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crazy mike

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About crazy mike

  • Rank
    Sergeant

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  • Gender
    Male
  • Location
    United States
  • Interests
    losing brain cells

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  1. Can you edit an existing map in Eden?

    https://store.steampowered.com/app/233800/Arma_3_Tools/
  2. Breaking Point

    buy dayz
  3. with glorious features like that id sell my face too
  4. Ravage Mod

    exile plays nice with about 0% of any mods that have custom functions and scripts lol it only works "ok" with gear mods vehicle mods ect >.<
  5. Ravage Mod

    Have a question about rvg_fn_zed_attack I want to remove this section if (isPlayer _target) then { if (vehicle _target isEqualTo _target && {random (loadAbs _target) > 1000 - (loadAbs _target * 0.5)}) then { _relDir = [_target, _zed] call BIS_fnc_relativeDirTo; if (_relDir < 270 && {_relDir > 90}) then { if (!isNull (unitBackpack _target)) then { 0 = [_target] call rvg_fnc_detachBackpack; }; } else { if (random 10 < 1) then { _target call rvg_fnc_removeWeapon; }; }; }; }; so it stops removing backpacks and weapons, am I allowed to repack this function in my mod to override it? or is there another way to stop this from happening? Its quite buggy when mixed with exile, a second unit is spawned when your weapon is taken and if you shoot it it will despawn with your gun, and theres no way to get it back after its taken, rather just get rid of that alltogether
  6. Vortorsk Terrain

    vortorsk rebuild coastline textures need alot of work forests are generated across all of map first then i cut away and create infastructure, cities fields ect, this can be concidered a complete rebuild using only an older version of the heightmap as data from the old terrain in rv4
  7. o7 keep the project alive bro
  8. i will fix soon
  9. these are arma 3 default haze values that i have on the map, they are tweaked however their intensitty is not tweaKED, not to mention these are the same values for over 1 year...
  10. does not seem very hazy to me?
  11. Overhaul to the HDR settings on the map, aswell as lots of lighting tweaks to compensate for the new (old) tonemapping method, the changes are not entirely noticable at distance because of how refined my lighting config is to get this type of look, but now close range to objects you really notice the difference with the light, the entire config was actually rebuild from scratch and no longer inherits from CAWorld aswell Needs work but this is probably as close to 2015 A3 / A2 as youll get in terms of lighting ect
  12. Retexturing RHS uniform

    join the arma 3 official discord, invite should literally just be /arma and message PuFu, hes my goto guy for anything rhs, and im pretty sure rhs allows textures and config tweaks, as for actually DOING it, you may want to consult some youtube or written guides via google if this is your first time doing so, if you want to do it the right way (imo ONLY way) youll be setting up your p drive for mod development + getting mikero's tools
  13. new quarry at Bor, north of komarovo or w.e new clouds and sky (again)
  14. Ravage Mod

    I have a quick question, may I modify and repack the fn_zed_attack.sqf script so I may remove the backpack and weapon dropping mechanic? It is causing a few errors on my server, I run Exile as the "main" mod, and there arent any settings i can find which disable it.
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