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ArmA Progress Updates

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are we there yet?

You see that hill in the distance, it's just over that..... tounge2.gif

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are we there yet?

You see that hill in the distance, it's just over that..... tounge2.gif

LOL! ... You know that's probably why BIS has implemented a good draw distance this time! ... LOL!

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It's Eric Banna. smile_o.gif An Aussie.. :P

But its not, its the other delta dude. The one who has the argument with Captain Steele when they are behind the mound being shot at by the dude in the window... he throws the grenade in the window...yeh.. :P

But on topic. The progress is looking good and I am hoping for a new video of ingame footage showing us the current stage of production.

Nope, that was Eric Bana wink_o.gif

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It's Eric Banna. smile_o.gif An Aussie.. :P

But its not, its the other delta dude. The one who has the argument with Captain Steele when they are behind the mound being shot at by the dude in the window... he throws the grenade in the window...yeh.. :P

But on topic. The progress is looking good and I am hoping for a new video of ingame footage showing us the current stage of production.

Nope, that was Eric Bana wink_o.gif

Actually, his real name is Eric Banadinovich (or Banadinovic), he shortened his name for obvious reasons, it's too long for showbiz. His father is a Croat, thus the strange surname.

Waaay OT, sorry tounge2.gif

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Its William Flechner wink_o.gif And dont argue about it becuase it is

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So, I guess that is a NO to any more updates ?

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I like this

Its the screenshots on gamespot. At the bottom are the first screenies, back when ArmA was just OFP 1.5, moving up to the top we can see how much ArmA has progressed and is now looking to be a truely unique and wonderful game.

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After watching the new trackir vid i was impressed, not about the trackir itself but the game looks very nice yay.gif, i definetly don´t think that Armed Assault looks weak in the graphics department.

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^^ Me neither.. it looks perfect for the type of game it is.. i mean open terrain, Large scale etc.

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Animations really looked nice but I wonder if it would be possible to use the same body movements without trackIR ?!!

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I really like the TrackIR video. One question though - how is terrain drawn. In BF2 for instance, you hide in grass and think you're covered but an enemy 50m away from you doesn't see the grass as it's not rendered on his machine. Will this be the same?

Low/High detail level differences?

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I really like the TrackIR video. One question though - how is terrain drawn. In BF2 for instance, you hide in grass and think you're covered but an enemy 50m away from you doesn't see the grass as it's not rendered on his machine. Will this be the same?

Low/High detail level differences?

After seeing this video I don't really know. The screenshots we have seen didn't have as much foliage as in the video but don't expect to much. Maybe they can make the soldiers not being rendered when they are in the grass.

Oh, this video is the best ArmA footage I have seen yet, and still it is from the E3 build!

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I really like the TrackIR video. One question though - how is terrain drawn. In BF2 for instance, you hide in grass and think you're covered but an enemy 50m away from you doesn't see the grass as it's not rendered on his machine. Will this be the same?

Low/High detail level differences?

After seeing this video I don't really know. The screenshots we have seen didn't have as much foliage as in the video but don't expect to much. Maybe they can make the soldiers not being rendered when they are in the grass.

I'd prefer something in between. To not render the grass AND the soldier would be bad - you need some idea at least of where an enemy *might* be firing from.

Consider a flat empty landscape with one small area of long grass. The enemy soldier is hiding in that grass and starts firing at you. In real life you would reasonably assume that the patch of long grass is the only place someone could hide. If you can't see the long grass or the soldier then you've no idea which way to run, or which direction to return fire.

If a lower quality grass was drawn along with not rendering the enemy that would probably work.

In OFP:E the grass was never tall enough or dense enough to hide in, even if lying down. Yes you would be looking through the grass but your back and top of head would expose you. The latest footage from Arma shows much taller, much denser grass/weeds so I would think BIS have found a way to address the problems.

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Perhaps the colours of the soldier are matched to the ground texture at his position, more or less according to the amount of cover he gets from the grass. This would decrease visibility of the soldier even without drawing the actual grass.

And for the computers where the grass does get drawn, the soldiers colour is not altered, so the grass functions as the cover.

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Animations really looked nice but I wonder if it would be possible to use the same body movements without trackIR ?!!

yeah like with the alt key? And i hope us non IR can lean.

Edit* The grass is a problem in all games it seems, I dont know but didn't Joint Ops have an effeciant way of dealing with it?

Quote[/b] ]I really like the TrackIR video. One question though - how is terrain drawn. In BF2 for instance, you hide in grass and think you're covered but an enemy 50m away from you doesn't see the grass as it's not rendered on his machine. Will this be the same?

Low/High detail level differences?

I sure hope its not like that. mad_o.gif

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That's the way it was done in Delta force TFD, and IMHO was a great compromise, as you still had to really look for the target, but did not waste power with detailed grass. There was just a 'ghost' of the players form, which gave decent camoflage in a system that was not sophisticated enough to 'do it right'.

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Looking at the video again, from 1:38 onwards the grass is not drawn very far at all. When the camera swivels around the player you can see the small circular patch around the player where the grass is in detail.

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Looking at the video again, from 1:38 onwards the grass is not drawn very far at all. When the camera swivels around the player you can see the small circular patch around the player where the grass is in detail.

hmm they are probobly testing what will work and what wont...

Edit* Posted Below:

Quote[/b] ]I remember that some charged about the patched gras... but i think that the large scaled 'patched' gras still looks better than the small 'full grown' circle.

Agreed 102%

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I remember that some charged about the patched gras... but i think that the large scaled 'patched' gras still looks better than the small 'full grown' circle.

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But I remember even the patched grass disappeared not too far away. Do you have a certain screenshot in mind?

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Gossip from SimHQ:

Bohemia Interactive Australia will be releasing two stand alone games from their online store within weeks. It is currently not known if this is via download or disk purchase. The first is VBS1 Lite, (VBS1 is the military grade of OFP), VBS1 lite is a lessor product without all the additional modules and tools. I have been testing this VBS1 Lite for a week now, and it is a very nice stand alone game, a nice hold over till Armed Assault is officially released. It is not confirmed yet, but VBS1 Lite is estimated to be about 25 US dollars. ALSO, They will be releasing another stand alone game, titled "Australians in Vietnam", this is based on the same engine. I have been trying it out for a week now also, and it looks to be a very nicely done single player (noticed there is no network option) stand alone game, and for an estimated price of 20 US dollars. Please be advised that this has not been officially announced or confirmed yet, but more information is coming very soon. I have shared a VBS1 Lite AAR titled Convoy Escort and Hostage Rescue. I have also shared some screenshots from the Australians in Vietnam game.

Thx neuro for the info.

Interesting thing anyway, looks like the ArmA get an in-house competitor?

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