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Topper Harley

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About Topper Harley

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  1. Topper Harley

    Can the AI see through grass? Some testing.

    Hi guys, i just wanted to post something about the nice looking grass and its zero useabilty ingame. Heres a picture shot from the big rollfield near the ocean. Problem: with veteran settings (no 3rd person view) you can see just nothing, makes Sniper and LMG pretty useless, but the greater problem is (and thats a serios task to fix) that the KI can see you lying in the gras and will shot very accurate. On that picture i was highly injured from units who where standing near the hangar (no one can manage to kill someone on that distance when hes lying in such a high gras). An option for turning off all the grass would be lovely, without this vegetation the game looks maybe shitty but at least its playable. greedings Topper
  2. Topper Harley

    Multiplayer crap..

    buy youre own server or stick to the rules :P servers are expensive and the admins dont want noobs flying sightseeing in the map.
  3. Edit thread title: some stuff what could help to avoid FF 1. fix it that the pilot/driver earn trouble for his gunner, when someone does ff-spreekill as gunner always the name of the driver/pilot does appear - pretty nasty when theres an admin with bad mood. 2. if someone take a car/truck or something else and drive into a full loaded helicopter he explodes and than the pilot earns the tk again - perhaps in ban sometimes (for the poor pilot) fix this please
  4. Topper Harley

    Flairs

    AD THEM PLEASE! Game is unplayable without, i was flying MV 22 with 10 Guys in it, all went fine and ive chosen to land far away from the Enemey Zone to avoid Strelas and some other AA, but than i just exploated because the biggest joke (i call it tunguska) shot 1 of her IOWNALL missles in my front. BIS, BIS, BIS cmon you can tell us now that you´ve made this game only to piss everyone off^^. Arma 1 was ok with vulcan and shilka (no AA missles!) but now its just horribel unplayable since you ad Avengar and Tunguska :X FLAIRS!!!!
  5. Topper Harley

    Autokick for Teamkillers

    Hey, at moment ArmA II isnt much fun in MP, there are so many (sorry) dumbs out there... seems like they just bought ArmA II to destroy the gameplay for others, there are so often guys where shooting at friendly helicopters because there nedish that they cant fly or they just do it to piss the pilot off or overrun ppl with vehicles .. :mad: I realy would love to see a name in that "1:100 CEASE FIRE" Message, because this trolls operate like spies, no one knows 100 percent who they are. Pls give us a chance to stop that crap... sure some guys will write now : "ohh, just play on clanserver using ts and with admin", but no admin can do a fulltimejob and there are many new players to ArmA II and if everyone is doing crap they will soon throw the game in the corner...:j: The TF2 Engeneer would say: "theres a spah, sapping my gameplay" So a message like: ("Playername"): ("dumbas-name") - CEASER FIRE appearing when a friendly unit is getting hurt would be very very helpfull.
  6. didnt know that, just couldnt imagine how a STANAG should work with that SAW ;) i will take a look ingame for slug / spread rounds Edit: theres only one sort of ammonation in ArmA II for shotguns, its calles gauge in the right corner you see that theres only one hit decal http://img.photobucket.com/albums/v713/spucknapp/shotgunstuff.jpg
  7. My System: Intel Core2Quad E6600 runs with 3,02 Ghz 3Gb 800 Mhz DDR II ATI HD4850 (oc with PCIE 100 Mhz) Reso: 1440*900 (16:10 Widescreen) view distance: 2900 fillrate: 125% (gives some AA effects) Textures: High Video Memory: high Aniso-Filtering: high Landscape Details: normal Model Details: very high Shadows: normal Postprocessing: very high ingame i have 30 fps in woodland, citys 40< outisde on landscapes ArmA II runs good :) Exp. ingame: Im using Beta Patch 1.01 Campaign: i only started mission 1 because i had big KI problems and so i´ve chosen to wait for further patches (they where running around smth. like 400m from each other, the leader said all the time "fall back to formation" so i couldnt continue to next waypoint) Editor / Ki: made some missions with tank battles and inf, choppers who where dropping infantry. i had some issues where the drop of units from MH60 didnt work because the ki wasnt enable to land and just flew on an random position after the drop-waypoint and stayed there forever. it seems like the KI has Problems with larger troop´s, my missions worked always with small units (smth. like BLUFOR: 1 Tank, 1 Squad, 1 HMVEE ; and on OPFOR the same counts of it). But creating a large field of battle always ended up in a mass of units lying around without doing anything. Online: sorry but at moment it isnt fun to play warfare missions, after joining the server i often stand in the middle of nowhere unable to see positions on the map or vote a commander, sometimes i cant see my money or can buy something because theres no "buy unit" in the action-menu. i played 6-7 times warfare now and i couldnt just play 1 time with any errors. In LAN warfare i dont know how to move units to attack locations at the map, maybe someone can tell me how2? More fun is to play DM or TDM at moment but im more a coop guy. In coop missions i have problems in forrests because the ki shoot very good (i didnt know the dificulty in that mission but it was develish hard and im an arma player with 1< year experience) i first saw supressive fire, i was in a forrest with other human players (10<) and was lying behind a stump and the ki just didnt stop shooting, i was unable to move from there and later i died. An Problem is still the pinpointing from KI to human player, once i shot a RPG it seems like every ki unit knows where i am and that often ends in dead (like in arma). The good points are that KI is rly using more cover now and can more interact with the landscape, also they can look behind walls now (dont know the word exactly i mean that Q-E stuff) Bugs: - when i connect to a server often a blackscreen appears with the message:"connecting to Server" after 3 mins the connection stop than with a "connection interrupt" message, that sgould be fixed that players dont need to wait everytime 3 minutes - when i shoot the javelin luncher the technical part in front of the luncher flyes with the rocket away - you can fire the SAW LMG with 30 rounds STANAG ammo - you can fire the XM8 Sniper with MG36 rounds (that are 100 rounds / clip, normaly it should be 30 /clip) - the BTR 90 use only PK ammo against airplanes / choppers - the M136 Luncher ammo uses 6 slots of the invantory (like a javelin missle) but the SMAW ammo uses only 2 slots, everyone would use the SMAW (500m) or Javelin instead of good old M136 :( - the baretta shotgun is more like a colt ? i dont see spread on walls, looks and feels more like a singe shot - sunglases sometimes displayed white for me in menu - if found some missing splash-effects when shooting into water, or the splash wasnt displayed on the surface - the splash came from the ground of the sea missing features: - there are Stinger/Strela/Tunguska/Avanger ingame but no contermessures like FLAIR´s - we got an huge C130 Hercules but cant open the rear door to get some supply in it (same for MV 22 Osprey) - theres a plane- tractor what should be used to hook planes on it and drive them to the runway but that dont work, the Hercules can so only land and start on one airport in the whole map because the radiant of turn around is enormous for that plane (sadly makes it pretty useless) - no slingload for Choppers i already post in enother thread that most of that features already got implented in VBS 2, i cant realy understand why they dont want to give them ArmA II too. Sound The Sound is pretty good AND pretty poor, i use a 5.1 Sourround System and a X-Fi Card. it seems like ArmA II dont support Hardware mixing of channels, so i often have problems with Wave Sounds become louder than everthing else, or sound of running motor are extrem loud and the start driving sound is played in a normal way. Also the first and thierd person sounds are pretty different, often the thierd person sound is gdamned loud (UH1) and the first person one nearly silent. The quality is very different, i realy realy enjouy the explosions 1km away and the tank move / stopp / start sounds are all pretty good and work perfect together. But there are some pretty creepy sounds too. When stopping the engine from the MH60, UH1, C130 Hercules you can clearly hear that a ogg file is played because there is no dynamic-change between the move and the stop sound, the hercules as an example is the shitiest one, if i stop the engine while flying the sound just becomes stopped and the proppeller-stop sound appears after a while, after hitting W the move Sound appears instantly, pretty creepy. All in all i have to say that some Mods already done a much better job in sound design than BIS did :( Graphics Graphics are horrible, nah just a joke, they are stunning and horrible real! BIS shows how a simulation have to like like, this graphic is better than crysis! the only 2 points i got: - overhaul the particle effects from explosions, the fog and dusty effects are very good but the explosions ones are not that nice (looks like ArmA) - rework the groundtextures for far away textures Steering / Control for Newbis very hard ( i remember myself) For ArmA players no problem. Steering is ok for me, could be better but i dont care about it anymore. thats my review for ArmA II, its a very nice game but still unfinished in my eyes. sorry for my shitty english :P regards - Topper Harley
  8. Topper Harley

    ArmA II's infinite land

    i posted this on german forums: , they say that BIS said that the infinite land will be included in the final version (505 Version).
  9. thanks for the link SNKMAN! exactly what i´d looking for.
  10. i dont work with scripts, i cant create them :( i only used the Waypoint´s - commands is there something like a howto Guide for advanced mission creating in ArmA (i know about php, could be usefull?)
  11. Hello ive made 3 Chopper picking up 3 Squads first, i tell the each Squad to get in one Chopper and every Chopper got a Load- Waypoint pinned on his top. So, ive synchronize the "get in and load" Waypoint and told all 3 Choppers to "drop" the Units on diverent spots near battlefield and synchronized that with a "get out" Waypoint from the Squads. Ive used 2 UH1 and 1 UH60. So 1 UH1 does land correctly, he does land a bit stupid (goes high in the air before land) but he lands. The other UH1 first does rush in the battlefield and get shot down then normaly. If not, than he goes back to the drop Waypoint and start the landing. The UH60 just does nothing, he flyes to the Drop Waypoint and than just flyes at a spot i never told em to go and wait than forever. So, how can i get this work?
  12. Topper Harley

    ArmA II - missing features, why?

    Ok, heres another Screeni with opened doors, beautiful! The Hind can load up 8 Persons. http://img.photobucket.com/albums/v713/spucknapp/arma2hindloaded.jpg i want that for Osprey and Hercules too!
  13. Topper Harley

    ArmA II - missing features, why?

    Hind doors are fully openable, the animation looks soft and good! I have no Problems with buying a Beta, BUT than they should notice somewhere red: this product is not 100% finished! so i feel a bit tricked out for making fast money http://img.photobucket.com/albums/v713/spucknapp/Hind-doors.jpg
  14. Topper Harley

    ArmA II - missing features, why?

    you cant open both cargo bay doors, when you get in as a passenger in the Hercules you move through the closed door. I tryed to open it but theres no command-line, even if you try to open the door as infanterist. I will try to open the doors from the Hind and writing it in there if its possible or not.
  15. Topper Harley

    The Arma 2 Small Bug Thread

    when you shot a javelin missle, the front part fly´s away with the rocket :D
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