Rich_R 1087 Posted May 14, 2022 3 minutes ago, stburr91 said: I have my doubts about how much of the core community will come back. Pretty much this. Shame really, I was always amazed at the talent and effort of the Arma community. Think positive thoughts though! 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted May 14, 2022 The one thing ive noticed missing for a loooongtime -where is the Dev who loves Operation Flashpoint and wants nothing more than to advance that first Lightning in a Bottle to standard technologies -AI and all?! Are there still original Devs present who remember what it was that made the initial title (and sequels) so popular and want nothing more than to advance that foundational stone of an idea? Or are these a new younger breeded Developers (hired guns) with faded memory of a quirky campaign but see dollar signs rather at the idea that out of this came the hugely profitable Royale PvP games and they need to find a way to (re?)claim its resource? Share this post Link to post Share on other sites
superfish128 17 Posted May 14, 2022 26 minutes ago, froggyluv said: The one thing ive noticed missing for a loooongtime -where is the Dev who loves Operation Flashpoint and wants nothing more than to advance that first Lightning in a Bottle to standard technologies -AI and all?! Are there still original Devs present who remember what it was that made the initial title (and sequels) so popular and want nothing more than to advance that foundational stone of an idea? Or are these a new younger breeded Developers (hired guns) with faded memory of a quirky campaign but see dollar signs rather at the idea that out of this came the hugely profitable Royale PvP games and they need to find a way to (re?)claim its resource? Marek (founder of BI) Is still there, I think his brother is as well (Cofounder), those were the two people that brought OFP to be real. I'm sure Magic industries, and codemasters did help out, but I'm not sure any of those people would be at BI. Also having arma 3 come out in 2013 I'm willing to say most devs that worked on 3 will have worked on this and will work on 4. Even if this demo is just PVP (which I still doubt) It's just to create more hype about the enfusion engine and create some extra money for the actual arma 4 game Share this post Link to post Share on other sites
froggyluv 2136 Posted May 14, 2022 19 minutes ago, superfish128 said: Marek (founder of BI) Is still there, I think his brother is as well (Cofounder), those were the two people that brought OFP to be real. I'm sure Magic industries, and codemasters did help out, but I'm not sure any of those people would be at BI. Also having arma 3 come out in 2013 I'm willing to say most devs that worked on 3 will have worked on this and will work on 4. Even if this demo is just PVP (which I still doubt) It's just to create more hype about the enfusion engine and create some extra money for the actual arma 4 game If you've been here from the beginning -you'd have seen and heard the definite downshift in the planned development of AI since Arm2 -with Arma 3 basically still coasting on its roots. Youd have heard devs basically state that they've lost full control of the AI -hence why we always had animation problems ie. civs holstering rifles, dying on 100mm curbside fall, inability to stay orientated on target, calibrating realistic fighting/spotting skills, absolutely zero distinction if fighting Urban, woods, in a house etc etc etc.. Bohemia than blatantly started ignoring AI going into Tanoa giving us a map that the AI cant traverse as well as a Multiplayer only scenario/campaign So where exactly are you drawing this optism from - just blindly? The PDF clearly states they want to connect with their TargetBase -they would need to address that AI development/overhaul is at least on the table to keep the Ol Bohemian Grognards happy. But if you've noticed -they've tended to ignore any and all questions about AI since they actually had an AI dept -i dont believe that exists anymore ...and I have a sneaking suspicion we arent their 'TargetBase'... 1 Share this post Link to post Share on other sites
superfish128 17 Posted May 14, 2022 13 minutes ago, froggyluv said: If you've been here from the beginning -you'd have seen and heard the definite downshift in the planned development of AI since Arm2 -with Arma 3 basically still coasting on its roots. Youd have heard devs basically state that they've lost full control of the AI -hence why we always had animation problems ie. civs holstering rifles, dying on 100mm curbside fall, inability to stay orientated on target, calibrating realistic fighting/spotting skills, absolutely zero distinction if fighting Urban, woods, in a house etc etc etc.. Bohemia than blatantly started ignoring AI going into Tanoa giving us a map that the AI cant traverse as well as a Multiplayer only scenario/campaign So where exactly are you drawing this optism from - just blindly? The PDF clearly states they want to connect with their TargetBase -they would need to address that AI development/overhaul is at least on the table to keep the Ol Bohemian Grognards happy. But if you've noticed -they've tended to ignore any and all questions about AI since they actually had an AI dept -i dont believe that exists anymore ...and I have a sneaking suspicion we arent their 'TargetBase'... Hahah I'm not really gonna say much cause I mean what you are basing anything about this demo is the same thing I am, there literally isn't anything to say that there is or isn't AI in the leak. It's all speculation, and yeah I'm more optimistic then pessimistic, it's true you can see the decline in the AI, but guess what it's a new engine with a new type of code than RV engine so you can't really compare this to that... Especially since all we have is guess work and a leak that could be faked (doubt it is but still could be). I'm not sure where you're drawing all this negativity from? Guess we agree to disagree 🙂 If the leak is the end all be all I'll leave this here, Pg. 40 in the pdf leak "✚ Multiplayer game mode, featuring competitive and cooperative gameplay". Someone can tell me how you have a military shooter in a coop setting without AI though 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted May 14, 2022 15 minutes ago, superfish128 said: I'm not sure where you're drawing all this negativity from? Guess we agree to disagree Not sure if just being glib or... Because the trajectory has been to move away from AI development for a long time. Because moving to a Console and more "accessible" market usually spells disaster for PC intensive aspects like advanced AI especially on a large scale. Because Enfusion or whatever DayZ is using hasnt shown us any promise of any AI besides mindless Zombiebots. You have to admit there is far more reason to be apprehensive or Negative than positive on this angle. As far as "because theres Co-op" -could easily just be Arma3 which is Arma 2 which is a convoluted OFP AI slightly rehashed. Anyways I hope your right and im 100% wrong here- but i been here a while.. Share this post Link to post Share on other sites
superfish128 17 Posted May 14, 2022 2 minutes ago, froggyluv said: Not sure if just being glib or... Because the trajectory has been to move away from AI development for a long time. Because moving to a Console and more "accessible" market usually spells disaster for PC intensive aspects like advanced AI especially on a large scale. Because Enfusion or whatever DayZ is using hasnt shown us any promise of any AI besides mindless Zombiebots. You have to admit there is far more reason to be apprehensive or Negative than positive on this angle. As far as "because theres Co-op" -could easily just be Arma3 which is Arma 2 which is a convoluted OFP AI slightly rehashed. Anyways I hope your right and im 100% wrong here- but i been here a while.. Mainly Glib. I get what your saying man, I've been around since OFP as well. I do agree that the focus left from AI long ago, but what I feel your missing is this is a complete rehash, so yes I am being optimistic, because they have decided to start over again. If they were still using RV3 yeah I would 100% agree with you, but since we have nothing to go on I choose to be hopeful and I do feel like BI tries to listen to it's community where it is possible. Yeah I hope I'm right as well, but like I said I'm willing to say I could be wrong Share this post Link to post Share on other sites
Wiki 1558 Posted May 14, 2022 I just hope there will be good SP content in Arm4 2 Share this post Link to post Share on other sites
oldbear 390 Posted May 14, 2022 Now, having completely read the leaked document, we all know that on the one hand BI clearly situates Arma Reforger as a return to Arma's roots in the continuity of its choices and its values and as the necessary evolution of both the from the point of view of the game engine and the choice of platforms. For the details and not to invent / imagine elements that are not explicitly described in the document, the best is to wait for the 17th. We have been waiting for years, we can wait 3 more days ... 4 Share this post Link to post Share on other sites
zukov 490 Posted May 15, 2022 the "leak" document declares "no DLC" but everything calls the CDLC like Global Mobilizations in the nearest future Share this post Link to post Share on other sites
kremator 1065 Posted May 15, 2022 Oh dear. Another doomed project to fail, but yes dev, milk that console cash-cow! Share this post Link to post Share on other sites
britforce 9 Posted May 15, 2022 13 hours ago, stburr91 said: I have my doubts about how much of the core community will come back. Who do you consider 'core community' ? And if they were core, why did they leave ? Regards the thread, wait till 17th and keep fingers crossed. Share this post Link to post Share on other sites
Wiki 1558 Posted May 15, 2022 14 minutes ago, stburr91 said: I would say the core of the community were the players who have been playing the game for many years, people who have produced much of the community created content, the players that have substantial brand loyalty. They drifted away because of how old, and stale the game has become, with Arma 3 being 9+ years old, on a 20+ year old game engine. Many of these people have been playing this game since 2001, BI took way too long to create the next Arma game, so many of the core player base left, and now they are in a position of needing to rebuild a community (not to mention take on Chinese investors). I do agree with you that everyone should just wait until we get more official news, hopefully that will happen on the 17th. My case exactly Been playing since OFP back in 2001, but it has been too long since 2013 No more new content for a long time (SP content, new assets, etc...) Reforger seems MP focused. Guess I'll have to wait more years for Arm4... Share this post Link to post Share on other sites
drebin052 324 Posted May 15, 2022 8 hours ago, kremator said: Oh dear. Another doomed project to fail, but yes dev, milk that console cash-cow! That's not exactly new though. BI's always wanted to jump onto the console bandwagon since Arma 2 but hasn't been able to because of hardware limitations: Quote [...] "I personally really like consoles so I would love to see it on there, but for Arma 3, from the start it was developed as PC only, and it wouldn't do it justice - there wouldn't be an easy port to console. You'd really have to redesign stuff like how the controls work, and the interface, so for Arma 3 that's out of the scope. For something that is next, it is becoming much more likely to be multiplatform." The team apparently tried to port Arma 2 to Xbox 360, but, van t' Land told me, "we couldn't get it right". For the next two years, the 50-70 person Arma 3 team will focus on, simply, Arma 3. "Arma 3 we are supporting at least for the next two years," declared van t' Land. "We have the plans in place for that. Whatever is next [ie Arma 4], I don't think a lot will happen this year in terms of pre-production. But 2015 will be the year when we need to start thinking about what's next. We don't have concrete plans at the moment. [...] (source) Whether or not this leaked game ends up becoming a flop is a different matter, of course. OFP Elite: Electric Boogaloo 2 inbound? 😁 Share this post Link to post Share on other sites
boss00521 27 Posted May 15, 2022 On Enfusion page its mentioned that among different tools there was ai editor. So why you already worry about no ai in Arma 4?🙂 1 Share this post Link to post Share on other sites
boss00521 27 Posted May 15, 2022 In the guide its said that the gameplay is infantry focused so that means no air assets in arma 4?😁 People started to worry too early😉 2 Share this post Link to post Share on other sites
Harzach 2518 Posted May 15, 2022 At this point during A3's development, we all thought there were going to be railguns and lasers and aliens. Anyway, 4 1 Share this post Link to post Share on other sites
Cribban 1 Posted May 15, 2022 Seems like the leaks from last year were spot-on, I just hope we get the possibility to make singleplayer scenarios.. 2 more days! 1 Share this post Link to post Share on other sites
KNlGHT 5 Posted May 16, 2022 Holy moly guys! Arma Reforger will have AI. There is no doubt about this. Arma Reforger could be dumbed down for console players. But, we all knew something needed to be done about RV4 roughness and we needed to see a more smooth experience. But, there will be mods for more advanced movement. 2 Share this post Link to post Share on other sites
mmm 35 Posted May 16, 2022 On 5/14/2022 at 2:48 AM, froggyluv said: Already in my bomb bunker preparing for those fateful words “MP-Based”…meaning no AI My, "Strong MP focus", "Monetization", "No DLC", I don't like the sound of them all in one place... There's even no mention of custom SP scenario it got me worried. I won't complain about braindead AI without adequate command feature anymore but BI I beg you spare the bots. And it seems ARMA 4 is stuck in development hell. Don't tell me they can't get savegame working is the reason why they don't have any SP... Share this post Link to post Share on other sites
petek 62 Posted May 16, 2022 I've been with this game from the start.... please God don't lose track of what makes it unique..... quality sandbox editor and a decent modable AI etc.... I have always been exclusively single player and no AI etc.... would make me finally have to walk away..... I really hope it doesn't come to that.... Cheers guys... fingers crossed.... 1 Share this post Link to post Share on other sites
oldbear 390 Posted May 16, 2022 What the leaked "Marketing and Brand guide" document reveals is the nature of the Arma Reforger game that will be released. It's a game akin to Project Argo in design, limited and multi-player oriented with strengths and a support perspective that Argo didn't have. It's a possible gameplay sample of a future Arma, a possibility to test how Enfusion works and maybe make it evolve. The cross-platform aspect is essential, it must be remembered that Operation Flashpoint: Elite, the game on XBox has served as the basis for all the modding tools used by the community for 20 years! What does the "Situation" section say... Quote Arma Reforger will have a very strong multiplayer focus, but promises a degree of longevity with its Game Master scenario editor and dedicated modding support (including its own workshop). * Contrary to prior instalments in the franchise, future Arma releases will be multi-platform titles. Arma Reforger is expected to launch on PC, Xbox (One/Series X), and PlayStation (4/5 in the future) * Arma Reforger will be a premium product with stable and appropriate pricing * There should be some basic in-game monetization in the future, but no DLCs or microtransactions are currently planned Arma Reforger delivers a polished sample of Arma 4 gameplay built upon our brand new Enfusion technology and serves as a “community foundation” release for Enfusion-powered Arma. The game provides tactical depth and yet remains accessible to a broad audience, including console users. It also supports user modification for custom scenarios. Set in an alternate 1989, players will develop a persistent military career and join either US or Soviet forces in a fierce battle for the strategic island of Everon. ... Nothing more, nothing less. This document is not supposed to give precise technical indications on the game. We only have 2 days left to wait ... and even a little less now 😎 2 Share this post Link to post Share on other sites
dragon01 903 Posted May 16, 2022 18 hours ago, Harzach said: At this point during A3's development, we all thought there were going to be railguns and lasers and aliens. Well, we got aliens with Contact DLC. 🙂 TBH, it's a bummer the railgun/coilgun tank got nixed, at the time the game was made that seemed like a possibility by 2030s. 1 hour ago, oldbear said: 1 hour ago, oldbear said: Set in an alternate 1989, players will develop a persistent military career and join either US or Soviet forces in a fierce battle for the strategic island of Everon. It's a pity it seems MP-focused, but I'm really interested in the fact that they plan to take the series back in time setting-wise. There's been a tendency to go futuristic in ArmA3, and all it resulted in is a hilariously inaccurate vision of of what is, essentially, today's battlefield. Admittedly, some of their predictions were correct (VR took off beautifully in the sim community and in professional environments), but they didn't predict a lot of other things that we're seeing today. Believe it or not, I was thinking about posting a suggestion, with a detailed rationale, of why ArmA should stop chasing the moving target of latest, greatest sales presentations, and instead focus on the past, on OFP days in which all you had were iron sights (attached to a gun most of the time, at least on the Western side 🙂), a tactical harness and a flashlight. Officers got a paper map and binoculars on top of that. I'm glad BI arrived at the same conclusion independently. It's much easier to simulate older hardware, not only is it, for most part, unclassified, it's simpler to operate, yet harder to master, and it allows a symmetrical, "Cold War gone hot" type of war that both sides had been heavily planning for, as opposed to modern era, in which this type of warfare is basically made obsolete by the combination of economic ties and nuclear weapons (any US-China conflict big enough to stop the flow of goods would cripple both economically, regardless of nukes). Plus, there's no need to make stuff up, since most of those classics are out of copyright by now. 🙂 So no need for silly fake names. Oh, well, we'll see tomorrow, I hope there's more information than in the leak. However, a Cold War era ArmA4 makes sense, especially considering the popularity of both mods and the fact Creator DLCs were almost exclusively set in Cold War. My biggest hope is that they'll support VR in the future, since it's just so much more immersive, and a new engine has a chance of incorporating it if not from the start, then at least from early days. Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted May 16, 2022 18 hours ago, boss00521 said: In the guide its said that the gameplay is infantry focused so that means no air assets in arma 4? Probably just to start, but since i think we are all starting to understand the basis or purpose of Reforger to being a test bed to the development of Arma 4, i can only assume that as its further developed they will add more in. Since it will be moddable however that will work, i can only guess someone will try to build new assets or figure out how to "port" assets from Arma 3 into it, knowing this community i can only fathom the creative abilities of this great community at work, i can already sense someone rubbing their hands together with a devious grin apt to build something already 😄 As for an editor ..... please let it be like Eden but more streamline, more efficient, more fun, and of course allow us to do the best thing that is Arma - build MISSIONS! It might be called Arma Reforger which btw the Reforger "name" being used is actually historically accurate term used during the cold war era take a look at this "Historical Reforger" https://sgp.fas.org/crs/natsec/IF11407.pdf So the game does have some accurate historical references in it just like OFP did. Regardless without an editor imo it aint Arma! 2 Share this post Link to post Share on other sites