ALYGATOR 0 Posted April 22, 2005 Quote[/b] ]replace all chutes with controllable ones. Don't do this because only spec ops have controlable parachute! Change the ah-1 please! Share this post Link to post Share on other sites
wilson099 0 Posted April 22, 2005 I agree with the spec op chutes but "Change the ah-1 please! " What to? AH-1 is good Share this post Link to post Share on other sites
ebns72 0 Posted April 22, 2005 personally I liked VIT's old AH1 better...the new one is vietnam era and is ugly low-resolution. I would rather have the default BIS ah1 than the current one :P but hey, he released and editable config Share this post Link to post Share on other sites
Checker 0 Posted April 22, 2005 Hi there! Im new to this.. First of all, this Mod is GREAT! I played Version 3.0 and was very impressed! So I downloaded Version 3.5 and the newest patch, but it seems, there are some models missing. For example the ah-1. If I creat a mission in the editor with an ah-1, it doesnst start, because the addon seems to be missing. So i extracted the ah-1 addon from version 3.0 and it worked fine. But in a later mission in SP, the same occured with another model. I dont remember, whitch one it was, though... I did a checksum-test for the v3.5-file and it was correct. Am I the only one experiencing this? And yes, i deinstalled v3.0 before installing v3.5 I reinstalled the complete game either... Share this post Link to post Share on other sites
Tomislav 0 Posted April 22, 2005 did you get the latest patch? the 4.5 one? try it with the patch if not ok, atm we try to achieve most things you guys are advising, and we are waiting for permission by fdf mod for their handcuff script Share this post Link to post Share on other sites
Checker 0 Posted April 22, 2005 Yes, Im using patch 4.5 And Im using the multiplayer-config, but Im playing singleplayer.. Might that be a problem? I use this config, becaus it uses the least cpu-power.. Share this post Link to post Share on other sites
wilson099 0 Posted April 22, 2005 did you get the latest patch? the 4.5 one? try it with the patch if notok, atm we try to achieve most things you guys are advising, and we are waiting for permission by fdf mod for their handcuff script WHAY HEY! With the parachute script too? Share this post Link to post Share on other sites
ALYGATOR 0 Posted April 22, 2005 Quote[/b] ]"Change the ah-1 please! "What to? AH-1 is good I prefer original bis model than this (vietnam era) Share this post Link to post Share on other sites
ebns72 0 Posted April 22, 2005 Quote[/b] ]"Change the ah-1 please! "What to? AH-1 is good I prefer original bis model than this (vietnam era) second that...the one a few patches ago by VIT was really cool as well. Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted April 22, 2005 agree...just got back to the ordinary BIS cobra...it fits the era best... Share this post Link to post Share on other sites
wilson099 0 Posted April 23, 2005 hhahahahahahahahhahahahahah!!! YEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THANK YOU!!!!!!!!!! Â Â Â Â Â Â Â Â Â Are those chutes controllable? Share this post Link to post Share on other sites
ALYGATOR 0 Posted April 23, 2005 For the halo, where is the parachute? The roc one is good! Share this post Link to post Share on other sites
Tomislav 0 Posted April 23, 2005 @wilson: US secial forces will be able to control parachutes, maybe spetsnaz too @alygator: problem with the halo units by roc mod is that they do not get rid of their bag after they landed ahh, and we'll have different parachutes, at least for east and west Share this post Link to post Share on other sites
ExtracTioN 0 Posted April 23, 2005 You sure about that cause I played with the latest ROC Mod and the bag and all other stuff disapear after you land on ground. Share this post Link to post Share on other sites
Tomislav 0 Posted April 23, 2005 You sure about that cause I played with the latest ROC Mod and the bag and all other stuff disapear after you land on ground. then we'll take a look at it again Share this post Link to post Share on other sites
wilson099 0 Posted April 23, 2005 Hi, can i ask for one more thing please. The ability to attach satchel charge to cars and tanks for espionage missions or suicide bombing etc. That would be an FDF idea again. Also, is it possible to make a medi kit that can be picked up and used through out the squad without the need for a medic to be present/alive? Share this post Link to post Share on other sites
MATRA 0 Posted April 23, 2005 I have a noob question, Mp5 was the weapon of Spec Ops en the 80´s? i did some research in the net but it ws nothing conclusive. Share this post Link to post Share on other sites
Gedis 0 Posted April 23, 2005 man, this is awesome, especialy free fall and new realistic targeting sights!!! i want to ask if there will be realistic commander targeting sights? Share this post Link to post Share on other sites
wilson099 0 Posted April 23, 2005 LOL this is fantastic! Its great to have things implemented that you asked for Share this post Link to post Share on other sites
Reven 0 Posted April 23, 2005 This is going to be the mod that owns all mods. Share this post Link to post Share on other sites
Blanco 0 Posted April 23, 2005 It already is Hey guys, can you remove the light in the config of the M2 Machinegun? In nightfights the M2 machinegunners always give their positions away by putting the lights on... (yes, even in stealth behaviour) The NSV is OK, it has no light. Thanx in adcance. Share this post Link to post Share on other sites
masternetxp 0 Posted April 23, 2005 Reven and Tomislav, please help with the problem of tracers that I mentioned in posts before. With the Y2K3 Mod the error is the same. Share this post Link to post Share on other sites
Reven 0 Posted April 23, 2005 I have installed patch 4.5 but I have the same errors with tracers in some missions multiplayer like DM-RUINS. Without the mod works fine. I've reinstalled FlashFx 3.5 + patch 4.5. Thanks. http://forums.bistudio.com/oldsmileys/rock.gif' alt='rock.gif'> Ok, if the same problem happens on both Y2K3 and FFUR, it must be a tracer config thunderbird84 used from Y2K3 (I think)... better wait till TB sees this. Share this post Link to post Share on other sites
wilson099 0 Posted April 23, 2005 If you have too many scripts happening at the same time you get this tracer error. It happens also when about 3 tanks blow up at the same time causing lots of body parts to fly everywhere. I think it is something to do with the speed of your computer or the flashpoint engine just cant keep up. Share this post Link to post Share on other sites