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Arma 3 Apex: Old Man Feedback

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4 hours ago, Godis_1 said:

I'm only using a few mods that - actually - should not interfere with the map or the UI at all.

Is CBA one of them?

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20 hours ago, Janez said:

Is CBA one of them?

Yes! Does it mess up the UI? Is there a workaround?

 

Edit: I've read some older changelog from CBA which is saying "updated configs for Old man (1.98)".

Edit2: Ok, I think they didn't mean Old Man but the version that came with it. The changelog was actually saying "1.98 (Old man)".

 

Too bad. I couldn't find any report about this. So Old Man won't work properly with CBA (and any mod that requires it), unless you always quit and reload the mission when you get killed?

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10 hours ago, Godis_1 said:

Yes! Does it mess up the UI? Is there a workaround?

I don't know but CBA does add "diary" entries which might mess up Old Man's custom UI sorting.

Backup your saved game and try without any mods, only way to be sure I reckon. If the issue persists in vanilla game then create a ticket about it here: https://feedback.bistudio.com/dashboard/view/123/

Default path for saved games goes something like this:

"Users\<YourUserID>\Saved\A3\Missions_F_Oldman\Campaign\Missions\Oldman.Tanoa"

 

Quote

So Old Man won't work properly with CBA (and any mod that requires it), unless you always quit and reload the mission when you get killed?

You can use @R3vo's Quick- & Autosave mod from his Mini Mods collection as sort of a work around to speed up the process.

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On 6/3/2021 at 10:56 AM, Janez said:

I don't know but CBA does add "diary" entries which might mess up Old Man's custom UI sorting.

Backup your saved game and try without any mods, only way to be sure I reckon. If the issue persists in vanilla game then create a ticket about it here: https://feedback.bistudio.com/dashboard/view/123/

Default path for saved games goes something like this:


"Users\<YourUserID>\Saved\A3\Missions_F_Oldman\Campaign\Missions\Oldman.Tanoa"

 

You can use @R3vo's Quick- & Autosave mod from his Mini Mods collection as sort of a work around to speed up the process.

I already started a new game without all mods that require CBA. The issue is gone 🙂

About the Quicksave-mod, I'll do that on my next playthrough. Thank you for the help!

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7 hours ago, Godis_1 said:

About the Quicksave-mod, I'll do that on my next playthrough. Thank you for the help!

 

Cool, if you go for endings other then standard Status Quo, let us know if it works properly.

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14 hours ago, Janez said:

 

Cool, if you go for endings other then standard Status Quo, let us know if it works properly.

Will do that!

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I completed Status Quo ending my first run through and reverted my save to complete the other two endings to get their achievements. I put the counteragent in the van in Georgetown as instructed but nothing happened. I reverted again to do the doctor ending but it was obviously bugged out when I escaped Tanoa; I was frozen on a small piece of land in the ocean after the credits finished rolling. Couldn't use the escape menu and the saves corrupted. I restarted the scenario from the beginning. I did two runs to attempt the other endings but have been stopped short both times by the task category "Prevent Malaria Crisis" not updating after completing "Destroy Weapons Lab". I blow up the dome, kill Miller on the small island, steal the counteragent, but I don't have the task options to give the counteragent to the doctor or the insurgents like I did on my first play through. I'm trying to copy my actions on my first play through but it isn't working. I got desperate and tried to learn how to use dePBO to cheat the achievement pops but arma wasn't having it and I couldn't even properly start the scenario.

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35 minutes ago, iPwnRefined said:

I completed Status Quo ending my first run through and reverted my save to complete the other two endings to get their achievements.

What game version? 2.04?

 

If this issues persist in current version 2.04+, then create a ticket on feedback tracker since reporting bugs in this thread only serves to warn other players and does nothing to actually fix the issues.

https://feedback.bistudio.com/dashboard/view/123/

 

39 minutes ago, iPwnRefined said:

I got desperate and tried to learn how to use dePBO to cheat the achievement pops but arma wasn't having it and I couldn't even properly start the scenario.

You can adopt the procedure method for other endings as well.

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14 hours ago, Janez said:

What game version? 2.04?

 

If this issues persist in current version 2.04+, then create a ticket on feedback tracker since reporting bugs in this thread only serves to warn other players and does nothing to actually fix the issues.

https://feedback.bistudio.com/dashboard/view/123/

Yes it was current version, I'll look into creating a ticket.

 

14 hours ago, Janez said:

 

You can adopt the procedure method for other endings as well.

That looks way easier than the witchcraft I was attempting to pull, thanks for the help. I guess I'll post again if I'm too stupid to make that work 🙂

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Hi guys

 

I recently reinstalled ARMA 3 ultimate edition. Now playing the "Old man"  scenario and I'm really enjoying it so far.

 

I was wondering though, are there any suppressors/silencers to be found in this scenario?

So far I've checked a few of the weapon dealer shops, but none of them seem to have a silencer for sale.

 

I've been trying to find some info on this, but so far without any luck.

 

Being sort of new to Arma 3 and its contents, is there like a list of weapons and their available mods somewhere?

And if so, are these all available in the Old man scenario?

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@sirrah

Idk bout the old man but the list of arma 3 vanilla weapons is CfgWeapons

There the Accessories column is what you are looking for.

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2 hours ago, sirrah said:

And if so, are these all available in the Old man scenario?

CSAT Recon units have 5.8mm suppressors and Viper units have 6.5mm stealth variants. West of L'Ensemble's contact at the warehouse, up the hill, a fireteam of CSAT Recon units can spawn as reinforcements that carry regular 6.5mm suppressors.

Vendor's inventory is random but their stock also depends on their type. Black market vendors (black marker on map) have the highest quality items.

Some hidden caches also contain suppressors.

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I'm having a problem where the assigned distraction completes without the insurgents showing up.  I have no mods loaded and a fresh install of Arma 3. 

 

EDIT:

Well before the set time of an assigned distraction, I get a call saying "That's it, we go." and the distraction ends.  Just now, after several more attempts, It made it till the designated time where I get a call that they attack in five minutes.   Then immediately after that call, I get another one that says "That's it, we go."  and the distraction ends. 

I don't if I'm doing something wrong, of if it's Old Man.   When I tried the beta a last year, distractions worked at the start of the game, but eventually they stopped working. 

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I was able to finally call in a distraction where the insurgents showed up.  But after that one, I can only designate "1 men" for my distraction.  Is that intended? 

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