theavonlady 2 Posted June 22, 2004 I used the OFP.info mirror ( URL ftp://www.gamezone.cz:8021/ofpd/mods/fdfmod13_installer.exe ) Maybe someone at OFP.info has an easy way to confirm that the file's MD5 checksum is correct. In any case, back to the drawing board you go. Share this post Link to post Share on other sites
Shashman 0 Posted June 22, 2004 Indeed Ah well nothing better to do Share this post Link to post Share on other sites
One 0 Posted June 22, 2004 Edit - The "keppi" mystery thickens. The gates on Maldevic work, but half of the gates (That I've found) on both East Border maps do not respond .OK, will someone test these and see if they get the same results? Functioning Gates (East Border): Bd43 Fh33 Ic90 Non-Functioning Gates (East Border): Bf83 Ef37 (Both) It happened to me (non-functioning gate) as I tried to play the Ranger UAV training mission. The gate didn't open. happened to me too, UAZ and TRUCK just chill at the gate. the dude comes up and chats with the driver then just goes back to gate and does nothin. "hey bud? can you let us through?" "NO DICE!" Share this post Link to post Share on other sites
theavonlady 2 Posted June 22, 2004 "hey bud? can you let us through?""NO DICE!" All right then.................................... HAH! Share this post Link to post Share on other sites
blackdog~ 0 Posted June 22, 2004 Oh my god what has happened to that man's arm? OH MY GOD! That is clearly a violation of: §4)No Spam §5)No posting of explicit images I am not enjoying this board no matter my age, race, sex, and nationality now! I think a permanent ban* is in place now. In other news... is anyone going to answer my question about being able to open gates from a further distance? What about a toll bridge on Maldevic that can open up to let ships through? *ana Share this post Link to post Share on other sites
zapschlitzer 22 Posted June 22, 2004 What about a toll bridge on Maldevic that can open up to let ships through? As far as i know the ai would not support such an animated bridge Share this post Link to post Share on other sites
blackdog~ 0 Posted June 22, 2004 What about a toll bridge on Maldevic that can open up to let ships through? As far as i know the ai would not support such an animated bridge  The only reason I really asked was because it'd be fun to do stunts off of ;P Share this post Link to post Share on other sites
cervomix 0 Posted June 22, 2004 Quote[/b] ]Maybe someone at OFP.info has an easy way to confirm that the file's MD5 checksum is correct. It's fine, I suppose flashget messed up when resuming the download... I put the FDF_sfx.pbo and FDF_maldevic.pbo files in a .rar, you can get it here (ready in 1 hour after my post date). Share this post Link to post Share on other sites
llauma 0 Posted June 23, 2004 The new bizon has no shadow. I guess you forgot to add lodnoshadow to the first lod. Share this post Link to post Share on other sites
Shashman 0 Posted June 23, 2004 OK thanks cervo, but I used the Tacticalblunder mirror, thanks anyway though Share this post Link to post Share on other sites
Gollum1 0 Posted June 23, 2004 The SP mission 'return from darkness' doesn't work, after I had cleared the town (1 axe, 1 remington, 1 jatimatic, 2 shotgun men), I couldn't capture the commander. He just stands there and nothing happens. Btw, the commander, the axe man, and the Remington man are all half inside walls. The axe guy was easy to shoot through the wall and the remington man could shoot my guys without me seeing anything of him, he could shoot me through the little ledge on the roof so I only saw part of his hair but he was slaughtering me. I saw no "heavy MG's" around the town and even though I told my sniper to fire, he didn't fire a shot. Later I walked to him and noticed that he was behind a bush and looking north, so it was impossible for him to shoot anything. Share this post Link to post Share on other sites
hellfish6 7 Posted June 23, 2004 I had the same problems. Finally I just killed the commander and I failed the mission. Share this post Link to post Share on other sites
Gollum1 0 Posted June 23, 2004 I had the same problems. Finally I just killed the commander and I failed the mission. Wait, look what I found at the FDF mission repository. Return from Darkness Quote[/b] ]Fixed version of FDFMod 1.3 Mission. Share this post Link to post Share on other sites
Donnervogel 0 Posted June 23, 2004 Here are the facts: With Geforce3 graphics card: FDF Halo script works perfectly. With Readon 9800Pro graphics card: FDF Halo script doesn't work, AI jumpers open chute too late and die. It works over desert island though. But not over the same spot in eastborder Explanation: ?? ;) Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 23, 2004 EDIT: forget it...... Share this post Link to post Share on other sites
blackdog~ 0 Posted June 23, 2004 I don't think the HALO script would not work on different graphics cards. I have a GeForce 4 Ti 4800SE and the HALO script doesn't work very well either. But I can do it fine. Did the mission where you parachute in to blow up the fuel station, landed right on the roof (actually, went right through the roof... =/) and then I went on the top of the convenience store, and blew it up with ease =) Share this post Link to post Share on other sites
Donnervogel 0 Posted June 23, 2004 Well I am working on a mission. the parachute script worked perfectly (~98% success) with the old graphics card. today I got my new one and when I continued editing the mission with the new card the halo didn't open the chute early enough. I took the FDF script and edited it so that the paratroopers now open the chute at <160 m instead of <130m and I reduced a stuff on the ground bellow them and now they seem to survive most of the time. Share this post Link to post Share on other sites
m21man 0 Posted June 23, 2004 I have a 9800 Pro, and it doesn't have any negative effect on the HALO jumpers. Share this post Link to post Share on other sites
iNeo 0 Posted June 23, 2004 I seem to be missing all internal vehicle sounds, except for the police sirene? Voices missing too Hmm odd. Share this post Link to post Share on other sites
m21man 0 Posted June 23, 2004 Quote[/b] ]I seem to be missing all internal vehicle sounds, except for the police sirene?Voices missing too. Hmm odd. How big are the Sounds and Voices folders (In finmod )? Share this post Link to post Share on other sites
Balschoiw 0 Posted June 24, 2004 I just want to say : Thank You ! Great new version, great new units, and a lot of time I will spend in the editor again Share this post Link to post Share on other sites
laulau 0 Posted June 24, 2004 Same here, i have a 9800 pro and the parachutes work fine. AIs use it, they don't die. It works with the HALO units from the editor and with normal units with square parachute added. do you have this problem with a mission from the FDF mod or when you're playing with units in the editor? Maybe you've forgotten something to make it work properly. Share this post Link to post Share on other sites
iNeo 0 Posted June 24, 2004 Quote[/b] ]I seem to be missing all internal vehicle sounds, except for the police sirene?Voices missing too. Hmm odd. How big are the Sounds and Voices folders (In finmod )? Voice - 105 MB Sounds - 87 MB Share this post Link to post Share on other sites
aviel 0 Posted June 24, 2004 exelent job, now downloading Share this post Link to post Share on other sites
iNeo 0 Posted June 24, 2004 I seem to be missing all internal vehicle sounds, except for the police sirene?Voices missing too Hmm odd. Never mind, I don't know why but it's working now. Share this post Link to post Share on other sites