Milkman 1 Posted July 21, 2004 If you are still having trouble with the windows Pablo, try to contact AKM74. He had that issue in a very early release of his BMP-3 pack. Share this post Link to post Share on other sites
mr reality 0 Posted July 22, 2004 I am still having problems with the not being able to see certain objects through the windows in the drivers 1st person view. Might seem like a harmless bug, but many servers limit you to 1st person view only and the last thing you want to happen is to drive into a house you couldn't see because of a bug with the window I guess you all ready know that the window problem also exists in some buildings aswell, so it's a game problem rather than your addon..If you look out of a building with a window example: a guard box with metal steps (FDFMod)the same problem accurs...addons are not visible but normal island features are.. Share this post Link to post Share on other sites
Pablo1 0 Posted July 23, 2004 Quote[/b] ]really looking forward to the m577 and the ITOW. Do you guys think it would be possible for a third party (me) to integrate the same scripts you have for the m577 & tent setting up for a BMPK in the wgl mod? I'm trying to patch the WGL mod with my own addon types for a nice mp map I'm making, and I'd like to allow the russians the same tent setting up abilities for their command tracks. I'am having some issues with the tent deploy script, but as soon as it is fixed the M577 will be released. Â Pablo Share this post Link to post Share on other sites
sgtkill 0 Posted July 23, 2004 Quote[/b] ]really looking forward to the m577 and the ITOW. Do you guys think it would be possible for a third party (me) to integrate the same scripts you have for the m577 & tent setting up for a BMPK in the wgl mod? I'm trying to patch the WGL mod with my own addon types for a nice mp map I'm making, and I'd like to allow the russians the same tent setting up abilities for their command tracks. I'am having some issues with the tent deploy script, but as soon as it is fixed the M577 will be released. Â Pablo YES!!! on the release part not the issues part .... Share this post Link to post Share on other sites
pandalefou 0 Posted August 7, 2004 oh god   it's... wonderfull the bradley pack too it's very nice it's... one word :DOWNLOAD !!!!!!! Share this post Link to post Share on other sites
KeyCat 131 Posted August 7, 2004 100% agree! This M113, HEMMT and Bradley packs are awesome! Kudos to everyone in the Combat! team... /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
BoweryBaker 0 Posted August 9, 2004 how many rpg's can these suckers take? i guess im about to find out. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 15, 2004 forgive me if this has been mentioned. but if the AI is set to "safe" the gunners hatch goes all the way down (cliping into the stuff that is behind him) is that suppose to happen? Share this post Link to post Share on other sites
Rudedog 0 Posted September 15, 2004 forgive me if this has been mentioned. but if the AI is set to "safe" the gunners hatch goes all the way down (cliping into the stuff that is behind him) is that suppose to happen? Â This is strange since the Gunner's hatch on the M113 is fixed and not animated. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 15, 2004 yea i thought so too. take a look yourself thou... put an AI as gunner. . jump out. tell him "safe" which is F2 - 7 - 4 Â and u will see the hatch go back tell him danger F2 - 7 - 2 and it goes back up Share this post Link to post Share on other sites
Heatseeker 0 Posted September 16, 2004 ^^ I can confirm that "issue", only happens if the M113 is empty and i tell a gunner in safe mode to get inside or order him to safe, the hatch goes back to normal once a driver gets inside. Doesnt really bother me, didnt cause me any problems in any way so i dont think its much of a bug, just a strange curious thing . Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 16, 2004 ^^ I can confirm that "issue", only happens if the M113 is empty and i tell a gunner in safe mode to get inside or order him to safe, the hatch goes back to normal once a driver gets inside. Doesnt really bother me, didnt cause me any problems in any way so i dont think its much of a bug, just a strange curious thing . oh yea doesnt bother me either. i just thought i should bring it to combat's attention cuz im bored and have nothing better to do Share this post Link to post Share on other sites