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Arma 3: Community wishes & ideas- NO DISCUSSION

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Not sure what section this would fall under....

 

Whitelist for spawn AI module

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All I've ever wanted is for the CTRG Stealth gear to have option for MTP camo. *sigh*

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One of the huge gaps in arma3 is a lack of support for articulated vehicles and towing .It appears from what has been said in the discord arma forums that the engine does actually support this but the modules have been disabled. The arma community is crying out to have this functionality. So can bis please allocate resource to get it done ? Make it a dlc if you have too I think most community would be willing to pay given the functionality it provides - this is a far more important missing functionality than some alien dlc in my opinion. ! 

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I'll upvote this too.👆

 

(Before i say anything else; Yes I know VBS is now different than the current ArmA/RV game engine)

VBS2 1.22 way back in 2009 had physx support for towing.  Its 2019 and we still don't have a full PhysX implementation in ArmA.  Why not? Why has it never been implemented?

 

For those that dont realise the possibilities:

  • Walking on moving vehicles.
  • Towing
  • Realistic damage
  • Realistic object interactions/collisions (ie no more flying tanks)
  • Arguably improved performance

And far more.

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  • Thanks 1

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functional trucks with trailers..... that would make towable artillery relevant in game.... I would support his more than anything......

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8 minutes ago, wld427 said:

functional trucks with trailers..... that would make towable artillery relevant in game.... I would support his more than anything......

+ all aircraft towing, from hangars to aprons, or else.

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14 hours ago, rksl-rock said:

Why not? Why has it never been implemented?

Towing with ropes is already possible.

There are two inhibitors though, vehicles automatically apply their breaks when there is no pilot in them (I have a fix for that lying around, but didn't find time to test that yet, actually don't remember where I left it, oops) and thus cannot be towed.
And additionally (afaik) the ropes have a hardcoded strength which can cause problems too if you apply too much power.

And third, can't easily retexture the ropes, though I guess people will only care about that once the other things were fixed.

 

About a month ago we talked about that in the ACE slack, and the automatic-breaks were the only problem we saw. And that can "relatively" easily be fixed.

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2 hours ago, Dedmen said:

Towing with ropes is already possible.

There are two inhibitors though, vehicles automatically apply their breaks when there is no pilot in them (I have a fix for that lying around, but didn't find time to test that yet, actually don't remember where I left it, oops) and thus cannot be towed.
And additionally (afaik) the ropes have a hardcoded strength which can cause problems too if you apply too much power.

And third, can't easily retexture the ropes, though I guess people will only care about that once the other things were fixed.

 

About a month ago we talked about that in the ACE slack, and the automatic-breaks were the only problem we saw. And that can "relatively" easily be fixed.

No, not the same thing.  The community towing solutions are only a work around. We are talking about more than just tow ropes. With a proper physX setup we are talking about proper articulated vehicles.  The ability to hook up trailers and tow at speed without lag and massive rubber banding.

 

This was a feature in VBS 1.22 in 2009. Why not now?

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3 hours ago, rksl-rock said:

The ability to hook up trailers and tow at speed without lag and massive rubber banding.

yeah I thought that was what I was talking about.
To get rid of rubber banding you have to make sure the to-be-towed vehicle is local to the driver of the tow vehicle. That should be enough.

Though not sure how to do the front wheel turning 🤔

 

The rest is just a vanilla implementation of mouse wheel actions to hook up ropes.

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On 7/11/2019 at 8:48 PM, sentryuk said:

One of the huge gaps in arma3 is a lack of support for articulated vehicles and towing .It appears from what has been said in the discord arma forums that the engine does actually support this but the modules have been disabled. The arma community is crying out to have this functionality. So can bis please allocate resource to get it done ? Make it a dlc if you have too I think most community would be willing to pay given the functionality it provides - this is a far more important missing functionality than some alien dlc in my opinion. ! 

 

Thread moved to the correct location, please try to post in the correct place. - Thanks

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6 minutes ago, sentryuk said:

Where exactly ?

 

This thread, hence why i moved your thread.

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On 7/2/2019 at 8:13 PM, Tex_Actual said:

All I've ever wanted is for the CTRG Stealth gear to have option for MTP camo. *sigh*

I made a mod for something close to that, CTRG stealth gear with an arid camo. Basically I made the CTRG fatigues used on Altis into stealth fatigues.

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