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Mission ideas

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Hi, will be very pimp if we had more than one campaign with just

one side, i'll like to see some completly different campaigns; one

with the Marines, other with a different history/background with

the russians and even another with the rebels side.

Even one with the civilians trying to find their way out from the

war zone will be very pimp; to play it with as much a pistol and

two magazines, very scripted and with some kind of text options

ala RPG, that may be pimp... . Let's C ya

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I think VIP EXTRACTION mixed with bigger mission to get to final objective? example:BLACK HAWK DOWN, would be interesting.extraction being only  1 part of a mission.driving and fighting thru hostile fire.

helos need refueling?planes and tanks at designated resupply point,engineer class responsible for resupply point/defense?

Now that ARMA2 is in the pipeline the possibilities of what you can do in a game like this, puts me in a state of awe.

gamming since wired framed games,seeing the progression to ARMA2 ,which I've just recently upgraded for the sole purpose of this games release in retail.q6600 4gig ram 1TB HD 4870 HD GC . your Studio is putting a game concept in line with one I've been dreaming about for 27 years.thank you.

After playing 1800+hrs of bf2,and COD4, W@W I've been waiting.ARMA2 it is, by far the best game being released this year,by what I've seen so far. FPS is involved? I hope so,along with team and squad set up.

Piloted UAV'z? for ground support?yes?

another mission flag cap is always a favorite. free roam assault? civilian protection/search and destroy? recon and ambush?

ranks and stats tracked,higher ranks have priority in vehicles squad leader and commander interface,for orders and mission objectives commader controlled  manned UAV's.?.

I  haven't seen much in the way of missions, but Im sure you all have some good ones up your sleeves.

if tunnels haven't been implemented, they should for ground troops trying to avoid detection and cover for airstrikes,I'm sure some could be incorperated? different objectives in mission would be a new idea too,also free roam like GTA4/ AKA TEAM DEATHMATCH.not just flag cap,even tho that's still good.your call.:D

WHENS THE PC ALPHA ,BETA? sign me up biggrin_o.gif

spec\out pistols.gif

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I think a great idea would be to have the ability to change the insertion and extraction points in the campaign and not have them set, in Special forces the groups are often given an objective and some resources and they are left to plan the insertion and extraction etc.

I often try this in ARMA1 xr warfare servers, i'm given the enemy base location, i mark myself some waypoints, fly my helicopter, land it then hike a few km or even take my boat to the shoreline from san tomas or rahmadi! Then i laser the enemy base and we win  tounge2.gif

But what i'm saying is that i don't like the set insertion and extraction pts in the ARMA1 campaign.

Maybe this will be included in ARMA2 as you progress through the military ranking system to eventually become high commander but i hope BI gives this a thought

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type of missions i would like to see in campaign.

1 retreval of vip in conflict envirement. Think ala tears of the sun . Your team has to extract a vip .

2 direct action

3 search and destroy. Destroy key members or other enemy forces

4 combat search and rescue. extract downed pilots or other allied personel behind enemy lines

5 forward observer / guiding laser guided bombs to the target

6 deep recon.

7 extracting civilian personel from a certain area to prevent genocide

8 bomb damage essement

9 hostage rescue

10 collecting valuble enemy documents

11 harrasing enemy forces

12 sabotage missions

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We have no idea what the BIS campaign(s) will look like, so there´s little to discuss for us unfortunally. I guess input for certain missions is a bit late I´m afraid as the plot for the campaign hould be already fixed by now and most likely the campaign is already in the works if not more.

You still can do such missions once the game gets released.

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I would like to see a mission where you communicate directly to the leader of one of the seperatists/underground factions and they ask you do something like raid a government encampent(that you have to locate by talking to civilians to get intel) and free or take hostage someone of importance.It could be to get supplies or whatever for them aswell. Then there could be a mission like the ChDZK is losing the fight quickly and you need to track down OR help the fleeing warlord.

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An Evolution mission in the Vanilla Version of ArmA II made by the dev´s would be awesome!

(for Multiplayer)

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That wouldn't be realistic wink.gif

A soldier cant do what he wants...

Well thats not completely true, for special operations forces, sometimes they simply get "extract object A from this location" and it is up to the team itself to decide how to proceed with the mission

Oh and in the interview from Tascali you can see a hint:

"Left click your mouse while holtding "Alt" on position where you want to be picked up

Keep in mind that the chopper always travel from the base.

It takes some time!

You can also board the chopper in the base straight away"

Edited by Mavericko

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type of missions i would like to see in campaign.

1 retreval of vip in conflict envirement. Think ala tears of the sun . Your team has to extract a vip .

2 direct action

3 search and destroy. Destroy key members or other enemy forces

4 combat search and rescue. extract downed pilots or other allied personel behind enemy lines

5 forward observer / guiding laser guided bombs to the target

6 deep recon.

7 extracting civilian personel from a certain area to prevent genocide

8 bomb damage essement

9 hostage rescue

10 collecting valuble enemy documents

11 harrasing enemy forces

12 sabotage missions

Some very good ideas, Oscar.

I'd like to see complex surveillance in ArmA 2. For example, anti-personnel mines, surveillance cameras, high wires and trained dogs in military base. Ability to cut wires, disable cameras, disarm and set mines or traps, etc. BIS, make it as real as possible, that's why we play your games :D

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How about swimming into a heavily boat patroled enemy harbour, maybe plant time delayed explosives on a couple of enemy destroyers?

The other idea I had is for campaigns. How about three separate ones, Airforce, Army and Navy?

What about Army, Navy and Spec-ops? I don't like air missions much..

Missions like "Rescue the captain", "guard the coast", "attack coastal village full of Chedaki pirates" :)

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The carrier will no doubt be a very cool starting point for invading forces in multi player.

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oh i can see aircraft accidents :/

there rly should be a "tower script" which will manage the traffic.

(i already saw it in some evolution maps)

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Haha, yes, especially when I try to land my C-130 Hercules there :D

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There are an many missions and many different ways to go about a mission. The hardest part of doing this in real life is the boredom of waiting for something to happen. One mission i would like to see is route clearance. If the enemy has ied's and you dont clear the route, it could compromise your entire mission. Especially if the enemy conducts a complex ambush using one or more ied's and then attacking with machine guns and rpg's. You would be surprised on how many resources an attack like this affects.

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Idea For a Series Of Missions

(This Idea will require a Desert Mod...)

Joint Op: British SAS, U.S NSW DEVGRU, U.S 27th MEU.

OpFor: PMC Commandos, Regional local militia, Unknown heavy support elements.

(Initial) Briefing:

SAS Recce/Recon patrol insert somewhere off target and patrol to their 'AO'.

After many nights in their LUP, they 'eyeball' their target and call in the boys...

Their next mission is to RV with another SAS 4 man patrol...

(btw I have alot more 'story wise' for this scenario... im wanting to get into the Machinima side of this game. So i've been writing a story, and this is basically like the very first part of a very lengthy mission... :D )

without going into detail.. to complete what I just listed; in real time, is a fairly long and arduous process. SO all that right there COULD well be the one, long, fairly 'boring' first mission mission :p

:D

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Just a general suggestion to mission makers: add some parked civilian cars along the streets in urban areas. I've seen this in some (few though) missions in ArmA1, and it really gives a more realistic urban atmosphere. Like in a real town there would usually be alot of parked cars along the roads. They also provide good cover.

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I came up with an idea just now. It is a MP map. It is 1-3 players (commanders) against maybe up to 30 players.

The clue: it is some kind of island defence (aka towerdefence).

The goal of the 3 player section is to conquer the island with a huge (but predefined) amount of ressources. Maybe 3 infantry battalions and 2 tank squads and some helicopters. All of the 3 players are acting like commanders and the newly introduced high command could be very useful for this.

If their side looses a unit it can be instantly recruited back in their base (which is by the way on a small island or an aircraft carrier). The condition for taking over a town could be that over 30 friendly units have to be within the cityradius for about 5 minutes.

When they manage to take over a town they can recruit there soldiers there and the amount of ressources rises too (of course the 3 commanders can choose by themselves where to attack).

The oppsoing team of 30 player has to defend their territory. They also have a predefined set of ressources and if they loose a town, they also loose ressources. To defend their towns they can deploy static defenses and build up sandbags with the use of their ressources. They should be able to recap a lost town only when 20 minutes (or so) have passed so that the 3 comms have time to deploy their own units there.

I can imagine this map to be extremly entertaining. The 3 comms could use a lot of scripted stuff like for expamle tomahawks, uavs, artillery strikes and of course the high command (with a unit camera maybe?).

The other team is of course forced to respond immediately and set up countermeasures like own artillery positions, AA sites, machineguns and to fight the incoming force back to where it came.

I guess this sort of map needs some time limitation (10h?) otherwise the 3 player team could not loose by any means.

Well what do you think? :rolleyes:

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Less specops mission, more conventional/grunt mission. ala "ambush" or "battlefield". Because of a simple reason that I suck at spec ops.

Thank god for the mission Editor... but if BIS could do it... then I'm more than happy to accept it :))

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Sets of missions (short campaigns perhaps - maybe only 4 missions per campaign) that specialise in the player being just a tank driver/gunner/commander, helicopter pilot from doing drop offs and pick ups of infantry to being a fully fledged combat helicopter pilot with air and ground targets.

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I don't like being forced missions. I understand though there needs to be some guide for most gamers in a video game. What I'm trying to say is I would like to be thrown into a world to were I get to do things the way I want at anytime, to force the final outcome.

What I'm getting at is the option to have the entire game completly dynamic. Arma 2 does succeed in this to a certain degree. Most than any other shooter out. Besides that everything else is like perfect to me.

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Long missions involving travel and force preservation of a small mechanized group (5 vehicles, a few soldiers) through hostile territory held by small militias whose numbers in total far exceed BLUFOR numbers. These missions would be like mini-campaigns in that there would be numerous possible paths to get to the destination. There would be people you could talk to along the way who would give you information regarding conditions further along the road.

All of this would take place within a context of a larger war including limited nuclear exchange in both Eastern and Western europe, possibly exacerbated by a transnational faction (probably Islamic extremists or the like...)

The Arma2 engine has the potential to allow long seamless gameplay on individual missions. Each single mission could represent points of interest in longer chains of events.

Another idea might be called Ethnic Cleansing. UN troops trying to stop attempted "racial sanitation actions" by neonazis on ethnics. Multiplayer would be possible, and very interesting: one side would be the UN and the other would be racialist forces who would have goals related to killing as many non-player civilians as possible and escaping, as well as guerrilla actions against BLUFOR.

Further complicating the mix could be guerrillas aligned with the civilians but opposed to the other belligerent groups: again, Islamic extremists would fit that role well. They would be tasked with attriting BLUFOR when possible as well as reprisal actions against the nationalist militias, but ideally their goals and methods would be different somehow, perhaps in terms of force composition: they would have poorer vehicles but perhaps greater numbers, while NatFor would contain more conventional military elements including LAVs, light artillery and perhaps even decrepit helicopters.

In a large map with three factions and multiple, varied goals per faction, this type of multiplayer scenario would go a long way toward modeling the complexity inherent in any sort of war in Eastern Europe.

We haven't seen the last Bosnia or Beslan.

Edited by spandrel

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