privatenoob 0 Posted July 24, 2005 Unbelievable! Didnt think this would be as great as it was, gives the game a whole new dimension, no kidding. This is a must-have. Thank you for your hard work. Share this post Link to post Share on other sites
4 IN 1 0 Posted July 24, 2005 how about the timed Grenade setting? Share this post Link to post Share on other sites
RED 0 Posted July 24, 2005 how about the timed Grenade setting? Look for this setting: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // ECP_tgren_definitions // List of models that will replace the default fuseless hand grenades ECP_local set [78, [ // HandGrenade [ [ // East [ "ECP_F1", //Model 3.2, // Fuse 1 // Delay increament ], ["ECP_RGO",3.2,1] ], [ // West ["ECP_M61",4,1], ["ECP_M67",4,1] ], [ // Guerrilla ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ], [ // Civilian ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ] ], // INQ_HandGrenade [ [ ["ECP_RGO",3.2,1] ], [ ["ECP_M67",4,1] ], [ ["ECP_F1",3.5,1] ], [ ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ] ] ] ]; RED Share this post Link to post Share on other sites
4 IN 1 0 Posted July 24, 2005 how about the timed Grenade setting? Look for this setting: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // ECP_tgren_definitions  // List of models that will replace the default fuseless hand grenades ECP_local set [78, [ // HandGrenade [ [ // East [ "ECP_F1", //Model 3.2, // Fuse 1 // Delay increament ], ["ECP_RGO",3.2,1] ], [ // West ["ECP_M61",4,1], ["ECP_M67",4,1] ], [ // Guerrilla ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ], [ // Civilian ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ] ], // INQ_HandGrenade [ [ ["ECP_RGO",3.2,1] ], [ ["ECP_M67",4,1] ], [ ["ECP_F1",3.5,1] ], [ ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ] ] ] ]; RED so there no need to delete things for these lines, thanks for helping me, will give it a go Share this post Link to post Share on other sites
zayfod 1 Posted July 24, 2005 how about the timed Grenade setting? Look for this setting: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // ECP_tgren_definitions  // List of models that will replace the default fuseless hand grenades ECP_local set [78, [ // HandGrenade [ [ // East [ "ECP_F1", //Model 3.2, // Fuse 1 // Delay increament ], ["ECP_RGO",3.2,1] ], [ // West ["ECP_M61",4,1], ["ECP_M67",4,1] ], [ // Guerrilla ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ], [ // Civilian ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ] ], // INQ_HandGrenade [ [ ["ECP_RGO",3.2,1] ], [ ["ECP_M67",4,1] ], [ ["ECP_F1",3.5,1] ], [ ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ] ] ] ]; RED so there no need to delete things for these lines, thanks for helping me, will give it a go 4 N 1, no no no no no, dont delete anything test your new settings and enjoy Share this post Link to post Share on other sites
xnodunitx 0 Posted July 24, 2005 I keep having trouble with a certain pbo,around 44% of the installation it stops and reads. Extract: error writing to file ECP_us_air_land.pbo what exactly would this be? Share this post Link to post Share on other sites
RED 0 Posted July 24, 2005 Almost certainly a corrup file, my suggestion is to redownload to a different folder. RED Share this post Link to post Share on other sites
zayfod 1 Posted July 24, 2005 I keep having trouble with a certain pbo,around 44% of the installation it stops and reads.Extract: error writing to file ECP_us_air_land.pbo what exactly would this be? Sounds like a corrupt download possibly, sorry about that. Please attempt a fresh download. Share this post Link to post Share on other sites
Extremeus Decimus 0 Posted July 24, 2005 I have a question if you fine people don't mind answering it. Are there any editable varibles which i can change, so that soldiers surrender more often?, i've on several times had to kill 95-97% of the enemy before one surrenders, and i'm aiming for the "Conscript" effect where they surrender once 40 - 50% of them have been killed? Any feedback is apperciated Great work ECP team. Many thanks Share this post Link to post Share on other sites
zayfod 1 Posted July 24, 2005 I have a question if you fine people don't mind answering it.Are there any editable varibles which i can change, so that soldiers surrender more often?, i've on several times had to kill 95-97% of the enemy before one surrenders, and i'm aiming for the "Conscript" effect where they surrender once 40 - 50% of them have been killed? Any feedback is apperciated Great work ECP team. Many thanks Check out ecp_settings.sqf at the bottom mate, instructions for what you want there. Share this post Link to post Share on other sites
Raptor 10 Posted July 24, 2005 Here the Files from ECP: Full Installer: ECP v.1.085 Full Package [133 MB/Exe] Individual Installers: ECP Radio Chatter addon v.1.085 [28 MB/Exe] ECP Core Beta v.1.085 [20,9 MB/Exe] ECP Dynamic Range v.1.085 [38 MB/Exe] hosted from OFPCenter i hope it helps enjoy the fantastic Mod! Raptor Share this post Link to post Share on other sites
Thunderbird 0 Posted July 24, 2005 nice grenade explosion... Nice effects and cool AI ... Good job.. FFUR release'll follow closely yours... Regards TB84 Share this post Link to post Share on other sites
Guest The Cobra Posted July 24, 2005 Surrender? How do that work? Share this post Link to post Share on other sites
Scrub 0 Posted July 24, 2005 Over a years worth of thanks guys. Â Many people couldn't be payed to work as dilligently or professionally on a single project for so long. Â It's a beautiful thing! Â Thanks Red, I hope you will be at least poking around in the community. Can't say thanks enough.. Â (going to blow some things up now) Share this post Link to post Share on other sites
MATRA 0 Posted July 24, 2005 Great work guys!! And thank you for your dedication to the OFP community. YOU KEEP THIS GAME BETTER AND BETTER. Share this post Link to post Share on other sites
RED 0 Posted July 24, 2005 Surrender?How do that work? Info from the AI Surrender section of the settings file.... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // AI Surrender. (Part of AI info share and DSAI) // ============================================== //Note: You must have AI infoshare and DSAI enabled for AI Surrender to work. //This code is Alpha (test stage). AI will only surrender under the following conditions: //They are fleeing. //They are within 200m of the player (single player) or within 200m of any ECP player (multiplayer). //Their group leader is within 100m of the unit that is fleeing (so that he surrenders also)... //...and fulfills the above requirements. //They are within the distance ECP_AI_surrender_dist_from_enemy (ECP_public select 68) of their "known" enemies. //They are "man" units. //Their side is EAST, WEST, or RESISTANCE //They have less than or equal to ECP_AI_surrender_group_num (ECP_public select 67)units left alive in their group. //They have less than or equal to ECP_AI_surrender_min_backup (ECP_public select 66)friendly units nearby... //...(in other groups) that have weapons and ammo. //Also note: //AI in any players group will never surrender. //AI that have surrendered that are on the players side or are allied to the players side //can be told by the player to "Get back into the fight!" if they are close enough. //Enemy surrendered AI can be captured (by the player only) and ordered to follow the player or halt. //The player has the option to destroy the weapons they dropped , or he may take them. //POWs can also be interrogated for information on enemy positions. //The higher the rank of the POW the more info he might give you. //POWs may not give any information at all, this is decided by the ECP_AI_interrogation_chance.... //...set in (ECP_public select 69) //Interrogation causes damage to any POW. Excessive interrogation may kill them. //POWs will attempt to escape if they have no guards, they will know who resistance is allied with. //They will attempt to regain the weapons they dropped, //failing that they will scavenge weapons from dead bodies. //If they escape successfully they will continue on their preset waypoints. //Once a unit has surrendered he will never flee or surrender again during the game. //AI surrender can be switched off by anyone during a MP/SP game but can not be enabled again during that game. RED Share this post Link to post Share on other sites
RED 0 Posted July 24, 2005 Over a years worth of thanks guys. Many people couldn't be payed to work as dilligently or professionally on a single project for so long. It's a beautiful thing! Thanks Red, I hope you will be at least poking around in the community. Can't say thanks enough.. (going to blow some things up now) Hehe thank you, yes I will be, I just no longer have the time to contribute to the ECP. Many thanks, RED Share this post Link to post Share on other sites
ruff 102 Posted July 24, 2005 i love this even when i just saw effects and ai sharing im already shocked i havent even tried the other stuff good work guys and thanks for your hard work its like "who needs a new game" when you got ecp Share this post Link to post Share on other sites
Acecombat 0 Posted July 24, 2005 I wonder how BIS are reacting to some of this stuff , after all they planned on adding some of to OFP2 or so the public was asking to . Share this post Link to post Share on other sites
crassus 0 Posted July 24, 2005 Well, guys, I had my Sunday planned out to start with learning some more HTML, then work on my OFP mission--But nooo!!!! That's all blown thanks to your release! Thank you very much for all your hard work. Share this post Link to post Share on other sites
deanosbeano 0 Posted July 24, 2005 fantastic job once again, many thanks for prolonging my enjoyment on ofp. to those who have worked on it. excellent stuff Share this post Link to post Share on other sites
Drongo69 117 Posted July 24, 2005 Awesome! ECP team, you rule Thanks for your hard work. Share this post Link to post Share on other sites
4 IN 1 0 Posted July 24, 2005 seems we could live for another months b4 ArmA release, you guys deserve a rest BTW Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted July 24, 2005 Noooooooooooooooooooooooooooooooooooooooooooooooo Cant touch this till next friday night Share this post Link to post Share on other sites
dabitup 0 Posted July 24, 2005 YES! (x50) thanks SO MUCH! I am gonna DL it now!!! Â Â Share this post Link to post Share on other sites