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Finnish Defence Forces Modification 1.3

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I do think it runs with 1.3 but I am not sure (just downloaded it myself) I'm off to try it now smile_o.gif

EDIT: Just tried it out, not really what I had hoped for it to be... Well, let's hope the EiZei has some spare time on his hands to make us a few training missions  smile_o.gif

EDIT2: Freaky typo!

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ARRGHHHH! More than 400 mega download, and CRC error!!! I'm done here, going back to momma and cry.

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dunno if it was intentional but all the Textures on the Aircraft are mirrored so on one side you have letters the right way around and on the other side they are back to front.

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Excelent work. I´m very happy to use rudder.

I´m not happy with Eurospike. I want o control this weapon like a fiber optic guided missile to blow tanks behind a hill. I think is easy to put a camera in the nose end control like a UAV.

G-LOC

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First of all... Wow! Absolutely fantastic!  Never played sp flashpoint so much in a long time, pat yourselves on the back FDF team, you've done yourselves proud!

Just wish I could blow up that damn bridge in Mission 13.. 2 satchels just won't do it..  sad_o.gif

I've tried to place them all over the place, beside the support pillars, side by side, everywhere and it just won't blow so i'm kinda stuck now..  crazy_o.gif

Any ideas?

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Btw, I completed the last campaign (must say it was extremely well done!smile_o.gif ) but is there a new one coming? Becuase there aren't to many mission around to play with FDF 1.3.

Also I played on LAN with some friend and we played a ambush mission, don't know mission name anymore, but there was a AT rifle at start but you couldn't pick it up? The machine-gun with tripod could be picked up but kinda useless coz you needed to destroy a APC.

For the rest, what can I say..best MOD (actually a expansion :P ) out for OFP.

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I think is easy to put a camera in the nose end control like a UAV.

Feel free to write a working example of that :P

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Btw, I completed the last campaign (must say it was extremely well done!smile_o.gif ) but is there a new one coming? Becuase there aren't to many mission around to play with FDF 1.3.

http://fdf.joltan.de/

Mission makers are not machines you know, they have to play around with their new toys too. tounge_o.gif

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Also I played on LAN with some friend and we played a ambush mission, don't know mission name anymore, but there was a AT rifle at start but you couldn't pick it up? The machine-gun with tripod could be picked up but kinda useless coz you needed to destroy a APC.

You have to drop your rifle before you can carry AT rifle, you can carry pistol at the same time though.

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The animated gates have stopped working for me. They only open by actions, you can no longer animate them. They aren't working in my missions or in official FDF missions. I have 1.3 (Of course) and have copied FDF_w12 and named the copy FDF_w13 . What's wrong sad_o.gif ?

Also, there are some missing road segments on Maldevic. I spotted two gaps at Hi67 .

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A great update to one of the best, if not "the best" OFP mod around!

I just tried the HALO units with steerable chutes,  extremely cool, the fact you can steer to do a precise landing  onto rooftops of buildings is very neat. I was wondering what altitude the AI pull their chutes open? Also would it be possible to have an Altimeter like the ROC mod had on their HALO units in any further updates?

Nice work guys smile_o.gif

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A great update to one of the best, if not "the best" OFP mod around!

I just tried the HALO units with steerable chutes, extremely cool, the fact you can steer to do a precise landing onto rooftops of buildings is very neat. I was wondering what altitude the AI pull their chutes open? Also would it be possible to have an Altimeter like the ROC mod had on their HALO units in any further updates?

Nice work guys smile_o.gif

The AI always pull their chutes open too late for me, just before they splash into the sea. wow_o.gif Also, it seems like there are some problems with using HALO men in hosted MP, things like everyone except the host dying mid-air or being without parachute...

@[Ash]: 2 satchels should do it if you place them between a pair of support pillars?

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I just tried the HALO units with steerable chutes,  extremely cool, the fact you can steer to do a precise landing  onto rooftops of buildings is very neat.

I remember trying that in later versions of Novalogic's Delta Force MP games, only to discover that others had placed Claymores on the roofs. ghostface.gif

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Quote[/b] ]The AI always pull their chutes open too late for me, just before they splash into the sea. Also, it seems like there are some problems with using HALO men in hosted MP, things like everyone except the host dying mid-air or being without parachute...

There's a workaround, just pust "FDF_parachutesquare" to normal soldiers and set them high up in the air.

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Awesome work gents, well worth the 20+ hours it took to download. biggrin_o.gif

I'm having loads of fun with the HALO units and the UAZs with recoilless rifles.

I only wish the helicopters came with an inbuilt rotorwash script, but it's not too much effort to use the one from Vitja's Effectpack or something. But please consider it for future releases.

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Edit - The "keppi" mystery thickens. The gates on Maldevic work, but half of the gates (That I've found) on both East Border maps do not respond crazy_o.gif .

OK, will someone test these and see if they get the same results?

Functioning Gates (East Border):

Bd43

Fh33

Ic90

Non-Functioning Gates (East Border):

Bf83

Ef37 (Both)

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Quote[/b] ]The AI always pull their chutes open too late for me, just before they splash into the sea. Also, it seems like there are some problems with using HALO men in hosted MP, things like everyone except the host dying mid-air or being without parachute...

There's a workaround, just pust "FDF_parachutesquare" to normal soldiers and set them high up in the air.

Thank you, I will try that.

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Quote[/b] ]Can i just delete the old finmod folder and then install this new one?

Yes.

Quote[/b] ]Bug or feature?

OFP's engine making a valiant attempt to fit the tripod to the ground tounge_o.gif .

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so whats the deal with the mirrored textures on aircraft?

Not on the top of our "todo"-list.

And I have to check those gates, they should work.

Edit: All the gates did work at the EB. I placed one guy next to it and used the nearestobject.

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Edit - The "keppi" mystery thickens. The gates on Maldevic work, but half of the gates (That I've found) on both East Border maps do not respond crazy_o.gif .

OK, will someone test these and see if they get the same results?

Functioning Gates (East Border):

Bd43

Fh33

Ic90

Non-Functioning Gates (East Border):

Bf83

Ef37 (Both)

It happened to me (non-functioning gate) as I tried to play the Ranger UAV training mission. The gate didn't open.

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