Pappy Boyington 0 Posted March 18, 2005 nope its supposed to go in the root directory Share this post Link to post Share on other sites
agent556 5 Posted March 20, 2005 im sorry if this has been suggested already and i dont know if this exists but... if there is a Mark V boat addon, can you have that replace the Mark II PBR? it just seems weird that we have that when its 2003 :P Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 20, 2005 there is no replacment for the PBR. at all. the small boat addons are tremendously lacking in OFP. the best "small boat" addon is the FDF thingy i dont even know wtf it is. but thats the ONLY small boat addon that is worth anything. other then that there is no east or west boat addons that would fit that role. the small, armed landing/patrol ship role for east or west. theres col klinks tiger attack boats from way back but even that is a beta and only has 3 cargo postions (we need at least 8) and then i would need a matching east replacment which is none. so i left it go. Share this post Link to post Share on other sites
Gedis 0 Posted March 22, 2005 I tryed this mod... i thought before that addons woun't affect the gameplay in campaings, but now i play Red Hamer campaing and it's so different... wery nice sounds, effects and etc. but i have question, can i turn these effects on  on rhs t-55 or other vechicle or unit? how?! i love that bullet lights at night and when it comes to night tank battle it's very cool, explosions, sounds of flying near you shells, armor hits... nice OFP had never been so real Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 22, 2005 the "default" t55 doesnt have any of the RHS effects. but if you use the tanks from the "RHS" catagory in the mission editor, then you place in a game logic (empty\game logic) from RHS Share this post Link to post Share on other sites
Gedis 0 Posted March 22, 2005 look, i just want to do y2k3 effects on rhs t-55 enigma, how can i do it? start y2k3 mission editor and what i should write in the initialization field? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 22, 2005 ahh i see what your saying. actualy that requires config editing. there no simple init line. Share this post Link to post Share on other sites
Gedis 0 Posted March 23, 2005 sad news for me, because i wanted to shoot a movie "Desert Storm at night" Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 23, 2005 if its at night then just use the "default" resistance T55.. noone will notice the differance sorry i couldnt help you more Share this post Link to post Share on other sites
marine26thmeu 0 Posted March 24, 2005 @Pappy Hey, I just recently had to uninstall (last month) OFPR due to reinstalling my OS for a variety of reasons. There have been numerous configs that are already out, and I remember updating to version 7.0, but I noticed that caused a major amount of lag when in just the loading screen. Right now I have version 6.0 and it seems to be fine. Here's my question, can you tell me which config I need to allow SUCH M4/M16 to be able to accept M16/XMM mags. I remember being able to do that with one of the configs. Where I would have the XM (by INQ) and be able to use E&S M4 c8x mags and vice versa. Thanks Share this post Link to post Share on other sites
mk4umha 0 Posted March 24, 2005 I don't know if anyone has brought this up before, but when shooting rockets from a helo, if the rocket comes from the left, the sound comes from the right and vice versa. This happens when i run ECP by itself too. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 24, 2005 @PappyHey, I just recently had to uninstall (last month) OFPR due to reinstalling my OS for a variety of reasons. Â There have been numerous configs that are already out, and I remember updating to version 7.0, but I noticed that caused a major amount of lag when in just the loading screen. Â Right now I have version 6.0 and it seems to be fine. Â Here's my question, can you tell me which config I need to allow SUCH M4/M16 to be able to accept M16/XMM mags. Â I remember being able to do that with one of the configs. Â Where I would have the XM (by INQ) and be able to use E&S M4 c8x mags and vice versa. Â Thanks i dont recall ever having this configed. i do have the XM177 and M16 mags interchangeable. but other then that i never had that in there but to answer your question you need to edit the c8x_mag.pbo (i belive thats the name of the file) and somewhere in the config for the actual weapon (the M16's and M4's ) you will see where it says "magazines={c8x_m16mag, c8x_m4mag}" (or something highly simaler. there is where you add "m4mag" and "m16" and then suchy/earls weapons will be able to use default BIS clips Share this post Link to post Share on other sites
marine26thmeu 0 Posted March 24, 2005 So just to confirm having the line look like this, "magazines={c8x_m16mag, c8x_m4mag, m4, m16}"? Because when changing the config for the loadouts using the BIS M4/M16 for the mags you write "M4" or "M16", without attaching the word "mag" to it. Just wanted to make sure. Thanks Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 24, 2005 So just to confirm having the line look like this, "magazines={c8x_m16mag, c8x_m4mag, m4, m16}"? Â Because when changing the config for the loadouts using the BIS M4/M16 for the mags you write "M4" or "M16", without attaching the word "mag" to it. Â Just wanted to make sure. Â Thanks yea thats right. sorry about the typo i was really tired and trying to go form memory Share this post Link to post Share on other sites
Andy Mc 0 Posted March 25, 2005 This is great stuff  I've played CWC since it came out -- but only recently got the Best Sellers Compilation ( with CWC and the expansions..) This is the first mod - I've installed - And I'm extremely pleased  The added bit of blood makes a difference - and the way bodies "fly" when shot by a tank, for example, is always humourous if not entirely realistic The new sky packs also make the game look nice Love the new Special Forces with the M4 SOPMOD - can really kick a$$ now -- the old Black Ops were c**p Love the CD Car Radio -- keep listening to Jonny Be Good - nice choice ( and for some reason Rawhide )  It does have a slight bug -- selecting another song whilst one is played - makes them overlap and not sound too good Played around with the fast-roping from Heli's and the Fast Pickups All the new skins seem to be nicely done and the tracer effects also give it that "battle feel" This REALLY is great ( and I'm sorry I didn't mention it all ) I don't know how I can go back to vanilla OpFlash now -- I don't think I will I wanna thank everyone who put time into this mod -- it's brought a refreshing change into OpFlash's gameplay I'm gonna be keeping my beady eye on this one I hope all these talented folks stick around and make some more stuff for OpFlash 2 Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2005 Quote[/b] ]It does have a slight bug -- selecting another song whilst one is played - makes them overlap and not sound too good a bug i mentioned on my site. due to teh way i wrote the CD player script theres no way to stop the song without destroying the vehicle. "towing" an invisable radio would cause lag if u use more then one car. and play music is kinda not good when your 500m from teh car and the music is crystal clear. so the way it is now was the only other option that i had to go with and i went with. sorry bout that. but im very glad you like the rest of the mod you are very welcome Share this post Link to post Share on other sites
Greg147 0 Posted March 25, 2005 Y2K3 mod has served me well since it came out. I hope I won't get a biased opinion here, but whats better now? Y2K3 mod or the new FFUR v3.5? They both look really good. Has anyone tried them both? Share this post Link to post Share on other sites
Tomislav 0 Posted March 25, 2005 yep, i even have both installed at the moment. and it would be wrong to say they are completly different, but the time they should take place is different. FFUR 3.5 only uses addons to replace originall stuff, that was actually used in 1980-1985 (about) y2k3 tries to update the game to the year 2003 (or lets better say to the most modern standard we have on addon ) Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted March 26, 2005 Y2k3 is less stable compared to FFUR. I have many freezes with it. Still, I must say it is great great great work and my little criticism shouldnt lower the respect they deserve for all this work! Share this post Link to post Share on other sites
1in1class 0 Posted March 26, 2005 been playing y2k3 for an while now and iv found an bug or what not im playing everon with ether an A-10 or F-16 or any other jet and if i eject it says deploy chute on the command button so i do and two chute come out and i die so i tryed it a nother time and did not use that command and it deploys it its self and i get like close to the ground and two chute come out and i die it does not do this on any other maps just this one and i do got the extra file that is need for this 7.0 if could help me out here cant eject on everon at all, i die if i do Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 26, 2005 that is VERY weird thats an ecp feature. and i disabled all ecp scripts that i didnt want or use, including that one Share this post Link to post Share on other sites
1in1class 0 Posted March 26, 2005 what should i do should i delete something Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 26, 2005 i dont know whats wrong or why it does that Share this post Link to post Share on other sites
chipper 0 Posted March 26, 2005 I found a very weird bug. I was playing the partisan campaign with y2k3 running which is very sweet. I was out driving around looking for an empty tank to steal with my ai staying at base. well my ai reported several tanks and fired on them they killed all of them but a few men died. i didnt want to lose any men so i was just going to restart but before i did i drove back to base to look at the damage. i got there and since i was gonna restart anyways i took out my rpg and start firing at the dead tanks. i fired 1 time reloaded 2 times reloaded 3 times and i looked and it said i had 2 shots left in my rpg! So i fired at the tank another time, it was still at 2 so i started clicking really fast and i fired like 30 rpgs before i had to reload and i wasnt even using an ammo trainer lol! Share this post Link to post Share on other sites
chipper 0 Posted March 26, 2005 my little criticism should lower the respect they deserve for all this work! wow you're mean Share this post Link to post Share on other sites