sanctuary 19 Posted April 28, 2005 I have no model error and textures errors This is the content of my ...\@LASER\Addons\ folder, compare the .pbo size with the ones you have in your own folder to see if you have a too old version. (the sancpistol.pbo is totally unrelated and is not needed) (notice that after fixing the M16GrenadeLauncher message, i repacked the LSR_uswp.pbo without any compression of the content of the .pbo, so its size can be different from the one you are using) The only error i had was related to the M16GrenadeLauncher, but following the instructions of 1/2 pages earlier you can fix it yourself. Share this post Link to post Share on other sites
Acecombat 0 Posted April 28, 2005 Funnily enough i dont get that M16grenadelauncher error .But my ofp does have a problem in loading VDV and Delta pack at the same time. @da12thmonkey: Quote[/b] ]I do think the VBS1 stuff does look a bit better than LSR's units (only by a very tiny margin, these units are trully excellent Laser; by far the best looking troops in OFP.) however, I feel it's quite probable that people are probably merely expressing an opinion on Lasers work rather than pissing on VBS1 out of spite; in their opinion these units may indeed look better than VBS1's stuff, but in your opinion (and mine) they're not quite as good, opinions vary mate. You didn't seem angered by the fact that people said your C-130 is better than that in VBS1 based on comparing a few screenshots did you? Laser reading that some people think that his troops surpass the quality of the very obviously outstanding VBS1 units must be really encouraging for him, and people have probably expressed such an opinion to applaud his thus. Very nicely put , exactly my thoughts. Share this post Link to post Share on other sites
Landwarrior87 0 Posted April 28, 2005 . Quote[/b] ]These units are nice, good work Laser.However, they're not better than units in VBS.. people drawing these conclusions need to grow up. Have you even played VBS? The constant bitching is dragging these forums down. CONGRATS on the units again... and there is always an asshole who posts something that has anything to do with nothing. Why even respond to something some said in a comparison that they hardly thought was realistic?? they were over exaggerating so that laser would know how much they liked the units. No one is pissing on your "Oh-so-ever-great-vbs1-units". If its not a bug report stfu with your negative comments. asshole Share this post Link to post Share on other sites
1in1class 0 Posted April 28, 2005 i 2 have a problem with the handguns.... Man its just a ofp problem.. cuz i wouldnt put them on the rangers.. but i would have them on the delta's. Is there a simple script to how far you have to be for the handguns to engage? Ai sucks with handguns anyway... Oh that absolutely pisses me off... That is probably one of the biggest frustrations I have with OFP. I tried to have a unit in my squad (who is armed with a sniper rifle) shoot a guy about 200m away, but he took out his damn handgun instead! Arrrgghh.... There are obviously ways around it, but it shouldn't be like that. yes this pisses me off to the unit AI should only use the hand gun when out of ammo on main gun plz fix that script or something where the units only use there hand gun when out of ammo on the main gun it only makes since plz whats an sniper on ur team if he pulls out his hand gun all the time PLZ FIX THIS HAND GUN ISSUE LSR PLZ Share this post Link to post Share on other sites
COBRA EATER 0 Posted April 28, 2005 I have no model error and textures errorsThis is the content of my ...\@LASER\Addons\ Â folder, compare the .pbo size with the ones you have in your own folder to see if you have a too old version. (notice that after fixing the M16GrenadeLauncher message, i repacked the LSR_uswp.pbo without any compression of the content of the .pbo, so its size can be different from the one you are using) The only error i had was related to the M16GrenadeLauncher, but following the instructions of 1/2 pages earlier you can fix it yourself. ok ill tyr this i just backed up all my addons, and am going to reinstall if this doesnt work thanks for the help guys. and im not getting the m16 error @ this time. Share this post Link to post Share on other sites
MrZig 0 Posted April 28, 2005 Quote[/b] ]yes this pisses me off to the unit AI should only use the hand gun when out of ammo on main gun plz fix that script or something where the units only use there hand gun when out of ammo on the main gun it only makes since plz whats an sniper on ur team if he pulls out his hand gun all the time PLZ FIX THIS HAND GUN ISSUE LSR PLZ A) Fix your engrish B) I think the units use their hand guns based on the 'min, mid and maxrange' values in the config.cpp file. Then they use a probability chance upon those values. Maybe LSR has them set too far, I do not know? Share this post Link to post Share on other sites
ruff 102 Posted April 28, 2005 i 2 have a problem with the handguns.... Man its just a ofp problem.. cuz i wouldnt put them on the rangers.. but i would have them on the delta's. Is there a simple script to how far you have to be for the handguns to engage? Ai sucks with handguns anyway... Oh that absolutely pisses me off... That is probably one of the biggest frustrations I have with OFP. I tried to have a unit in my squad (who is armed with a sniper rifle) shoot a guy about 200m away, but he took out his damn handgun instead! Arrrgghh.... There are obviously ways around it, but it shouldn't be like that. yes this pisses me off to the unit AI should only use the hand  gun when out of ammo on main gun plz fix that script or something where the units only use there hand gun when out of ammo on the main gun it only makes since plz whats an sniper on ur team if he pulls out his hand gun all the time  PLZ FIX THIS HAND GUN ISSUE LSR PLZ i looked at the weapons cpp and the bullet gun's max range for ai use is 200m, i personally changed that on my version to 20m, like the jam configs. @laser just wondering if its possible to have jam compatibilty with the handguns?or jam priority class weapons and im willing to create it if you want, i can just add it in the weapons cpp again nice work Share this post Link to post Share on other sites
1in1class 0 Posted April 28, 2005 ruff how do u do that can u make an pbo or something for this to dl so it will be fixed Share this post Link to post Share on other sites
ruff 102 Posted April 28, 2005 no i cant since its in the pbo file and i cant release an addon without the authors consent. you can do it ourself by using win.pbo. its a tool for unpacking pbo files. you then have to look in the config.cpp and change the values related to the gun. which will be in this part of the weapons config.cpp Quote[/b] ] class LSR_socom_bullet: LSR_Bullet { hit=7.5; indirectHit=2.5; indirectHitRange=0.200000; visibleFire=16 audibleFire=16 visibleFireTime=3 model="shell"; simulation="shotBullet"; simulationStep=0.050000; soundFly[]={"objects\bulletnoise",0.251189,0.700000}; minRange=1; minRangeProbab=0.100000; midRange=10; <------here midRangeProbab=0.700000; maxRange=20; <------here maxRangeProbab=0.040000; cartridge="fxcartridgesmall"; cost=0.700000; initSpeed=310; LSR_TRACER_N_ALWAYS; }; class LSR_socom_silenced_bullet: LSR_Bullet { hit=7; indirectHit=2.5; indirectHitRange=0.200000; visibleFire=0.025 audibleFire=0.025 visibleFireTime=1 model="shell"; simulation="shotBullet"; simulationStep=0.050000; soundFly[]={"objects\bulletnoise",0.251189,0.700000}; minRange=1; minRangeProbab=0.100000; midRange=10; <------here midRangeProbab=0.700000; maxRange=20; <-------here maxRangeProbab=0.040000; cartridge="fxcartridgesmall"; cost=0.700000; initSpeed=310; LSR_TRACER_N_ALWAYS; }; you have to change the mid and the max range to 10 and 20 like on the qoute shown Share this post Link to post Share on other sites
shadow 6 Posted April 28, 2005 .Quote[/b] ]These units are nice, good work Laser.However, they're not better than units in VBS.. people drawing these conclusions need to grow up. Â Have you even played VBS? The constant bitching is dragging these forums down. CONGRATS on the units again... and there is always an asshole who posts something that has anything to do with nothing. Why even respond to something some said in a comparison that they hardly thought was realistic?? they were over exaggerating so that laser would know how much they liked the units. No one is pissing on your "Oh-so-ever-great-vbs1-units". If its not a bug report stfu with your negative comments. asshole Calling someone an asshole is flaming at its worts. Here's your one-week vacation away from the forums and a warning level. Share this post Link to post Share on other sites
Nilz 0 Posted April 28, 2005 OK, people, thanks for finding the bugger Yes, i managed to solve that problem (the one with M16GrenadeLauncher) too yesterday night, and i'm going to fix it and other issues pretty soon. Although, i'm still not sure about .modelSpecials, since i was not getting this... but i'll check again, along with other problems which came up. And now to the promised mission. Download it here... but please note that this free hosting server is at best unreliable, so please consider making some mirrors for it. Great mission! The BHD sound effects & theme added greatly to the overall atmosphere Again, good job. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 28, 2005 OK, people, thanks for finding the bugger Yes, i managed to solve that problem (the one with M16GrenadeLauncher) too yesterday night, and i'm going to fix it and other issues pretty soon. Although, i'm still not sure about .modelSpecials, since i was not getting this... but i'll check again, along with other problems which came up. And now to the promised mission. Download it here... but please note that this free hosting server is at best unreliable, so please consider making some mirrors for it. Great mission! The BHD sound effects & theme added greatly to the overall atmosphere Again, good job. How did I miss this? Too many VBS posts I guess. I'm gonna try it out as soon as I get home LSR. Thanks for releasing a mission! Share this post Link to post Share on other sites
ruff 102 Posted April 28, 2005 OK, people, thanks for finding the bugger Yes, i managed to solve that problem (the one with M16GrenadeLauncher) too yesterday night, and i'm going to fix it and other issues pretty soon. Although, i'm still not sure about .modelSpecials, since i was not getting this... but i'll check again, along with other problems which came up. And now to the promised mission. Download it here... but please note that this free hosting server is at best unreliable, so please consider making some mirrors for it. its using the bas repairh addon which creates lots of errors plz use the the normal ah64 chopper also the kiowpack is used but not saved in the mission.sqm so i had to unpbo it and preview it and save it again so that it registers in the mission.sqm. also the same for the basrepair_h chopper since it causes errors. but im just reporting since some ppl who dont how to fix up their own missions might be missing out since im about to play it happily Share this post Link to post Share on other sites
Nemesis6 0 Posted April 28, 2005 These are very good. I look forward to some missions! By the way, I saw one mission on one of the pages, am I missing any other ones? Share this post Link to post Share on other sites
ExtracTioN 0 Posted April 28, 2005 Missions are short give me a campaign with these units Share this post Link to post Share on other sites
Nemesis6 0 Posted April 28, 2005 Well, I'd rather have a nice Mog' mission than a long campaign. Share this post Link to post Share on other sites
Laser 0 Posted April 28, 2005 OK. First off, Killswitch has provided me with a config.cpp files which fix a number of problems, among which are "M16GrenadeLauncher" error message, handgun engagement range fix and, most importantly, addon dependency problems. Basically, he has done my work, and i'm very grateful for this. While i'm preparing fixed versions of the addons (i.e. squashing other bugs), Â here are archived config files. WARNING: also keep your old config.cpp files somewhere (just in case). And something i forgot to write off yesterday... required addons to play my "RLTW" mission. JAM 2 General Barron's Editor Addon BAS Blackhawks Share this post Link to post Share on other sites
gatordev 219 Posted April 28, 2005 Laser: Haven't chimed in here yet to say thank you for a great update. My absolute favorite thing of these is the "Fun Meter" patch. A buddy of mine had one of those and I've always looked for another one for my flight suit but could never find one. It's a nice touch and shows great attention to detail of something that really is out there. Thanks again. Share this post Link to post Share on other sites
Acecombat 0 Posted April 28, 2005 Laser , cant play your mission mate it CTD's as soon as i reach the overview pic? Share this post Link to post Share on other sites
bonko the sane 2 Posted April 28, 2005 fixed (fully working and MP friedly) basrepair_h HERE Share this post Link to post Share on other sites
Commando84 0 Posted April 29, 2005 thx for the config files, i haven't had any trouble but maybe i should add  these anyways ? Yeah only one might have been the handgun thingy great work LSR, nice of you to release fast updates. Share this post Link to post Share on other sites
ALYGATOR 0 Posted April 29, 2005 For the error m16grenadelauncher....keep the old lsr_uswp pbo in an other folder and no error message after.... Share this post Link to post Share on other sites
1in1class 0 Posted April 29, 2005 sorry but where do u put this configs just put them in with the addons or what do i do Share this post Link to post Share on other sites
sanctuary 19 Posted April 29, 2005 You have to unpbo each LSR pbo and replace the config.cpp in them by the good one corresponding (do not replace the LSR_rang config.cpp by the fixed LSR_delta config.cpp by example) Despite using the fixed config.cpp , i noticed that the M1911 is always shooting way too high in comparison to where the iron sight is aiming. (i don't remember if it was the SD version i tested to notice that) Share this post Link to post Share on other sites
ruff 102 Posted April 29, 2005 You have to unpbo each LSR pbo and replace the config.cpp in them by the good one corresponding (do not replace the LSR_rang config.cpp by the fixed LSR_delta config.cpp by example)Despite using the fixed config.cpp , i noticed that the M1911 is always shooting way too high in comparison to where the iron sight is aiming. (i don't remember if it was the SD version i tested to notice that) the handgun base is still at distanceZoomMin=200; distanceZoomMax=200; for it to be accurate its needs to be 50 but i dont know if laser wanted the handguns weapons inaccurate at longranges so that it will only be used at cqb i changed mine at 50 like normal bis handguns distanceZoomMin=50; distanceZoomMax=50; Share this post Link to post Share on other sites