GoOB 0 Posted March 1, 2004 Whos doing the missions then .... Â Â , i hope they are up to Naguals quality. (Captain) Winters I belive, he makes high quality missions indeed. I just hope that they will reach the same levels of detail that Naguals did (and do) I am looking forward to the mission Mr.Winters! Now I am off to get OFP installed again.. Yesterday playing RavenShield felt much more important, but I was wrong! Share this post Link to post Share on other sites
Ironsight 1 Posted March 1, 2004 Yesterday playing RavenShield felt much more important Burn the witch Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 1, 2004 Now I am off to get OFP installed again.. Yesterday playing RavenShield felt much more important, but I was wrong! Heretic!! You must go the the Temple Of The New BAS and ask for mercy! Share this post Link to post Share on other sites
Gollum1 0 Posted March 1, 2004 Quote[/b] ]but i noticed one little bug. when u start in the chopper at ground as pilot, u cant see map on the pannel. Maybe because the engine and electric power are off . Hahaha. Everything seems to be working nicely, somehow I like these better than the...black Blackhawks. Nice job. Share this post Link to post Share on other sites
TopCover 0 Posted March 1, 2004 Brilliant work once again BAS! The Grey skin is particulary sexy, i must say . I see that you lot decided to remove the pilot door from the action menu for "clutter" reasons or what? I ve spotted the animation codes in the readme, but is there a simple way to add it to the actionmenu again? Anyways, a big thank you to y'all! Share this post Link to post Share on other sites
d034rk 0 Posted March 1, 2004 Veeery nice addon! But: I just placed some Russian AA soldiers near my helo to see what happens. They launched their missiles but not a single one hit me. It looked like they bounced off the helicopter. Somewhat it seems to me that it is impossible to hit that thing with AA missiles. The countermeasure system cannot work 100% effectively for sure. Share this post Link to post Share on other sites
TeRp 1 Posted March 1, 2004 Yep, this is also happening on the BlackHawk. No AA Missile will hit, so this chopper can not be included in a cti. But, brilliant work as expected, but when looking at the pavie it seems to me that this is just a retextured BlackHawk with new the marking-system? Share this post Link to post Share on other sites
JAP 2 Posted March 1, 2004 Very nice choppers ! Cant wait to get home. One thing, being a complete military noob can someone plz explain the differences between these pavehawks and blackhawks. Who uses what and for what tasks ? So i dont make a mission with the wrong choppers in them. @d034rk : Nice Interstate 76 avatar ! I loved that game Share this post Link to post Share on other sites
Acecombat 0 Posted March 1, 2004 Ah yes Winters makes nice mission but i thought that was his own and not 'part' of BAS ? Share this post Link to post Share on other sites
Winters 1 Posted March 1, 2004 Whos doing the missions then ....   , i hope they are up to Naguals quality. (Captain) Winters I belive, he makes high quality missions indeed. I just hope that they will reach the same levels of detail that Naguals did (and do) I am looking forward to the mission Mr.Winters! Now I am off to get OFP installed again.. Yesterday playing RavenShield felt much more important, but I was wrong! Thats just plain "Winters" no Cpt. needed  @Ace - Yes, i have been tasked with making the "official" mission for the pavehawks. @All -  It seems that the Blackhawks are being repaired and re-fitted so the USAF has kindly sent the Deltas a couple of pavies "on loan"   I am working out the last of the bugs and am play testing all the features (in the mission) to make sure they work right. [Darth Vader voice] It is nearly complete [/Darth Vader Voice]  Share this post Link to post Share on other sites
Acecombat 0 Posted March 1, 2004 Your using Deltas on Paves? Hmmmm Well as long as i get to fly the bird i dont give a flying ..... as to who does what but shouldnt marines or someone else more suitable be in there Btw ship some cool music with it winters Share this post Link to post Share on other sites
Winters 1 Posted March 1, 2004 It's a BAS units only mission, besides a true Pavehawk mission would be kinda boring. 1. Get in helo 2. fly someplace 3. save someone 4. return to base 5. repeat So lets just suspend having a 100% realistic and accurate mission and make one that could theoretically happen but more importantly is fun to play. Share this post Link to post Share on other sites
Colossus 2 Posted March 1, 2004 Quote[/b] ]1. My desert SORA crew and pilots dosent work, why? They "don't work"? Do you mean that they don't show up in the editor? Or that their textures don't work? Or that they're having config problems? Be specific. I mean the are missing form the editor. Thats all. Share this post Link to post Share on other sites
GoOB 0 Posted March 1, 2004 So lets just suspend having a 100% realistic and accurate mission and make one that could theoretically happen but more importantly is fun to play. I just hope all the realistic details and trinkets that have been in previous missions exist (the extremly detailed briefings being one of those) What units use what choppers doesn't really matter, as long as the scenario is nice and playable. Share this post Link to post Share on other sites
freddern 0 Posted March 1, 2004 Looking very good as alway BAS and Colossus: Nu ska me fćra te Mexico, fćra pĺ tur te mexico.... Share this post Link to post Share on other sites
Acecombat 0 Posted March 1, 2004 It's a BAS units only mission, besides a true Pavehawk mission would be kinda boring.1. Get in helo 2. fly someplace 3. save someone 4. return to base 5. repeat So lets just suspend having a 100% realistic and accurate mission and make one that could theoretically happen but more importantly is fun to play. Tell me about it man making such accurately correct and PC mission in OFP wrecks your brain  I wont be bothered though since i know how tough it is to make such detailed missions which focus exclusively on RL details so i'll settle for pure ofp Gameplay  Share this post Link to post Share on other sites
m21man 0 Posted March 1, 2004 If BAS ever patches their Pavehawks/Blackhawks, it would be nice if TJ added a variable to the missile lock scripts that would allow you to set the effectiveness of the flare system. That way you wouldn't have The Invincible Choppers Of Doom, and you could also simulate the chopper getting hit and losing its flare system . Share this post Link to post Share on other sites
Smokki 0 Posted March 1, 2004 Hmmm, where can i get SOAR crew, should they come with this? Share this post Link to post Share on other sites
GoOB 0 Posted March 1, 2004 One thing, being a complete military noob can someone plz explain the differences between these pavehawks and blackhawks.Who uses what and for what tasks ? So i dont make a mission with the wrong choppers in them. The main difference as far as I know is the engines and avionics systems. Wich aren't all too different from eachother, I also belive that the Pavehawk airframes have various hoist fittings that are not present on the Blackhawk airframes. The Pavehawks are operated by the US Air-Force mainly for CSAR/SAR missions, these flights are almost exclusivley mounted by Pararescuemen (PJ's) They are also used for transportation of units wich don't have choppers belonging to their own branch availible to them. Might not be all correct, but it is fairly accurate I think... Share this post Link to post Share on other sites
JAP 2 Posted March 1, 2004 One thing, being a complete military noob can someone plz explain the differences between these pavehawks and blackhawks.Who uses what and for what tasks ? So i dont make a mission with the wrong choppers in them. The main difference as far as I know is the engines and avionics systems. Wich aren't all too different from eachother, I also belive that the Pavehawk airframes have various hoist fittings that are not present on the Blackhawk airframes. The Pavehawks are operated by the US Air-Force mainly for CSAR/SAR missions, these flights are almost exclusivley mounted by Pararescuemen (PJ's) They are also used for transportation of units wich don't have choppers belonging to their own branch availible to them. Might not be all correct, but it is fairly accurate I think... Thx Goob ! Share this post Link to post Share on other sites
Munk 0 Posted March 1, 2004 Hmmm, where can i get SOAR crew, should they come with this? They came with the BAS Blackhawks which you also need to have. You can find it at this site Edit: Fixed URL Edit2: Change URL again to make your life easier Share this post Link to post Share on other sites
dm 9 Posted March 1, 2004 Ok, answers: @Waffen - definately a LOD setup issue, check this thread. @void_false - its meant to be like that. The map runs off the engine (power in real life, and the event handler in game) there is no other reliable way to work it ingame, and its more realistic that way anyho.. it works, so whats wrong? @TopCover - Yes, I removed them because of clutter issues. There are 3 ways you can animate the doors now: 1) The init line, this will animate the doors once. 2) Triggers/Waypoints with the door codes in the activation lines. 3) Triggers set to radio codes, so radio alpha will open them, radio bravo will close them etc. We did this because the doors really are ONLY eyecandy, so best left alone for mission editors to use in their cutscenes. @d034rk, TeRpEnTiN and m21man - the missile script IS one thing that will be adjusted with a "failure rate" in the Blackhawk update. Since the HH-60's inherit these scripts from the MH-60's when we update 1, we automatically update the other @TeRpEnTiN Quote[/b] ]but when looking at the pavie it seems to me that this is just a retextured BlackHawk with new the marking-system? Read the readme? For the time being (we wanted to get these OUT, not sat idle) they are "just" reskins... But the level of detail is enough in its own... @All, thanks for the nice comments, keep your eyes peeled for more stuff! Share this post Link to post Share on other sites
Poet 0 Posted March 1, 2004 Great start to BAS week guys! Superb add-on. And now Im just as giddy waiting for Winter's mission! Great catch BAS Team, nabbed yourselves a quality mission maker there. Brilliant idea this BAS week. Â Should do it more often.... Like every week! Â Â ( edit : removed Anglification ) Share this post Link to post Share on other sites
Scorpio 0 Posted March 1, 2004 Great job guys...your work has definitely payed off! This is the damn sexiest thing alive! Share this post Link to post Share on other sites
quicksand 0 Posted March 1, 2004 OK first I`d like to say that this is another excelent addon from you guys.Great job!I really like the texture work.. Now I`d like to point THIS addon out that has an unic feature I`m hoping you are going to add to your addons especially because I saw that your Desert Armored pack has animated doors also.. What makes this addon special is that when you choose to enter the car it automaticly opens the door and it closes after you enter it. I think it`s a perfect compromise so it doesn`t clutter your action bar. So what do you say?Any chance you`re gonna look into it? edit:this is how the script looks like Quote[/b] ]_auto = _this select 0_position = _this select 1 ? _position == 1 : goto "drivers" ? _position == 0 : goto "cargo" #drivers _auto animate ["GSDoorL", 1] ~0.5 _auto animate ["GSDoorL", 0] exit #cargo _auto animate ["GSDoorR", 1] ~0.5 _auto animate ["GSDoorR", 0] exit Share this post Link to post Share on other sites