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Arma 3 Apex: Old Man Feedback

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36 minutes ago, hneel said:

I did the 'support attack' mission on Cerebu. But now it keeps coming with new such missions. Does it ever stop?

There are many other tasks I'd like to do, but these always have a very short time frame. 

What happens if I'd skip them?

It never stops coming, but it changes locations. Nothing happens if you skip them.

If you do enough of them, you can "level up" the insurgents (al alternative is to give them lots of weapons), and get your rep with them higher.

I also find them helpful for clearing certain locations - they help, and you don't need to hire a team to help you, and you get bonuses for it... but often until they've leveled up, they aren't very helpful and you need to take out the objective on your own.

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Hello,

I have a bug too:

 

when I rescue the prisonner, I'm told to get his ID paper and give it to his friend.

 

I take the ID and give it to his friend, but nothing happens.

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On 5/3/2020 at 11:52 AM, Ex3B said:

I finally got past virus upload, no bug encountered on the release version. Because of your comment, I didn't take the ID card, just so I could get that QRF with suppressors. What I got was an armed Orca with a squad of Viper, all with a conventional loadout: wielding Type 115s with 6.5mm suppressors.

 

Yeah that's cos you took them off vipers. Look for recon teams. Also there's an officer with a 5.8mm suppressor inside the CSAT camp at Balavu.

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On 5/18/2020 at 10:56 AM, hneel said:

I did the 'support attack' mission on Cerebu. But now it keeps coming with new such missions. Does it ever stop?

There are many other tasks I'd like to do, but these always have a very short time frame. 

What happens if I'd skip them?

 

 

You can skip them as you want, they get cancelled and another shows up shortly after. A bit too frequently in my opinion.

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On 5/19/2020 at 11:10 PM, Wiki said:

Hello,

I have a bug too:

 

when I rescue the prisonner, I'm told to get his ID paper and give it to his friend.

 

I take the ID and give it to his friend, but nothing happens.

Same here.  Tried to turn wallet in at Rebel Stash mentioned in message, but have no idea who to turn it into.
I also have some issue with taking files to Keystone.  No menu or action item once I get to him.

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On 12/22/2019 at 7:33 PM, R0adki11 said:

 

Not sure what your on about FPS, are you running other mods? Whats your PC spec like?

 

 

Why would we need a flip vehicle script, if you crash your car perhaps learn to take care of it better.

Perhaps code a vehicle so that it doesn't flip six times and end upside down when you just slightly graze a rock with a quad runner.

 

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On 5/20/2020 at 9:23 AM, TommyNage said:

Yeah that's cos you took them off vipers. Look for recon teams. Also there's an officer with a 5.8mm suppressor inside the CSAT camp at Balavu.

But that isn't at all what you said in the post I was replying to. You said that you did this virus upload at the csat position south of miller, had reinforcements arrive by helicopter, which you then shot and obtained a 5.8mn suppressor. I attempted to do just that, and viper showed up with 6.5mn suppressors.

I have since followed other advice and obtained a 5.8mm suppressor from a recon soldier around the volcano.

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14 hours ago, Ex3B said:

But that isn't at all what you said in the post I was replying to. You said that you did this virus upload at the csat position south of miller, had reinforcements arrive by helicopter, which you then shot and obtained a 5.8mn suppressor. I attempted to do just that, and viper showed up with 6.5mn suppressors.

I have since followed other advice and obtained a 5.8mm suppressor from a recon soldier around the volcano.


I guess I'm just luckier than you are. I picked up both suppressors within the same mission. 🤷‍♂️

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Pick up Flash Drive task stuck

 

I get this error message when picking up the flash drive with virus from Miller and the task wont update. He also says "Ah good, you're here." again, right after he finishes the virus pep talk, like he was addressing me for another quest but doesn't proceed.

 

 

 

10:48:29 Error in expression <;
private _task = ([(format["quest%1", _questId]), player] call BIS_fnc_taskRea>
10:48:29   Error position: <_questId]), player] call BIS_fnc_taskRea>
10:48:29   Error Undefined variable in expression: _questid
10:48:29 File \A3\Missions_F_Oldman\Systems\scripts\Quests\fn_setDescription.sqf [BIS_fnc_setDescription]..., line 572
10:48:29 Error in expression <if (count _property > 1) then {_property#1} else {nil}} else {nil};
};


pri>
10:48:29   Error position: <#1} else {nil}} else {nil};
};


pri>
10:48:29   Error Generic error in expression
10:48:29 File \A3\Missions_F_Oldman\Systems\scripts\Quests\fn_questData.sqf [BIS_fnc_questData]..., line 648
 

 

Syndicate Destroy Silos Mission

 

Another error popped up, when I one-man-armied destroy silos mission but I'm afraid I cannot find the log about it. It was something about in range of a trigger area. I didn't wait for syndicate teams, I just shot one of the fuel trucks with a RPG as soon as I was withing ~100m.

 

Keycards

 

Also, what is the difference between v2 and v3 keycard, if someone can explain without spoiling please.

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6 hours ago, TommyNage said:

I guess I'm just luckier than you are. I picked up both suppressors within the same mission. 🤷‍♂️

 

Sorry, I'm not following the entire conversation so this might be a moot point but you can also get a couple of 5.8 suppressors at once from recon teams that spawn around the map as either random patrols or reinforcements to fights you have with patrols. Although, these random patrols and Syndicate vs. CSAT engagements kinda die down after a while.

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On 5/22/2020 at 7:16 PM, Two Dogs said:

Same here.  Tried to turn wallet in at Rebel Stash mentioned in message, but have no idea who to turn it into.
I also have some issue with taking files to Keystone.  No menu or action item once I get to him.

Got it figured.   Yuo must have the task "Assigned" in the map screen  before attempting any task specific actions.  Such as picking up items, interacting with indiviuals, ect...

 

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Is there any word on an update? Hotfix maybe? Would really appreciate it since I'm rather stuck here.

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Quite, the thing is pretty broken.

Such as:
Does the call for insurgent attack stuff actually work?
Decided to try that, tells me to click on a marker on the map so click on a CSAT base marker a dozen times and nothing happens. The map cursor does turn into the red target reticle when over the marker but doesn't react at all.
Tried a few times but with no result. :shrug:
Then tried later again elsewhere, this time got to set the time when the attack would happen, the task is created, then like seconds later Samjo calls "OK, we go!" and the task is completed (green) and the attack doesn't happen.
Tried several times with the same result..

Spoiler

However, the install virus task that seems to be bugging out for other people worked flawlessly for me.


- This appeared when I fast traveled to Lifou:

Quote

Error in expression <

0 = [] spawn  
{
waituntil {!isnull bis_discolight2};
 _lights = [bis_discol>
 Error position: <bis_discolight2};
 _lights = [bis_discol>
Error Undefined variable in expression: bis_discolight2
Error in expression <1, 100];

0 = [] spawn  
{
waituntil {!isnull bis_discolight2};
 _lights = [bi>
   Error position: <!isnull bis_discolight2};
 _lights = [bi>
   Error Undefined behavior: waitUntil returned nil. True or false expected.

- Some wave (water) sound effect attached to my left side at some point and doesn't go away 😄
- Seems that things get a bit iffy when playing for a long time as things that should be spawned when you reach their position are not, for example:
  The "murder crossroads" near the home you can see the bodies standing up for a while before falling to the ground, etc similar stuff.

Spoiler

The blow up police station task, after completing it and driving away in a car suddenly a police roadblock appeared in front of me from thin air; police car blocking the road and a police standing next to it, so close that I had no time to react, just scream like a girl and crash into it.

- Finally got to the end:

Spoiler

- As reported numerous times before the syndicat ending doesn't work, nothing happens when you deliver the counter-agent into the designated box.
- After shooting Miller in the face this popped up


Error in expression <ueue_logic") getVariable "activeaction")#8;
[1,
[ 
[{["eve_miller_threatened","n>
Error position: <#8;
[1,
[ 
[{["eve_miller_threatened","n>
Error #: Type String, expected Array

- The doctor ending is broken as well:

  • you can give the item to the doctor through the cabin walls (behind the cabin in the corner that has the reddish-brownish-whatever inaccessible extension) and through the windows......
  • The second I take the keys from the guard (as in immediately they are in my inventory) the doctor runs out though the locked door and bolts off into the jungle. Sooo, kinda hard to deliver the counter-agent to the guy. He calls to me twice in a row from somewhere in the jungle saying something I already forgot..
  • Then Samjo calls and threatens me, and a few seconds later he calls to inform me that some attack happens in 5 minutes. The guy has some split personality disorder?
  • Also I don't really understand this Syndicat anyway, I'm all good with them but willy-nilly they decide to think of me as enemy (like in the doctor's hideout) and if I return fire Samjo calls threats to me. Sounds to me that the guy should be calling his men instead. But I guess this is like this because the story has to happen...

- The only ending that works is the Miller ending. Although I don't really get why I have to dive to the SDV because absolutely nothing happens with it.

 

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Destroy AA Radar Dome QRF error

 

I cleared the area around the radar dome but left to dump weapons into nearest stash before destroying it, this error popped up.

 

 

 

19:45:43 Error in expression <f_areaParam
};
private _v = FALSE;
if ((count _qrfqrf_areaParam) > _index) then >
19:45:43   Error position: <count _qrfqrf_areaParam) > _index) then >
19:45:43   Error count: Type Number, expected Array,String,Config entry
19:45:43 File \A3\Missions_F_Oldman\Systems\scripts\QRF\Internal\fn_qrf_areaParam.sqf [BIS_fnc_qrf_areaParam]..., line 553
 

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