lee_h._oswald 0 Posted March 15, 2004 With the Ultra weapons, you can simulate very well, heavy bombings as seen in bagdad on "A-Day". Maybe a nice feature for mission maker. MfG Lee Share this post Link to post Share on other sites
9mm 0 Posted March 15, 2004 Who needs the AA:O now? Share this post Link to post Share on other sites
bonko the sane 2 Posted March 16, 2004 is there a link for HYK_USsol_101.rar available? I downloaded the first version as soon as it came out, but now updated version link seems dead... Share this post Link to post Share on other sites
JGreyNemo 0 Posted March 16, 2004 is there a link for HYK_USsol_101.rar available? I downloaded the first version as soon as it came out, but now updated version link seems dead... Just keep on trying it keeps on going on and off. I have it now... only after lots of trying Whoever manages OFP.INFO should upload the new version as they only have the old version for download.. Share this post Link to post Share on other sites
Landwarrior87 0 Posted March 16, 2004 i didnt know there were two versions.. i downloaded the one off of Ofp.Info so that means i have the old one. What were the changes/fixes in this new version? Share this post Link to post Share on other sites
Baphomet 0 Posted March 16, 2004 Quote[/b] ]I dont understand why you guys are editing a completet addon  if there shall be any changes I would prefer to ASK hyk, so he could make it... I mean, if I was the creater of this addon, I would be pissed if everyone was editing my addon etc...... Just wanted to say what I meant,. Why would you ask him if you can do it yourself? If someone were mad about that I'd think they need to get down off their high horse and possibly get a life. OFP is for fun. Whether you're making addons or playing with them. Stopping people from having fun because you don't like how they may enjoy something is downright childish. Failing that. Don't release what you make if that's the case. That kind of behavior is like driving a Ferarri into a ghetto. Someone's going to want to have a piece. As much as I appreciate the end user community as a WHOLE for making the things they do for OFP. I won't adopt an attitude similar to that of an obsequious whipped cur and zealously attach my ego to what someone makes to the point of being a martyr. (such as not editing something because you might offend the all mighty addonmaker, despite the desire to see said thing edited). I'll offer an encouraging remark, and perhaps express how I find said addon enriches my OFP experience. Since in the end. That's what matters to me. My OFP experience. Despite that this game comes inextricably attached to a community. It's still the game I bought and it's still the game that I keep playing and downloading addons for. Share this post Link to post Share on other sites
Meathead 0 Posted March 16, 2004 I cant find the updated ones anywhere.. Anyone got a link that works? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 16, 2004 i didnt know there were two versions.. i downloaded the one off of Ofp.Info so that means i have the old one. What were the changes/fixes in this new version? read a few pages back (I think it was aroud page four). I stated that the woodland cammo pattern was too small and that it lookes more like ERDL than M81. This was changed and the new version 1.01 was released. The only thing changed is the woodland cammo-pattern, but I think this is a pretty important thing. @9mm VERY nice picute(s). If only we had a decent m240 The bas one already sucked when it was released with the original rangers and it looks ancient right now. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 16, 2004 THX guys for download my addon and much valuable advices (Especially for Cpt. FrostBite) I made some changes to Woodland BDU textures, only arm, leg, and body. Helmet and Body Armor textures are not changed at all. [edit] DownLoad big.freett.com/type100/HYK_USsol_101.rar [/edit] Quote[/b] ]http://users72.psychedance.com/up/img/4/20040311/20450562.jpg This is the post and a picture of the new version, so you don't have to read back. Copy-paste the link in the browser bar, a direct link doesn't work. I have no problem with the original link. It's not down. Just try it a few times or review your security/flamewall settings if it won't work after several times. Share this post Link to post Share on other sites
zayfod 1 Posted March 16, 2004 Bah--sorry edit mistake. Share this post Link to post Share on other sites
hyakushiki 1 Posted March 16, 2004 Hi all I'm very happy to get good evaluations from so many guys. And according to some advices, I made some updates on WoodLand and 3 color desert textures. Changes - WoodLand textures are darkened. - Color balance of 3 color desert textures are corrected. DownLoad big.freett.com/type100/HYK_USsol_102.rar Share this post Link to post Share on other sites
sniperuk02 0 Posted March 16, 2004 Hey great could you do a backpack version because it would look good anyway nice pack Share this post Link to post Share on other sites
nyles 11 Posted March 16, 2004 Not a backpack version, but maybe a backpack, which can be dropped like in FDFmod, or a backpack as hidden selection, so you could enable/disable its visibility. Beside those suggestions I made earlier in the topic and which I mailed you as well, I'd suggest to reverse the USA flag at least on the '85 units. Back then they still wore the USA flag normally and not reversed like you see nowadays to have this "banner-in-the-breeze" effect. Share this post Link to post Share on other sites
bonko the sane 2 Posted March 16, 2004 rofl...only today did I dload v101 oh well...dloading again Domo Harigato hyakushiki san Share this post Link to post Share on other sites
Landwarrior87 0 Posted March 16, 2004 Ok... good updates are good.. just one question? if i used the same config i used before to put earls weapons on these guys would it conflict or should i just do a whole nother Cpp job again? Share this post Link to post Share on other sites
Gollum1 0 Posted March 16, 2004 Great, IMO they're now exactly as they should be! Perfect, but now for the weapon problem... I'll have to stick to init line filling for now. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted March 16, 2004 Hi all I'm very happy to get good evaluations from so many guys. And according to some advices, I made some updates on WoodLand and 3 color desert textures. Changes - WoodLand textures are darkened. - Color balance of 3 color desert textures are corrected. DownLoad big.freett.com/type100/HYK_USsol_102.rar Wow, quick update! Thanks! And please, one question: Are you planning to release your fantastic Apache AH64D US-Version as a single addon? Thx again. MfG Lee Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted March 16, 2004 Awesome, simply awesome. (flags are pointed the [edit]proper[edit] way too!) I've rearmed a squad in the editor and saved them as a template so I'm all set for mission-making goodness now GJ dude! Share this post Link to post Share on other sites
@cero 0 Posted March 16, 2004 Great, IMO they're now exactly as they should be! Â Perfect, but now for the weapon problem... Â I'll have to stick to init line filling for now. May be this scripts will hellp you. M16 soldier Quote[/b] ]; **** RUN CODE: [this] Exec "S&EM16Soldier.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "C8XM16" _unit SelectWeapon "C8XM16" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" Exit Grenadier Vest Quote[/b] ]; **** RUN CODE: [this] Exec "E&SM203Soldier.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm203vest" _unit AddWeapon "C8XM16M203" _unit SelectWeapon "C8XM16M203" Exit Officer Quote[/b] ]; **** RUN CODE: [this] Exec "E&SOfficer.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "c8xm16" _unit SelectWeapon "c8xm16" _unit AddMagazine "BerettaMag" _unit AddMagazine "BerettaMag" _unit AddMagazine "BerettaMag" _unit AddMagazine "BerettaMag" _unit AddWeapon "Beretta" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "HandGrenade" _unit AddMagazine "SmokeShell" _unit AddWeapon "Binocular" Exit SMAW AT soldier Quote[/b] ]; **** RUN CODE: [this] Exec "E&SSMAW.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "c8xm16" _unit SelectWeapon "c8xm16" _unit AddMagazine "SUCHSMAWAT" _unit AddMagazine "SUCHSMAWAT" _unit AddMagazine "SUCHSMAWAT" _unit AddWeapon "SUCHSMAWLAUNCHER" Exit Javelin AT soldier Quote[/b] ]; **** RUN CODE: [this] Exec "E&SJavelinSoldier.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "c8xm16" _unit SelectWeapon "c8xm16" _unit AddMagazine "SUCHJavelinMag" _unit AddWeapon "SUCHJavelinLauncher" Exit Gunner Quote[/b] ]; **** RUN CODE: [this] Exec "E&SGunner.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm249mag" _unit AddMagazine "c8xm249mag" _unit AddMagazine "c8xm249mag" _unit AddMagazine "c8xm249mag" _unit AddMagazine "c8xm249mag" _unit AddWeapon "C8XM249" _unit SelectWeapon "C8XM249" Exit AA soldier(BIS AA, E&S M16) Quote[/b] ]; **** RUN CODE: [this] Exec "E&SAASoldier.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "c8xm16" _unit SelectWeapon "c8xm16" _unit AddMagazine "AALauncher" _unit AddWeapon "AALauncher" Exit Medic Quote[/b] ]; **** RUN CODE: [this] Exec "E&Smedic.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "c8xm16" _unit SelectWeapon "c8xm16" Exit Demolitions soldier mines (BIS mines) Quote[/b] ]; **** RUN CODE: [this] Exec "E&SDemolitionsMines.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "c8xm16" _unit SelectWeapon "c8xm16" _unit AddMagazine "GlockMag" _unit AddMagazine "GlockMag" _unit AddMagazine "GlockMag" _unit AddMagazine "GlockMag" _unit AddWeapon "Glock" _unit AddMagazine "Mine" _unit AddMagazine "Mine" _unit AddMagazine "Mine" Exit Demolitions soldier pipe bomb(BIS pipe bomb) Quote[/b] ]; **** RUN CODE: [this] Exec "E&SdemolitionsPbomb.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddMagazine "c8xm16mag" _unit AddWeapon "c8xm16" _unit SelectWeapon "c8xm16" _unit AddMagazine "GlockSMag" _unit AddMagazine "GlockSMag" _unit AddMagazine "GlockSMag" _unit AddMagazine "GlockSMag" _unit AddWeapon "GlockS" _unit AddMagazine "PipeBomb" _unit AddMagazine "PipeBomb" _unit AddMagazine "PipeBomb" Exit And a sniper with silenced Glok, all BIS weapons. Quote[/b] ]; **** RUN CODE: [this] Exec "Sniper.sqs"; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddMagazine "M21" _unit AddWeapon "M21" _unit SelectWeapon "M21" _unit AddMagazine "GlockSMag" _unit AddMagazine "GlockSMag" _unit AddMagazine "GlockSMag" _unit AddMagazine "GlockSMag" _unit AddWeapon "GlockS" _unit AddWeapon "Binocular" Exit I didn't gived them night vission goggles, if you want them on you will have to add them throught the init, This Addweapon"NVgoggles", or add an extra line on the scripts. Just copy and save them as sqs files. You should know the rest. I used "Chris's OFP script editor, it makes it really easy to do load out like that. I have some special loadouts with JAM, or with different weapons, without this little program I would be forever creating the scripts, or even worse, filing them init files. I hope this makes it easyer for you. Init is like to much of hard work. @CERO. Share this post Link to post Share on other sites
dm 9 Posted March 16, 2004 flags are pointed the right way too! Actually, they are pointing the wrong way It is standard procedure for ALL US units to have the flag pointing "the wrong way" to "simulate" the fact that that is what the flag would look like in real life if it was being rushed forward by advancing troops. There's plenty of reference about this out there on the net, a quick google comes up with: US Flag Etiquette Quote[/b] ]One exception is when worn on the right sleeve of the military uniform. Â The union must be displayed uppermost and facing the direction of honor and on the side of the uniform, the direction of honor is toward the front. Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted March 16, 2004 Lol man, I know that they're oriented that way. I meant that he pointed them the proper way in the latest update Share this post Link to post Share on other sites
dm 9 Posted March 16, 2004 Hmm... I must have an older version then... Whats the latest? My file is named: HYK_USsol_101.rar Share this post Link to post Share on other sites
@cero 0 Posted March 16, 2004 102 big.freett.com/type100/HYK_USsol_102.rar He improved a few things, I only just find about it myselfe @CERO EDIT: (added link and some more words, just saying "102" seems a bit boring) Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted March 16, 2004 big.freett.com/type100/HYK_USsol_102.rar Buried on the previous page...copy/paste and you're good to go. Share this post Link to post Share on other sites