
GBee 0 Posted May 2, 2006 Interior combat in OFP would be nice if you could somehow sidestep through a door, right now you have to walk in straight through a door you can't sidestep through narrow doorways without "vibrating" or what ever you want to call it. It's difficult in real life to side-step through a door pointing a rifle. I'm not sure if they'll have different sized bounding boxes (or similar) for small weapons i.e. the mp5. Or even a clever animation system which causes you to raise your weapon to vertical in confined spaces, preventing you from firing but improving maneuverability. Share this post Link to post Share on other sites
Stendac 0 Posted May 2, 2006 I agree with you guys on the buildings in Elite. I was playing Elite yesterday and I was getting annoyed with how difficult it is to move through the buildings. Â When running around in OFP, your soldier does not stop immediately when you stop pressing the "forward" key. Â He seems to finish his pace and then he stops. Â While running up the stairs in the apartment buildings in Resistance this is very frustrating. Â When the staircase turns, I would try to stop and turn as well. Â But, Victor would not immediately stop and would finish his step and end up outside on the balcony since the door to the balcony is also placed at the turn in the stairwell. Â If you try to take the stairwell turn without stopping, Victor still manages to end up outside the door. Â Sometimes this resulted in death if there were enemies outside. Â Using 3rd person view in the building helps, but movement is still frustrating and feels very cumbersome. Â Hopefully, ArmA tightened up the control in buildings. Share this post Link to post Share on other sites
hardrock 1 Posted May 3, 2006 Well, for that you can still use the slow movement / going (on the PC mapped on key "F"). Using that you don't have those problems, as the steps are a lot smaller. Share this post Link to post Share on other sites
bravo 6 0 Posted May 3, 2006 BIS i think we need to update this thread with new and better pics Share this post Link to post Share on other sites
Journeyman 0 Posted May 4, 2006 A few new images available at a new interview with Placebo here. Share this post Link to post Share on other sites
berghoff 11 Posted May 4, 2006 Wow does the second gun actually work? Like "Get in as right gunner"? Share this post Link to post Share on other sites
GBee 0 Posted May 4, 2006 Wow does the second gun actually work? Like "Get in as right gunner"? According to the last two interviews, yes the second gun works. There will even be mulitple gunner positions on tanks! Quote[/b] ]Multiple gunners: Utilize the multiple gunner positions on tanks and helicopters to rain death on your enemies. Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 4, 2006 Damn, it's great to see that the US troops will be wearing both both ACU and BDU cam Share this post Link to post Share on other sites
bravo 6 0 Posted May 4, 2006 click to enlarge Looks like shadows are not perfect yet.. Are shadows part of animations? Share this post Link to post Share on other sites
norsu 180 Posted May 4, 2006 Looks like shadows are not perfect yet.. Are shadows part of animations? In OFP shadows are generated from lower model lods. Share this post Link to post Share on other sites
bravo 6 0 Posted May 4, 2006 Looks like shadows are not perfect yet.. Are shadows part of animations? In OFP shadows are generated from lower model lods. meaning what? Share this post Link to post Share on other sites
max power 21 Posted May 4, 2006 Meaning the shadows are generated from sample geometry that is less complex than the model you see at full LOD. Share this post Link to post Share on other sites
Average Joe 0 Posted May 4, 2006 Very nice screenys. Share this post Link to post Share on other sites
olemissrebel 0 Posted May 4, 2006 too bad that guys at BI didn't bother to put SAW pouches on that guys IBA, instead of too-low M16 pouches... Share this post Link to post Share on other sites
ArchangelSKT 0 Posted May 4, 2006 I wonder how many different skins there will be for the characters in the game, hope not to many of the soldiers will look the same. Share this post Link to post Share on other sites
meyamoti 0 Posted May 4, 2006 Skins? Eh,I hope they keep it to original OFP in that sense,alot of faces and the ability to add/customize your own,none of that "usual arcade clones running around" stuff. Share this post Link to post Share on other sites
jakerod 254 Posted May 4, 2006 too bad that guys at BI didn't bother to put SAW pouches on that guys IBA, instead of too-low M16 pouches... The thing about that is if they were to change pouches for every gun what if you dont want that guy to have that gun in the end? Then you are screwed. Not to mention it takes more time to do that for all 50 guns in the game. Share this post Link to post Share on other sites
meyamoti 0 Posted May 4, 2006 Wow does the second gun actually work? Like "Get in as right gunner"? According to the last two interviews, yes the second gun works. There will even be mulitple gunner positions on tanks! Quote[/b] ]Multiple gunners: Utilize the multiple gunner positions on tanks and helicopters to rain death on your enemies. (They might not have all shadows yet because perhaps not all models have the lowest LOD's,we'v seen the ACU having it but not the desert BDU..hm) Plus I gotta say...those are definatly THE sharpest looking soldiers I'v seen yet in any game. It's all sounding great,with all this I can only wonder what VBS2 would be like. Multiple gunner positions on tanks?! You mean we can use the machine guns on T-72's and perhaps both on an M1-M1A2?! Oh this is going to be better than sex! I also like al lthe natural stuff their adding,tides,constellations,wind and all that stuff,more vegetation. (hope they keep the rain ting fixed like in OFP,then it would be even better to drive around during rain,even more so if there are splashes and whatnot) One last thing I wonder is it would be possible to make several models or a randomizer that has diffrent BDU camo's,so not everyone is wearing the same exact uniform. It may be early work,note the sky,and I could be wrong..but if you look at the lower left hand corner,I belive you can see a bit of the ocean. Share this post Link to post Share on other sites
deanosbeano 0 Posted May 4, 2006 looking good . looks like we gonna get an extra finger too. i know w.i.p . just incase they gonna show at E3 tho lol Share this post Link to post Share on other sites
Dwarden 1125 Posted May 4, 2006 so the plot includes also alien forces? )) Share this post Link to post Share on other sites
kernriver 4 Posted May 4, 2006 I've never had SAW in my hands so i'm asking you guys: can he hold it like that and run? I found on the internet that their weight is 16.5 lbs (around 7.5 kg?). I'm confused. Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 4, 2006 Not the way he's holding it. It has has some weight.. Share this post Link to post Share on other sites
kernriver 4 Posted May 4, 2006 Then i guess animations are not done yet, or this is just an old pic. Share this post Link to post Share on other sites