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fantastic stuff guys, looking forward for more

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The screen's looks very good! Good luck with your work!

 

What are the requirements of this mod?

 

I ask because, when your mod based on RHS stuff and have the same armor and damage system like RHS, you can use the very good AK's and SVD and the M56 helmet (don't remember the correct Name) for the NVA.

So you don't must be made it by your own. But I know the NVA doesn't has  the same AK's like are in RHS with different stocks. Just my two cent's.

 

I was Born in the GDR and I know nothing about the NVA, but I was a Young child. :dummy:

Vive la socialism! :slayer3: :D

 

 

edit:

 

Oh my dear, remebering god old times....

Sorry for this Little ot but maybe it's okay for a Little wishlist.

 

IFA W50 and BarkasB1000 (the GDR Bully :icon_biggrin:) with these Vehicles driving around on @mondkalb Terrain. 

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18 minutes ago, AHTNTEPPOP said:

The screen's looks very good! Good luck with your work!

 

What are the requirements of this mod?

 

I ask because, when your mod based on RHS stuff and have the same armor and damage system like RHS, you can use the very good AK's and SVD and the M56 helmet (don't remember the correct Name) for the NVA.

So you don't must be made it by your own. But I know the NVA doesn't has  the same AK's like are in RHS with different stocks. Just my two cent's.

No real point in making people download RHS as a dependency just for a helmet and a few AKs.

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Just now, Zhivets said:

No real point in making people download RHS as a dependency just for a helmet and a few AKs.

...and the armor System for the tanks and other vehicles.

 

But I think the most user have RHS on his Computer and I read over 100k have downloaded RHS in the Workshop.

 

But let this decide by the devs.

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37 minutes ago, AHTNTEPPOP said:

The screen's looks very good! Good luck with your work!

 

What are the requirements of this mod?

 

I ask because, when your mod based on RHS stuff and have the same armor and damage system like RHS, you can use the very good AK's and SVD and the M56 helmet (don't remember the correct Name) for the NVA.

So you don't must be made it by your own. But I know the NVA doesn't has  the same AK's like are in RHS with different stocks. Just my two cent's.

there are 0 requirements for this mod afaik. the mod is not based on RHS, it is compatible in terms of armor with RHS though (that is because if you want proper simulated armor you end up to the same conclusion as we did).

 

13 minutes ago, AHTNTEPPOP said:

...and the armor System for the tanks and other vehicles.

again, they don't need RHS to get the armor system, quite the contrary, in order to work it needs the fire geo needs to be set properly vehicle's p3d, running RHS along side will do jack shit, just like with every other 3rd party content that is dona vanilla way.

 

Quote

But I think the most user have RHS on his Computer and I read over 100k have downloaded RHS in the Workshop.

the real number is closer to 600k, with over 400k on SW alone

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What Pufu said about the armor system hits it quite accurately on the head. It is compatible with RHS by nature of how the armor system works in Arma3 and is applied. We'll see what tanks DLC will do this, though.

Our mod is 100% standalone, no outside dependencies. No CUP, No RHS, absolutely nothing, in large cases not even Arma3 itself.


We do all the models, textures, configs and surrounding work ourselves. It is the principle we founded GM on. That is also why we do not accept model donations or similar. We are building this mod because we enjoy the process of building and refining it, not because we want to have a specific list of things thing done for someone to play with. This is a fundamentally different approach to modding than other people may have. Please understand this. This means that if you want to use our NVA units with other mod's weapons you will have to set this up in the editor or do your own compatibility addons.

"The journey is the reward."


 

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7 hours ago, PuFu said:

there are 0 requirements for this mod afaik. the mod is not based on RHS, it is compatible in terms of armor with RHS though (that is because if you want proper simulated armor you end up to the same conclusion as we did).

 

again, they don't need RHS to get the armor system, quite the contrary, in order to work it needs the fire geo needs to be set properly vehicle's p3d, running RHS along side will do jack shit, just like with every other 3rd party content that is dona vanilla way.

 

the real number is closer to 600k, with over 400k on SW alone

@PuFu just calm down! I'm no modder, I'm a layman and my english is very bad! ;)

3 hours ago, mondkalb said:

What Pufu said about the armor system hits it quite accurately on the head. It is compatible with RHS by nature of how the armor system works in Arma3 and is applied. We'll see what tanks DLC will do this, though.

Our mod is 100% standalone, no outside dependencies. No CUP, No RHS, absolutely nothing, in large cases not even Arma3 itself.


We do all the models, textures, configs and surrounding work ourselves. It is the principle we founded GM on. That is also why we do not accept model donations or similar. We are building this mod because we enjoy the process of building and refining it, not because we want to have a specific list of things thing done for someone to play with. This is a fundamentally different approach to modding than other people may have. Please understand this. This means that if you want to use our NVA units with other mod's weapons you will have to set this up in the editor or do your own compatibility addons.

"The journey is the reward."


 

Okay thanks @mondkalb ! I have no Problem with this Statement! :)

It was just a question and/or idea.

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20 minutes ago, AHTNTEPPOP said:

@PuFu just calm down! I'm no modder, I'm a layman and my english is very bad! ;)

but...i am calm...

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Awesome work. Cold war gone hot in the german plains has always been one of my favorite settings.

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@SpeedWubs 


Apparently you've not taken the time to read the rules

 

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Hello there! It's time for a teeny tiny update of the terrain work, as I have a happy announcement to make:
The old vegetation from Arma2 is completely gone!

But what am I using now instead, you may ask yourself? The vegetation from Altis and Stratis? The jungle from Tanoa!?
The correct answer is: 30 new vegetation models specific to the biome of that exact location. I doubled down on the effort and started a month ago making trees. I have redone them countless times to get them right and to make myself accept them as a viable replacement. The new trees are up to standards and tested for performance in forests as well. I am getting no less than 54fps inside a forest, where a similar view distance inside a Tanoa forest only yields me about 40fps at the same graphic settings. This partly due to Spruce and Beech forests being tall and dark, leaving little ground vegetation to suck performance. :)

Here's the collection of all the veggies I have eaten made:
IwfkcT3.png

The lineup so far:
Fagus Sylvatica (Beech)
Alnus Glutinosa (Common Alder)
Picea Abies (Norway Spruce)
Quercus Robur (Common Oak)
Salix Alba (White Willow)
Crataegus Monogyna (Common Hawthorn)
Corylus Avellana (Hazelnut)
Phragmites Australis (Reeds)
Typha (Cattail)
Triticum Aestivum (Bread Wheat)

This is quite a lot, and while there wont be any more trees in the forseeable future, I still plan on adding two more types of shrub/bush.

Addtionally, I wanted to share a closer look at the terrain, so I prepared a 3000x3000px render of a custom styled 2D map created from my sourcedata in QGIS.
(Its a 12MB file) Link here

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That is some slick looking vegetation! I especially love the willows.

 

Fantastic work.. can't wait :eyeheart: 

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Great stuff. :icon14:

 

Any chance that the vegetation pack could be made without dependencies? A standalone pack would surely help other terrain makers - just see what BergHoff's packs did (and are still doing).

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8 hours ago, CameronMcDonald said:

Great stuff. :icon14:

 

Any chance that the vegetation pack could be made without dependencies? A standalone pack would surely help other terrain makers - just see what BergHoff's packs did (and are still doing).

 

This. Hope to see other community maps use proper vegetation instead of A2 ports.

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what about the ships from the original German Armed Forces mod? I really liked the missile craft :( 

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