x3kj 1247 Posted October 21, 2017 fantastic stuff guys, looking forward for more Share this post Link to post Share on other sites
Andy Pipkin 77 Posted October 22, 2017 The screen's looks very good! Good luck with your work! What are the requirements of this mod? I ask because, when your mod based on RHS stuff and have the same armor and damage system like RHS, you can use the very good AK's and SVD and the M56 helmet (don't remember the correct Name) for the NVA. So you don't must be made it by your own. But I know the NVA doesn't has the same AK's like are in RHS with different stocks. Just my two cent's. I was Born in the GDR and I know nothing about the NVA, but I was a Young child. Vive la socialism! :D edit: Oh my dear, remebering god old times.... Sorry for this Little ot but maybe it's okay for a Little wishlist. IFA W50 and BarkasB1000 (the GDR Bully ) with these Vehicles driving around on @mondkalb Terrain. 2 Share this post Link to post Share on other sites
Zhivets 2392 Posted October 22, 2017 18 minutes ago, AHTNTEPPOP said: The screen's looks very good! Good luck with your work! What are the requirements of this mod? I ask because, when your mod based on RHS stuff and have the same armor and damage system like RHS, you can use the very good AK's and SVD and the M56 helmet (don't remember the correct Name) for the NVA. So you don't must be made it by your own. But I know the NVA doesn't has the same AK's like are in RHS with different stocks. Just my two cent's. No real point in making people download RHS as a dependency just for a helmet and a few AKs. Share this post Link to post Share on other sites
Andy Pipkin 77 Posted October 22, 2017 Just now, Zhivets said: No real point in making people download RHS as a dependency just for a helmet and a few AKs. ...and the armor System for the tanks and other vehicles. But I think the most user have RHS on his Computer and I read over 100k have downloaded RHS in the Workshop. But let this decide by the devs. Share this post Link to post Share on other sites
PuFu 4600 Posted October 22, 2017 37 minutes ago, AHTNTEPPOP said: The screen's looks very good! Good luck with your work! What are the requirements of this mod? I ask because, when your mod based on RHS stuff and have the same armor and damage system like RHS, you can use the very good AK's and SVD and the M56 helmet (don't remember the correct Name) for the NVA. So you don't must be made it by your own. But I know the NVA doesn't has the same AK's like are in RHS with different stocks. Just my two cent's. there are 0 requirements for this mod afaik. the mod is not based on RHS, it is compatible in terms of armor with RHS though (that is because if you want proper simulated armor you end up to the same conclusion as we did). 13 minutes ago, AHTNTEPPOP said: ...and the armor System for the tanks and other vehicles. again, they don't need RHS to get the armor system, quite the contrary, in order to work it needs the fire geo needs to be set properly vehicle's p3d, running RHS along side will do jack shit, just like with every other 3rd party content that is dona vanilla way. Quote But I think the most user have RHS on his Computer and I read over 100k have downloaded RHS in the Workshop. the real number is closer to 600k, with over 400k on SW alone 7 Share this post Link to post Share on other sites
mondkalb 1087 Posted October 22, 2017 What Pufu said about the armor system hits it quite accurately on the head. It is compatible with RHS by nature of how the armor system works in Arma3 and is applied. We'll see what tanks DLC will do this, though. Our mod is 100% standalone, no outside dependencies. No CUP, No RHS, absolutely nothing, in large cases not even Arma3 itself. We do all the models, textures, configs and surrounding work ourselves. It is the principle we founded GM on. That is also why we do not accept model donations or similar. We are building this mod because we enjoy the process of building and refining it, not because we want to have a specific list of things thing done for someone to play with. This is a fundamentally different approach to modding than other people may have. Please understand this. This means that if you want to use our NVA units with other mod's weapons you will have to set this up in the editor or do your own compatibility addons. "The journey is the reward." 19 Share this post Link to post Share on other sites
Andy Pipkin 77 Posted October 22, 2017 7 hours ago, PuFu said: there are 0 requirements for this mod afaik. the mod is not based on RHS, it is compatible in terms of armor with RHS though (that is because if you want proper simulated armor you end up to the same conclusion as we did). again, they don't need RHS to get the armor system, quite the contrary, in order to work it needs the fire geo needs to be set properly vehicle's p3d, running RHS along side will do jack shit, just like with every other 3rd party content that is dona vanilla way. the real number is closer to 600k, with over 400k on SW alone @PuFu just calm down! I'm no modder, I'm a layman and my english is very bad! ;) 3 hours ago, mondkalb said: What Pufu said about the armor system hits it quite accurately on the head. It is compatible with RHS by nature of how the armor system works in Arma3 and is applied. We'll see what tanks DLC will do this, though. Our mod is 100% standalone, no outside dependencies. No CUP, No RHS, absolutely nothing, in large cases not even Arma3 itself. We do all the models, textures, configs and surrounding work ourselves. It is the principle we founded GM on. That is also why we do not accept model donations or similar. We are building this mod because we enjoy the process of building and refining it, not because we want to have a specific list of things thing done for someone to play with. This is a fundamentally different approach to modding than other people may have. Please understand this. This means that if you want to use our NVA units with other mod's weapons you will have to set this up in the editor or do your own compatibility addons. "The journey is the reward." Okay thanks @mondkalb ! I have no Problem with this Statement! :) It was just a question and/or idea. 1 Share this post Link to post Share on other sites
PuFu 4600 Posted October 22, 2017 20 minutes ago, AHTNTEPPOP said: @PuFu just calm down! I'm no modder, I'm a layman and my english is very bad! ;) but...i am calm... 7 Share this post Link to post Share on other sites
Bitesrad 481 Posted October 29, 2017 Awesome work. Cold war gone hot in the german plains has always been one of my favorite settings. 3 Share this post Link to post Share on other sites
Asgar 35 Posted November 9, 2017 looking good guys, this is gonna be fun Share this post Link to post Share on other sites
SpeedWubs 0 Posted November 18, 2017 Have you created sort of a beta download yet? I would really love to try your mod soon Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted November 18, 2017 @SpeedWubs It's impolite to ask for things like that. Mods are done when they are done and updates will be posted at the author(s) convenience.https://forums.bistudio.com/guidelines/ 4 Share this post Link to post Share on other sites
scheintot2 12 Posted November 18, 2017 Fking good. Thanks for your work. 1 Share this post Link to post Share on other sites
SpeedWubs 0 Posted November 18, 2017 10 hours ago, FallujahMedic -FM- said: @SpeedWubs It's impolite to ask for things like that. Mods are done when they are done and updates will be posted at the author(s) convenience.https://forums.bistudio.com/guidelines/ Are you serious? I just asked him. Bad moderation, for real. #Democracy Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted November 18, 2017 @SpeedWubs Apparently you've not taken the time to read the rules No spam or advertising: Advertising of any commercial or personal project, product or service on these forums is not permitted. Chain letters and pyramid schemes are similarly prohibited. This includes the Personal Message service and clan recruitment outside of the Clan Recruitment forum. Threads older than 4 months should not be dug up unless something significant is being added. Please do not post duplicate threads in more than one forum and do not "Bump" threads. Posting "any news", "is it out yet" or asking for a release date type posts are also spam. Follow the instructions of the moderators When a moderator or BIS staff member asks you to do something or to stop doing something, please follow their instructions. If you have questions/complaints/comments about the board or moderators please PM them to a moderator, we will do our utmost to reply to any that we receive. If you have an issue that you feel cannot be solved by another moderator then please PM the head moderator ( @BohemiaBeck ), he will be happy to look into the matter. No public discussion on how the forum is moderated If you have questions/complaints/comments about the board or moderators please PM them to a moderator, we will do our utmost to reply to any that we receive. If you have an issue that you feel cannot be solved by another moderator then please PM the head moderator ( @BohemiaBeck ), he will be happy to look into the matter. You may also ask your questions in the "Ask a mod" thread; however that thread is not to be used to attack/rant against specific moderators or about specific rules but more for questions/answers. 9 Share this post Link to post Share on other sites
crazy mike 567 Posted November 18, 2017 fm is a bad mod yes.... gm looks good! 2 Share this post Link to post Share on other sites
Agoost 0 Posted December 8, 2017 Will this ever go onto the Steam Workshop? Share this post Link to post Share on other sites
mondkalb 1087 Posted December 15, 2017 Hello there! It's time for a teeny tiny update of the terrain work, as I have a happy announcement to make:The old vegetation from Arma2 is completely gone! But what am I using now instead, you may ask yourself? The vegetation from Altis and Stratis? The jungle from Tanoa!? The correct answer is: 30 new vegetation models specific to the biome of that exact location. I doubled down on the effort and started a month ago making trees. I have redone them countless times to get them right and to make myself accept them as a viable replacement. The new trees are up to standards and tested for performance in forests as well. I am getting no less than 54fps inside a forest, where a similar view distance inside a Tanoa forest only yields me about 40fps at the same graphic settings. This partly due to Spruce and Beech forests being tall and dark, leaving little ground vegetation to suck performance. :) Here's the collection of all the veggies I have eaten made:The lineup so far: Fagus Sylvatica (Beech) Alnus Glutinosa (Common Alder) Picea Abies (Norway Spruce) Quercus Robur (Common Oak) Salix Alba (White Willow) Crataegus Monogyna (Common Hawthorn) Corylus Avellana (Hazelnut) Phragmites Australis (Reeds) Typha (Cattail) Triticum Aestivum (Bread Wheat) This is quite a lot, and while there wont be any more trees in the forseeable future, I still plan on adding two more types of shrub/bush. Addtionally, I wanted to share a closer look at the terrain, so I prepared a 3000x3000px render of a custom styled 2D map created from my sourcedata in QGIS. (Its a 12MB file) Link here 38 5 Share this post Link to post Share on other sites
Justin N. 108 Posted December 15, 2017 That is some slick looking vegetation! I especially love the willows. Fantastic work.. can't wait Share this post Link to post Share on other sites
boarnoah 1 Posted December 15, 2017 Beautiful vegetation! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 16, 2017 Great stuff. Any chance that the vegetation pack could be made without dependencies? A standalone pack would surely help other terrain makers - just see what BergHoff's packs did (and are still doing). 8 Share this post Link to post Share on other sites
nomisum 129 Posted December 16, 2017 8 hours ago, CameronMcDonald said: Great stuff. Any chance that the vegetation pack could be made without dependencies? A standalone pack would surely help other terrain makers - just see what BergHoff's packs did (and are still doing). This. Hope to see other community maps use proper vegetation instead of A2 ports. 5 Share this post Link to post Share on other sites
gfelton 84 Posted December 24, 2017 that vegetation is sooo sexy dude, seriously, amazing work !!!! Share this post Link to post Share on other sites
cosmic10r 2331 Posted December 24, 2017 As everyone has said... WOW... great job! Share this post Link to post Share on other sites
panos1221 11 Posted January 15, 2018 what about the ships from the original German Armed Forces mod? I really liked the missile craft :( Share this post Link to post Share on other sites