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nyles

1.95b discussion

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Great work, BIS! Thank you very much for the patch.

Will there be a seperate 1.95B server download as well later on?

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Well i am ecstatic over the AI plane improvements atleast i can now have more interesting dog fights smile_o.gif

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Ok what i missed is that 1.95 is not compatible with previous beta versions.

So, if you don't want to wait until the 1.95 server files are out and some servers are updated, before you can play mulitplayer again, I suggest to wait. My guess is that it won't take too long, though.

Were it not for the (yet) missing server files, the fact that 1.95 servers will only accept 1.95 clients is a very very good think! Thumps up!

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Has anyone tried the rudder during flight on planes yet?  Its mentioned in the readme, but I don't have a joystick to try it out with (least not at school with me).

Also, the faster map drawing is very nice. I loaded up Tonal and the mission editor was just as easy to use as a normal sized island. Very nice BIS smile_o.gif

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Has anyone tried the rudder during flight on planes yet?  Its mentioned in the readme, but I don't have a joystick to try it out with (least not at school with me).

It works with the keyboard too... maybe a bit too effective when going fast?

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Please explain what is meant by

Multiplayer:

- Several anti-cheat measures implemented.

rock.gif

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Thanks! smile_o.gif

Great that big islands don't lag in the editor anymore. biggrin_o.gif

Edit: Read the f*****g readme! tounge_o.gif

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Quote[/b] ]- Several anti-cheat measures implemented.

That's probably a good thing.

Quote[/b] ]Great that big islands don't lag in the editor anymore.

It's a much cheaper alternative to buying a new comp tounge_o.gif .

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Here's the readme, makes it easier to comment in this thread..

Quote[/b] ]***** OPERATION FLASHPOINT: RESISTANCE Upgrade 1.94 BETA README *****

*********************************************************************

© 2001-2003 Bohemia Interactive Studio. All rights reserved.

 _/

This package will install FLASHPOINT GOTY/RESISTANCE Upgrade 1.95 BETA to your Operation Flashpoint directory.

This update is in BETA form and may contain bugs and errors not mentioned in the Readme file. A final version of this

update will become available in the

future. Codemasters and Bohemia Interactive Studio accept no responsibility for problems caused by downloading or

installing this update.

REQUIRED:

=========

ORIGINAL VERSION OF OPERATION FLASHPOINT AND OPERATION FLASHPOINT: RESISTANCE. Patch 1.91 installed.

More info about upgrades and patches can be found on www.codemasters.com/flashpoint or www.flashpoint1985.com.

HOW TO RUN:

===========

First run OFPPatch_1_95BETA.exe. This will install FlashpointBETA.EXE to your Operation Flashpoint directory.

To run new Beta version of OFP you need to go to your Operation Flashpoint directory and manually start

FlashpointBETA.exe.

To do this, follow these steps:

1. Double-click on "My Computer" on your desktop.

2. Go to your OFP directory. Usually C:\Program files\Codemasters\Operation Flashpoint

3. Double-click on FlashpointBETA.exe.

WARNING:

========

Multiplayer game in 1.95 version is NOT compatible with 1.91 games / servers. Notice that you can still play 1.91

version while 1.95BETA is installed -

simply run FlashpointResistance.EXE or use links in your Start menu.

***************************************************************************

*** 1.95

Stability:

- More improvements in virtual address range handling. This should prevent error messages like "Out of memory (index buffer)

Multiplayer:

- Several anti-cheat measures implemented.

Miscancelous:

- Fixed bug introduced in 1.94, causing AI units could not take any magazines.

- Improved AI Airplane dogfighting.

- Some other minor bugs fixed.

***************************************************************************

*** 1.94

Stability:

- Various crash opportunities fixed.

- Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen.

- AI waypoint delays and other AI degradation was possible on very fast CPU.

- Command line option -nomap was sometimes ignored.

Miscancelous:

- Fixed terrain lighting direction bug.

- Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.

Multiplayer:

- Unit killed inside a vehicle sometimes did not respawn.

- Gunner aiming was unstable.

- Visual glithes in the ingame browser.

Scripting:

- Command "private" did not work when variable name contained any upper case letter.

- Event handlers were not saved properly (affects some 3rd party addons).

***************************************************************************

*** 1.92

Fixed bugs:

Stability and security:

- Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).

- Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap

- Some crash opportunities fixed.

Multiplayer:

- Faster response in various game setup screens.

- Testing of server-client mod compatibility is now possible.

Scripting:

-  Event handler "init" is now launched on all machines in MP game.

CHANGE LOG

==========

1.95  - Fixed: More improvements in virtual address range handling.

1.95  - Fixed: AI units could not take any magazines.

1.95  - Improved: Several anti-cheat measures implemented.

1.95  - Improved: AI Airplane dogfight evasive tactics.

1.95  - Fixed: Airplane rudder working during flight.

1.95  - Fixed: after load, engine was off for cars, tanks and planes

1.95  - Optimized: Much faster map drawing for very big islands.

1.95  - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L.

1.95  - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.

1.95  - Fixed: Ship wobbling when going south and using mouse controls.

1.93  - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server.

This included sounds.pbo and voice.pbo.

1.93  - Improved: Nonconnectable sessions are on the end of MP session list

1.93  - Fixed: Wrong time left info position in MP session list

1.93  - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before)

1.93  - Fixed: Units inside vehicles sometimes did not respawn.

1.93  - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.

1.93  - Fixed: MP: Small numeric error in vehicle orientation network transfer could make

gunner aiming very difficult (cursor could move with no reason).

1.93  - Fixed: Crash when SCUD launch sound loading failed.

1.93  - Fixed: Possible crash during removeAllEventHandlers.

1.93  - Fixed: Crash possible when deleteVehicle was used in waypoint "On activation" field.

1.93  - Fixed: Scripting command "private" did not work when variable name contained any upper case letter.

1.93  - Fixed: Crash when too long mod list entered  

1.93  - Fixed: Crash when "variants" field in the voice config was empty.

1.93  - Fixed: Scripting command drop could cause crash when used with NULL object.

1.93  - Fixed: Event handlers were not saved properly.

1.93  - Fixed: New command line option -nomap was ignored sometimes.

1.93  - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU

due to bad handling of high resolution timers.

1.92  - Improved: Flushing of stdout (for instant console output) on Linux.

1.92  - Fixed: Game sometimes freeze when AI rearms

1.92  - Fixed: Event handler "init" is now launched on all machines in MP game

1.92  - Improved: MP: faster response in MP-game setup (mission setup, roles assignment, connecting to server, ..)

1.92    - Fixed: Avoid delete of partition (rmdir *.*) when DirectPlay server creation failed

1.92  - Fixed: Different file-acess technique used when memory mapping fails.

This should prevent Cannot memory map file errors. This alternative technique

can be also enforced for all files by using command line switch -nomap

1.92  - Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods)

1.92  - Added: New server.cfg option "equalModRequired".

When used, users with different -mod than the one used on the server cannot connect.

1.92  - Added: Testing of -mod compatibility in MP

"Operation Flashpoint" is a trademark of Codemasters. Developed by Bohemia Interactive Studio. Published by

Codemasters.

ftp://www.flashpoint1985.com/190/OFPPatch_1_95BETA_readme.txt

Thanks BIS smile_o.gif

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Txs BIS!

Great upgrade smile_o.gif

Love the functional rudders in-flight.

The only problem is that now my old Micro$oft Precision 2 joystick freezes when turning sad_o.gif

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FYI if you got bugs/problems regarding patch 1.95b please post them here smile_o.gif

Discussions regarding the patch's content can still be discussed in this topic.

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as i see just atm since 1.95 RHS t-55s have one bug less. on the computer of my friend not all functions did work. now, with 1.95 they do. biggrin_o.gif

BIIG thx!

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Calm down Shadow! You're getting antsy biggrin_o.giftounge_o.gif

What do I have to do to backup my OFP so I can have a 1.94 and a 1.95? Just copy the whole flashpoint folder somewhere like to my desktop?

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just back up flashpointbeta.exe and I am calm  tounge_o.gif and back on topic please (I'm still calm)  wink_o.gif

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Calm down Shadow! You're getting antsy biggrin_o.giftounge_o.gif

What do I have to do to backup my OFP so I can have a 1.94 and a 1.95? Just copy the whole flashpoint folder somewhere like to my desktop?

no, only the flashpointbeta.exe wink_o.gif

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Verry nice!

Just look how much they improved flight physics since version 1.0!

Thx! smile_o.gif

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i just loaded up OFP with 1.5gigs of mod folders without the need for -nomap!!!! i havent been able to do that for a while

thnx BIS

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Calm down Shadow!  You're getting antsy  biggrin_o.gif  tounge_o.gif

What do I have to do to backup my OFP so I can have a 1.94 and a 1.95?  Just copy the whole flashpoint folder somewhere like to my desktop?

no, only the flashpointbeta.exe  wink_o.gif

Saved my .exe's to a sperate folder. Now When I go to start it it says:

"This application has failed to start because IFC22.dll was not found. Re-installing the application may fix this problem"

rock.gif I need to reinstall to play online I guess crazy_o.gif

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Thanks a lot BIS,I had the ammo bug with 1.94b and now everything is fine. biggrin_o.gif

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Calm down Shadow! You're getting antsy biggrin_o.giftounge_o.gif

What do I have to do to backup my OFP so I can have a 1.94 and a 1.95? Just copy the whole flashpoint folder somewhere like to my desktop?

no, only the flashpointbeta.exe wink_o.gif

Saved my .exe's to a sperate folder. Now When I go to start it it says:

"This application has failed to start because IFC22.dll was not found. Re-installing the application may fix this problem"

rock.gif I need to reinstall to play online I guess crazy_o.gif

no, when u wanna use 1.94 u have to put the old exe back to the ofp directory.

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u can rename the 1.94 flashpointbeta.exe to flashpoint194beta.exe

then u can install the 1.95 patch which creates a new flashpointbeta.exe and u can rename it to flashpoint195beta.exe

so u got both versions in ur ofp folder and u can start them without probs

but then u have to make new shortcuts for ur mod folders... or edit the old 1

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