sgt_savage 586 Posted December 23, 2018 23/12/2018 Well the team has done it again , Foxtrot release has finally landed just in time for Christmas ! Countless fixes, enhancements and stability improvements have been added to this release From the unsung Team we hope you enjoy Foxtrot Release and wish you all a safe new year...This will be our last major release for a while , while the team takes a well deserved rest . There may be other smaller releases / fixes etc in the future. But don't worry we are not closing up shop ;) Good luck out there , you gonna need it SaV ******************************************************************************************************************************* Added new: Maps: Da Krong updated extended runway on lz savage cleared western approach at lz savage Added new fighting position to lz savage removed redundant lights at camp sarge various tweaks to map terrain synth enabled Doung updated Khe Sanh updated Song Bin Tanh new map WIP A Shau valley new map WIP Added 4 classes of campfire Added water to wells Added about 50 new house / map models for Song Bin Tanh Units: Republic of Korea (ROK) Faction SAS Regiment units, with new packs, vests, headgear and accessories (Warning: updated A3 models not compatible with our older vests and gear) Helicopter Pilots for RAAF and NZAF Jet Pilots for RAN (Royal Australian Navy) Features: AC47 Spooky call-in added to Combat Radio Support CAS Combat Radio Support (Unsung Helicopters and planes) ACRE2 Support for vehicles Lights, animated fans, door sounds and icons, rain sounds, ambient sounds and new animated doors to hootches and other US Base buildings Centralised macros in mod, to remove duplication and confusion New Tumbling Napalm Canisters Vehicles: New USMC faction F4’s, A6’s, A4’s, UH-1D Australian faction has A4 (RAN) and UH-1D (RAAF) VNAF faction has UH-1D and A-1 M-35 variants (Fuel, ammo, repair, tanker) New textures and decals for F-4, A-4, A-6 and A-7 OV-10 Bronco to Arma 3 (USN, USMC and USAF) SA-2, S60 and Type 65 37mm both receive radar datalink from SNR75 Fan Song ZPU-2 Anti Aircraft gun Emptying rocket pods on F-105 and A-4 Ejection seats to aircraft Aircraft Damage and Flight models Dynamic loadouts to aircraft UNSUNG Aircraft compatibility with the USS Nimitz and improved support for the USS Freedom Weapons: PVP mortar classes with less ammo for Frontline New Uzi model New Lee Enfield (SMLE) model and scoped / camo version SA58 camo version Fixes: Maps: Massive Optimisation update applied to large amounts of unsung map objects - fixed geometries, fire geo impact effects, shadows, properties, section count, roadway textures, roof roadway lods (for enhanced movement support), ambient sounds, functions, distance lods, materials and textures, ladders, lights and doors Motorpool and mess hall doors and travel paths Bunkers and foxholes appearing white at distance Aircraft wrecks spamming rpt Units: Mass and protection values to helmets and flak jackets Graduated capacity and mass variation uniforms, vests and backpacks (for exile) Animations fixes for pook_sam rtms Fixed some unit weapons to match their displaynames, fixed missing magazines for some units weapons Static weapon pack transparency Features: Deprecated ttt_fnc_remoteSay3d in favour of uns_mbox_fnc_remoteSay3D Improved communication messages for Combat Radio Support (Follow protocol on smoke calls) Vehicles: M113/ Jeep / Type 55 / T34 etc not appearing in zeus M-113 Engineer improved driving behaviour M-551 sheridan turn in/ out Type 55 transport driving behaviour (physx lod) Type 63 gunner now fires Ural S-60 truck wheels turn Graduated capacity and mass variation to helicopters and cars (for exile) UH-1C AI gunners now fire M134s at targets UH1D light shadow glitch, rogue light beam Helicopter and plane cockpit glass reflections and damage textures UH-1D/H improved rotor freedom and flight model, supply points added CH34 texture improvements on decals CH34 centre of mass / sling-loading tilt and fast-roping point CH-47/53 flight model heavier CH53 aim down sight on ramp gunners, improved gear dampers, and removed M60 version crew invulnerability H-21 Shawnee Adjusted height position and land contact points Nicer GetIn actions on many planes Change “turbo” to “vehicleTurbo” shortcut for afterburners AN-2 supply points added O-2 Improved flight model and take off O2, A6 and A7 pilot sticks A-1 Wheel steering for better taxiing A7 Tail, Gear door and canopy textures C1a braking DC3 Changed dispersion of triple M134 (Lowered to 0.002 instead of 0.02), improved pilot view F-105 dynamic loadouts F-111 physx MiG-21 Improved + dynamic loadouts Improved airplane taxi capabilities on most aircraft SA-2 SAM with “(radar)” in name will properly fire at aircraft if SNR75 Radar nearby AGM45 and AGM78 will now seek the SNR-75 radar in SEAD aircraft GBU-8 transparency in texture Increased snake-eye bomb drag Weapons: Many weapons trigger and rechamber animations All pistols upgraded Browning Hi-Power 9mm mags only Dshk tripod textures Mines: removed conflict with base class of Put weapon so other mods mines will work with Unsung Mines: fixed missing sounds Makarov improved accuracy Model 1897 slam-firing added M-1 Carbine reload animations M-60 bipod shadow M-79 reload wobble PPK animations RG42 / RGD5 smoothed textures SA-58 iron sights SVD Improvements to handanim, reload anim, Camo Wrap available to both camo and non-camo SVD Some weapons now use proxy mags (mag model swapping on weapon) PPSh / K50 (drum / banana) XM177 / M16 (20 / 30 / twin 20) Removed faulty attachments on weapons Type 100 suppressors Shotguns optics SVT ******************************************************************************************************************************* DOWNLOAD NOW ON STEAM!! http://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Non-steam downloads: Torrent - http://tetet.de/arma/arma3/Download/unsung/@unsung-3.0.fox.torrent Changelog: (Can also be found on the Steam Workshop) http://svn.armanam.eu/ftp/eggbeast/unsung/docs/Credits/UNSUNG_3.0f_Changelog.pdf Credits: http://svn.armanam.eu/ftp/eggbeast/unsung/docs/Credits/UNSUNG 3.0E Credits.pdf ************************************************************************************************************************************** 19 6 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 23, 2018 Thank you very much and congratulations for the release ! 3 Share this post Link to post Share on other sites
ayoung 29 Posted December 23, 2018 Thank You and Merry X-Mas 4 Share this post Link to post Share on other sites
ayjay 117 Posted December 23, 2018 Thank you and a Merry Christmas to you all! 3 Share this post Link to post Share on other sites
dr@gon 118 Posted December 23, 2018 Wow, what a great Christmas present from the UNSUNG Team just in time for the holiday break. Thanks, Merry Christmas. 2 2 Share this post Link to post Share on other sites
Vvalerie2 48 Posted December 23, 2018 Ops started at 0800 hours today as I started the dl. It has now been Christmas 1968 over Da Krong all day as Santa rides CAS on an iron sledge pulled by reindeer with wings of fire. Salute and Merry Christmas to all of Unsung team! 3 Share this post Link to post Share on other sites
ayjay 117 Posted December 23, 2018 Those Mekong maps are beautiful! Share this post Link to post Share on other sites
Realthinged 44 Posted December 24, 2018 Hi to all! Please tell me how to use Unsung modules in 3den editor? Is it possible with ACE or not? Is there any manual? Thanks! 1 Share this post Link to post Share on other sites
gc8 977 Posted December 25, 2018 Great mod thanks. How do you play valkyries via script? I don't know the file path. thx Share this post Link to post Share on other sites
oldbear 390 Posted December 25, 2018 Well done! Thanks for the presents Share this post Link to post Share on other sites
Barden 296 Posted December 26, 2018 On 12/24/2018 at 11:32 AM, Realthinged said: Please tell me how to use Unsung modules in 3den editor? Is it possible with ACE or not? Is there any manual? Thanks! You place them down in the editor, and then double click them to edit their modules. The modules themselves are pretty self explanatory visually. The Mod is not tested with ACE, but all the modules that we have should not be affected by ACE. On 12/25/2018 at 6:56 PM, gc8 said: Great mod thanks. How do you play valkyries via script? I don't know the file path. thx Valkyries can only be played via the Helicopters (action menu) OR if you manually add the MP3 to your mission file which you can learn how to do so here! 2 Share this post Link to post Share on other sites
gc8 977 Posted December 26, 2018 On 12/26/2018 at 5:30 AM, Barden said: Valkyries can only be played via the Helicopters (action menu) OR if you manually add the MP3 to your mission file which you can learn how to do so here! i think it should be possible to play the music file via script if you just know the path of the music file in the unsung .pbo 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 26, 2018 On 12/26/2018 at 10:02 AM, gc8 said: i think it should be possible to play the music file via script if you just know the path of the music file in the unsung .pbo You're looking for the uns_air pbo and the CfgSounds entries there. For the valkyries the path should be \uns_Air\sounds\Valkyries.ogg 1 1 Share this post Link to post Share on other sites
gc8 977 Posted December 26, 2018 I tried this but for some reason it's no working: class CfgMusic { tracks[] = {}; class valkyries { // display name name = "Valkyries"; duration = 60; // filename, volume, pitch sound[] = {"\uns_Air\sounds\Valkyries.ogg", db + 0, 1.0 }; }; }; playMusic "valkyries"; Shouldn't the Valkyries already be defined in CfgMusic by unsung mod? 1 Share this post Link to post Share on other sites
canadian1337 17 Posted December 26, 2018 On 12/26/2018 at 10:55 AM, gc8 said: Shouldn't the Valkyries already be defined in CfgMusic by unsung mod? I think it's defined in CfgSounds so the 3d sound could work properly. 2 Share this post Link to post Share on other sites
gc8 977 Posted December 26, 2018 On 12/26/2018 at 12:47 PM, canadian1337 said: I think it's defined in CfgSounds so the 3d sound could work properly. Yes that was it! The sound config name is "Valkyries" so playSound "Valkyries"; works 2 Share this post Link to post Share on other sites
eggbeast 3684 Posted December 30, 2018 SOG operation into cambodia 3 spike teams and a kingbee vs 3 NVA regiments. Mission to covertly infiltrate rear NVA lines and identify and recover US POWs. Tense twilight running battles, massively outnumbered and outgunned. Luckily we fielded our A team roster. Enjoy! 3 Share this post Link to post Share on other sites
john85oc 28 Posted March 17, 2019 Hello, I like still the last Update very much its very well thanks for that! 😄 But i have one ask, will be in futuere add the Fairchild C123? I miss it very much ^^ 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted March 17, 2019 On 3/17/2019 at 4:30 AM, john85oc said: Hello, I like still the last Update very much its very well thanks for that! 😄 But i have one ask, will be in futuere add the Fairchild C123? I miss it very much ^^ Thanks for the kind words, appreciated! The C123 is right now not on the horizon. We made some progress in the beta to add the C-130, originally from Sabre. Hopefully we get a new texture for it for SEA use. Share this post Link to post Share on other sites
john85oc 28 Posted March 18, 2019 On 3/17/2019 at 11:27 PM, TeTeT said: Thanks for the kind words, appreciated! The C123 is right now not on the horizon. We made some progress in the beta to add the C-130, originally from Sabre. Hopefully we get a new texture for it for SEA use. Nice thanks. I hope for Both 😄 C123 and C130 ^^ Good Work and keep still Thanks for that helpful infos Share this post Link to post Share on other sites
pappagoat 6 Posted March 22, 2019 In Vietnam the USMC used the UH-1E, not the D. The E is basically a B adapted to USMC specs. The USMC also did not use the CH-47, but I imagine you might have that in place as there is no CH-46 yet. I did find a CH-46 for ARMA3, however it is a very incomplete port, but could be a start point: https://steamcommunity.com/sharedfiles/filedetails/?id=1457539426 It would be really good to see a UH-1B/C/E slick as well. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 24, 2019 screenshots from todays op view from the western edge of the base VC mainforce pushed hard against this perimeter Eagle and Raptor providing air support while running supplies and men into the besieged camp Eagle up close 4x 15 man squads covering their TRPs debriefing with Sergeant Jinx (zeus) Eagle and Viking - brothers in arma Spartan (my squad) - guys I'd lead into hell and back (and frequently do). 5 hour battle: 43 US KIA for 1741 NVA KIA 3 Share this post Link to post Share on other sites