RED 0 Posted January 24, 2004 any chance for another beta release this weekend? Not likely, I would say next weekend would be the earliest (this beta will fix alot of problems and improve lag alot) RED Share this post Link to post Share on other sites
the_shadow 0 Posted January 24, 2004 Not likely, I would say next weekend would be the earliest (this beta will fix alot of problems and improve lag alot) RED And we thank you for that... now that i have got ECP running again i find it causing som minor lag... this might be due to my low end PC though.... (hope i get som cash to buy a new one really soon) bou so far i´m happy with it and i think you´we done a brilliant job here Share this post Link to post Share on other sites
benu 1 Posted January 24, 2004 We tested the latest dev version (btw: is this 1068, 1069 or something entirely different?) for one or two days on the server and noticed no problems yet. But we only let people using the same ecp version join the server while testing it: #debug checkfiles @ecp/bin/config.bin Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 24, 2004 RED or snYpir the problem I get with your mod with CoC torpedoes can you guys please fix it edit:Sorry my fault I had the problem with a unofficial island that I played tested it on other islands no bugs found the problem is not ECP Mod releated it was an bug on the island Share this post Link to post Share on other sites
ni-mh 0 Posted January 25, 2004 i sometimes get an error message (the kind that appears at the top of the screen) when my chopper gets partially damaged by gunfire. after searching the ECP_settings.pbo, i found that the problem stems from the chopper rotorwash. {private["_result"]; _sensor setpos [getpos _unit select 0, getpos _unit select 1]; _result = getpos _sensor select 2; _result}; Error Unknown..... the rest was cut off by the screen the chopper was at an altitude of 28 and a speed of 120. the chopper had lost about 30% of its armor. Share this post Link to post Share on other sites
snYpir 0 Posted January 25, 2004 Quote[/b] ]any chance for another beta release this weekend? We've had a change of plans - favourable reports from MP beta testers have brought the next beta release forward. I expect to release 1.07 tomorrow. For the first time this will be stable for SP. We are still BETA for MP, however. A great deal of testing is required prior to a stable release for MP. We know we have fixed some of the reported MP bugs, however testing continues. 1.07 presents such a huge improvement over 1.057 in terms of lowering the framerate hit that to delay release is pointless. @ni-mh - thanks for the bug report. @benu - the latest dev is 1.069, to be replaced with 1.07 tomorrow with the latest release. It has been a rocky ride, but thanks for sticking with us dudes. The next release will be within the next 24 hours, otherwise i'll be giving reasons why not here. Share this post Link to post Share on other sites
munger 25 Posted January 25, 2004 Um, I seem to be experiencing a strange problem all of a sudden. Basically, all 'moveable' objects (men and vehicles) are invisible! Shadows are present and objects are there in terms of not being able to walk through them, but they just cannot be seen. So for example if I place a soldier in the editor and press preview, I can't see my M16, and if I go to 3rd person view I can see my shadow on the ground but not the actual soldier himself. If I fire then smoke appears where the muzzle would be but there is no muzzle flash. It's the same sort of thing as with pistols not being visible on some addons after Res came out. I have no idea why this is happening. I haven't made any changes to my OFP files and it worked fine the last time I played the other day. This only happens in ECP - I ran 1.95 and everything was as it should be. I have been running with modified data/data3d PBO's so I tried using backups of the original versions of these files in case this was the problem but it made no difference. Has anyone else experienced this problem with ECP at all, as I am stumped as to what is causing the issue. Share this post Link to post Share on other sites
RED 0 Posted January 25, 2004 Hmm that is a strange bug. I know you are an experienced chap, but I will ask you anyway, have you got any other mods/addons running? Did you change anything before it happened? I can't think how the ECP could do this, as snYpir said, there is a new version coming out tomorrow - it could be that this new version will solve your problems. RED Share this post Link to post Share on other sites
KJAM 0 Posted January 25, 2004 wow ive just had the most tghrilling game of ofp ever! with ECP and DR 6 US tanks holding the bridge on nogova against about 12 Russian tanks, i reccomend you try this,,,,,, and i also reccoment that you wear earphone/headphones while you play, you hear a hell of a lot more (even heard the electrical bzzzt of a fried tank a min ago). BTW ive played on every version of ECP and had NO problems whatsoever, well there was one, i had ECP and DR and was playing the tank battle i mentioned above with earphone and i forgot to turn my pc sound down i was deaf for the better part of 2 days Share this post Link to post Share on other sites
gazmen 0 Posted January 25, 2004 Um, I seem to be experiencing a strange problem all of a sudden. Basically, all 'moveable' objects (men and vehicles) are invisible! Shadows are present and objects are there in terms of not being able to walk through them, but they just cannot be seen. I'had this problem to sometime... I don't dnow if ECP causing thus but is strange... Share this post Link to post Share on other sites
munger 25 Posted January 25, 2004 Hmm that is a strange bug. I know you are an experienced chap, but I will ask you anyway, have you got any other mods/addons running? Did you change anything before it happened? I can't think how the ECP could do this, as snYpir said, there is a new version coming out tomorrow - it could be that this new version will solve your problems. RED No, that's the thing that I can't understand. The other day it was working perfectly and then having made no changes at all to config, addons etc this bug appeared. It does strike me as odd that it only occurs in my ECP version of OFP. As you say, there is no reason at all for it to cause this problem. But anyway, I will install the new version tomorrow (looking forward to it ) and see if it helps. Quote[/b] ]I'had this problem to sometime...I don't dnow if ECP causing thus but is strange... Could you tell me how you fixed the problem when it happened to you Gazmen? Share this post Link to post Share on other sites
Acecombat 0 Posted January 25, 2004 Munger are you sure its ECP causing it? Have you tried ofp without ECP (i know dumb q but still i'll ask ). Try removing some addons you might have installed recently. System restore is a nice way to do this if you have recent store point. Mayb its some addon not being happy with anothr one i have facd such problems before , My ofp went wierd because i had the zombie addon and BAS and some other addons with it , separately then worked fine.... Share this post Link to post Share on other sites
vade_101 0 Posted January 26, 2004 Quote[/b] ]Could you tell me how you fixed the problem when it happened to you Gazmen I had this happen once too, didn't put it down to ECP, but it was running. an APC full of soldiers went "invisible" and all you could see was the weapons ... when the soldier debussed from the apc the weapons floated in the air. very odd. alt-tabbing out of flashpoint fixed it for me. only happened one time. (so far) Share this post Link to post Share on other sites
munger 25 Posted January 26, 2004 I fixed the bugger. After much frowning and knashing of teeth I thought I'd empty my addons folder and try it, and hey presto; it worked. Still can't understand why it worked the other day with all the same addons but there you go. Maybe OFP gets moody on Sundays. Thanks for the support anyway guys. Share this post Link to post Share on other sites
snYpir 0 Posted January 26, 2004 1.07 is now released. I don't have much time, but safe to say that ECP has much progressed in this latest version. You'll notice a huge reduction in lag (especially on big missions), increased reliability and a few new features (see the readme for details). In short: [*]Level of detail implemented to reduce lag [*]Aircraft enhancement (flares and low altitude warning) [*]Buzzing flies around dead bodies (after awhile) [*]Hunters animations (including a few non-static ones) [*]AI units join player's group [*]First aid action when bleeding to death [*]Fire and explosions refined - these were previously causing MP problems [*]Tail rotor failure and burning bodies visible on clients in MP Two seperate internet servers have tested the latest version with great success. Proper installation is the key to making ECP work in MP. It is recommended that everyone who plays on your server download and install 1.07. Also ensure that it is properly installed on the server. I am certain that there will be an improvement in MP reliability in this latest release, however all MP bugs are probaly not gone. Keep those reports coming Please use the installers (for both core installation and seperate config installation). It will ensure that ECP works for you without problems. Finally, please read the readme, regardless of if you are a simple user of ECP, a mission editor or an addon maker. ECP page: http://www.ofpec.com/editors/ecfg ECP readme: http://www.ofpec.com/editors/ecfg/readme.html Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted January 26, 2004 Woohoohoooooooooooooooooooooooooooo Share this post Link to post Share on other sites
Metalmalte 0 Posted January 26, 2004 juhu! thanks snypir and to the team! Share this post Link to post Share on other sites
benu 1 Posted January 26, 2004 I just installed it on the server and have a few remarks: 1) I can't run win installers on a linux server, an additional zip download would really be appreciated. 2) I still have to copy the resource.cpp from @ecp/bin to my server root or it will segfault at start. This seems to be a known problem for finmod too, so i will try to ask them why this is necessary and if it can be "fixed". But just in case some other admin has the same problem... Share this post Link to post Share on other sites
KeyCat 131 Posted January 26, 2004 1.07 is now released. I don't have much time, but safe to say that ECP has much progressed in this latest version. Thanks for your hard work ECP team! I will give this new version another try in MP... /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
munger 25 Posted January 26, 2004 Just tried the new version. I must say there definitely seems to be less lag, which is great for my ageing CPU. I notice the sound seems to have changed (was wondering what this meant in the changes log) so that ambient effects like weather are louder. I think this is a great addition as I always used to think the weather sounds were a bit quiet. Now though you really get the feeling of strong gales and heavy rain on these windswept islands. For example the new Malden island cutscene with the fuel supply station sounds like there's a hurricane going on a few hundred metres away! Very nice. Actually one thing I did notice in this particular cutscene is that after the short scene where a soldier stands up from prone and runs towards an enemy the screen goes completely white. I think this must be the next cutscene as you can still hear things going on but you just can't see anything. One thing I've never seen work is the lighthouses. I placed a soldier next to one on Malden (south of Le Port) and changed the time to 3am, but everything was pitch black. I tried changing the weather and the time around a bit but the lighthouse never worked. In the settings file it says that they should come on between 6pm and 5am but this didn't happen at all. I think the random weather changes a little too often and unrealistically, with sunny days occasionally turning into storms within fifteen minute periods, but on the other hand I love the random chance of snowfall in relevant locations so I usually keep random weather turned on just for this. Ideally though I would turn random weather changes off but keep random snowfall on. Just my opinion obviously but maybe something to consider for future releases. I think the ECP is an absolute must have for any OFP player now that it has matured and become pretty stable as it adds so much to the experience. Hopefully some new effects can be added for the next release (as Snypir indicated a while back) as now that a good level of stability is in place more effort can be put into building upon new areas as opposed to going through existing stuff to correct errors etc. Great work ECP team! Edit: typos Share this post Link to post Share on other sites
RED 0 Posted January 26, 2004 @Munger: The lighthouses do work - I just tested to make sure (3am worked with no problems) I am not sure why it is not working for you, have you tried any other of the lighthouses on malden? RED Share this post Link to post Share on other sites
Dwarden 1125 Posted January 26, 2004 got problem ... all human models are gone (they invisible) i see shadows, i see weapons etc but models of troops nowhere ... v1.95b, wXPproSP1, DX90b, ATIR9600xt/9700p/9800p always same ... and about light houses, were they tested at new re-made maps (there are two versions of hi res islands) ? plus want someone done it for AEC (thats island with Abel Eden Cain in it ? Another problem: Weapon Animation speed, when Soldier take his weapon from neck to hands , it's like 10 times faster than "normal" ... it looks like fast rewind of video ... very strange Share this post Link to post Share on other sites
Grizzlie 0 Posted January 26, 2004 I have the same - seems it is ATI drivers... But after minimizing and coming back all is OK. Share this post Link to post Share on other sites
munger 25 Posted January 26, 2004 Read back a few posts guys - I had this exact same problem yesterday; men, vehicles and weapons being invisible but their shadows still being present. Took me ages to figure out I needed to remove most of my addons to fix it. It only happened when I ran ECP. I think it is definitely an issue with the new 4.1 Catalyst drivers as it started a day or two after I installed them. Why they would specifically have trouble with ECP is beyond me though. I can't see how anything in ECP could possibly affect driver behaviour as they're completely unrelated. I think Dwarden might be right about the island issue as I'm running the hi-res versions of Mal/Ev/Kol, although I replaced the originals with the new ones so in theory the game shouldn't notice the difference unless objects are named differently or something. What do you think RED? Share this post Link to post Share on other sites
RED 0 Posted January 26, 2004 I think Dwarden might be right about the island issue as I'm running the hi-res versions of Mal/Ev/Kol, although I replaced the originals with the new ones so in theory the game shouldn't notice the difference unless objects are named differently or something. What do you think RED? The islands are found by using object number, if the object number has changed (if any objects have been removed it might of) the lighthouse will not work. I will check out these islands. RED Share this post Link to post Share on other sites