ni-mh 0 Posted May 19, 2004 yeah i definitely like these better. do keep them for future versions Share this post Link to post Share on other sites
Major Fubar 0 Posted May 19, 2004 Those textures look much better! Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 19, 2004 It does look a lot better. BIS texes just do not look very good ingame and take away from a good addon rather than add to it. Share this post Link to post Share on other sites
ebud 18 Posted May 19, 2004 hey, that looks better, but it looks very... "flat." But I do agree that new textures are needed. The BIS textures are fine, and fit in nicely to the CWC islands, AND are technically correct as they are made from photos, but people want something new. great quick job on them. Share this post Link to post Share on other sites
Jackal326 1181 Posted May 19, 2004 Agreed, I think I'll add a few more creases/wrinkles in the material, especially on the leg textures, and then add some mud splatter to give it a "used" look as opposed to the "fresh from the dry-cleaners" look. Share this post Link to post Share on other sites
ebud 18 Posted May 19, 2004 also since you stretched the bottom points of the pants down, you have some texture stretching going on. If you pull down the points that are just below the knee joints it should fix that. Share this post Link to post Share on other sites
Jackal326 1181 Posted May 20, 2004 OK, I'll work on that ASAP, thanks for the advice Ebud. In other news, I've been working on the SOCOM pistol. The latest screenshot of which can be found HERE Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 20, 2004 Nice job Jackal, that looks great. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted May 20, 2004 maybe try this: more contrast (just a tiny bit) and lower the brightenes. Add more creases and dirt and BAM youre set. Share this post Link to post Share on other sites
Jackal326 1181 Posted May 31, 2004 I'll consider your suggestions Sgt. Stryker, and I'll probably include them when I come around to creating the wound textures. I've just been working on the model, fine-tuning the positioning of various items of kit, and adding the arm-patch system to the new model. I'll post more images in the near future. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted May 31, 2004 Also did any of them have a machete straped to thier back? I dunno maybe im getting movies confused, but itd be cool anyways. Great work man keep it up. Share this post Link to post Share on other sites
HotShot 0 Posted May 31, 2004 The Rebel commander who kills the priest/aid worker does, but i think all the Americans had were small, combat knives. EDIT: I havn't kept up with this thread, but if it hasn't been asked already, any chance we could have one of those combat knives, with a StrokeFist animation as the attack? Possibly witha script so that anyone within 1m in front dies or something to make it a weapon? Dunno how easy all that stuff is to do though. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted May 31, 2004 Dunno how easy all that stuff is to do though. not easy... Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 31, 2004 Dunno how easy all that stuff is to do though. not easy... why not use bayonet script from UKF Soldier pack that is released few days ago Share this post Link to post Share on other sites
Jackal326 1181 Posted May 31, 2004 That would get the actual attacking part sorted, but then there is the defining of the weapon itself...for a knife weapon to be shown in the guys hand and for the guys to actually carry it, it would either need to be defined as a handgun, or a rifle/at weapon, none of which ar practical. I will gladly model one and place it in a holster on the ankle/hip/where-ever, but making it a weapon seems far to much work, and as Cpt. FrostBite rightly pointed out, it wont be easy. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted May 31, 2004 I'm just saying itd be badass for some dude to have a machette on his back. Share this post Link to post Share on other sites
ran 0 Posted May 31, 2004 hmm, a Meyerco machette hanging from the side of the combat belt or backpack ... yeah, it would look cool (edit - in its holster naturally) Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted May 31, 2004 ^second that. It will look good and is quite realistic as they soemtimes do need to cut themselves a path through the bush. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 1, 2004 OK, I'll see what I can do. Share this post Link to post Share on other sites
Major Fubar 0 Posted June 1, 2004 hmm, a Meyerco machette hanging from the side of the combat belt or backpack ... yeah, it would look cool (edit - in its holster naturally) Someone might have a working machete addon in the works *wink wink* I'll tell you more soon... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 1, 2004 TELL ME NOW OR DIE, YOU PATHETIC MOD!!! sorry, got a little carried away by the thought of a working machette Share this post Link to post Share on other sites
Major Fubar 0 Posted June 1, 2004 TELL ME NOW OR DIE, YOU PATHETIC MOD!!!sorry, got a little carried away by the thought of a working machette  ...don't wanna hijack this thread...when there's more news, I'll create a new thread... ...now, SILENCE!!! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 1, 2004 The Rebel commander who kills the priest/aid worker does, but i think all the Americans had were small, combat knives.EDIT: I havn't kept up with this thread, but if it hasn't been asked already, any chance we could have one of those combat knives, with a StrokeFist animation as the attack? Possibly witha  script so that anyone within 1m in front dies or something to make it a weapon?  Dunno how easy all that stuff is to do though. found at OFPNeWs: Handguns: http://www.ofpnews.info/ofp/modules/mydownloads/singlefile.php?lid=480 theres no cool stroke fist aniamtion or anything when fired. but as far as a working knife tht kills someone 1m infront of you. . this is it. downside is: AI has no clue what to do with it Share this post Link to post Share on other sites
Jackal326 1181 Posted June 12, 2004 Anyway, v2.0 is going into final testing within the next few hours, which will hopefully pin-point any last-minute bugs before release, so, depending on how many/few bugs are found (hopefully none), expect the new release to be out sometime within the next week/two weeks. I haven't had time to include the machete/knife yet, but as I will be continuing to update this addon in the future adding new features etc. expect it to be a feature of one future version. Share this post Link to post Share on other sites
Homefry 0 Posted June 12, 2004 Good to hear. Can't wait for 2.0! Share this post Link to post Share on other sites