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KarmaT UK

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About KarmaT UK

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  1. Not sure what section this would fall under.... Whitelist for spawn AI module
  2. Just tried leaving it unpacked and it works, I did see that and thought maybe the export procedure sorted it out, but I guess it dosent do anything special. Oh well I guess il just leave these ones unpacked, that dosent cause any issues does it? I had another look and I don't know if il be able to do that manual way at the top of the page, bit complicated for me lol
  3. Cleaned it out of everywhere (except my original in player profile) but same result when I export it. The server browser crashes the game, then when I delete it from MPmissions works again. Im thinking its got to be something wrong with my description.ext this is the entire thing... class CfgFunctions { #include "LVR\functions\functions.hpp" }; class Params { #define DAYTIMEHOUR_DEFAULT 14 #include "\a3\functions_f\Params\paramDaytimeHour.hpp" #define WEATHER_DEFAULT 40 #include "\a3\functions_f\Params\paramWeather.hpp" #define TIMEACCELERATION_DEFAULT 1 #include "\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp" #define VIEW_DISTANCE_MIN 500 #define VIEW_DISTANCE_MAX 3000 #define VIEW_DISTANCE_DEFAULT 1000 #include "\a3\Functions_F_Heli\Params\paramViewDistance.hpp" }; respawnOnStart = 0; disabledAI = 1; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 10; corpseRemovalMaxTime = 120; overviewPicture = "pic1.jpg";
  4. I could try but if it threw the error once and I don't change anything then wont it just do it again? I mean my server browser is working fine now, just not when that mission is present. Il have a look in the other folders and try exporting again now 🙂
  5. Hi thanks for the reply but I can fix it by deleting the mission, that's not really a problem, Its getting it to actually work right when it is in there I need help with 🙂
  6. Hey guys, so I stuck this in my description.ext Copy paste from the wiki page https://community.bistudio.com/wiki/Arma_3_Mission_Parameters class Params { #define DAYTIMEHOUR_DEFAULT 14 #include "\a3\functions_f\Params\paramDaytimeHour.hpp" #define WEATHER_DEFAULT 40 #include "\a3\functions_f\Params\paramWeather.hpp" #define TIMEACCELERATION_DEFAULT 1 #include "\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp" #define VIEW_DISTANCE_MIN 500 #define VIEW_DISTANCE_MAX 3000 #define VIEW_DISTANCE_DEFAULT 1000 #include "\a3\Functions_F_Heli\Params\paramViewDistance.hpp" }; Now when I start the mission in the editor all is well. I can select all the params, change them etc, all works. But if I export the mission, then go from main menu Multiplayer>Server Browser it crashes to desktop with an error that it cant find "\a3\functions_f\Params\paramDaytimeHour.hpp" Is this something I need to include in my mission folder? I thought it was a default thing, all my lines above were just copy pasted from the wiki, and it worked in the editor just fine 😞
  7. Hi, iv just discovered layers today and man i wish i had a lot earlier. They do exaclty what i had been doing manually with long scripts. Iv been using the Show / Hide module and triggers in my tests, but that wont quite work how i want it to for the mission, and id rather do it in a script. I think i need a line for the init to hide 7 layers, then the line for the script that shows the next one, and hides the last one. Hopefully this will make my mission performance a lot better, simply hiding all the layers except the first gained me 10fps because i wasnt hiding the props before that :) PS i found this but not quite sure how to use it. https://community.bistudio.com/wiki/set3DENLayer
  8. KarmaT UK

    Help with remoteExec

    Just dropping a big thanks to both of you, this all worked great and I feel like I understand remoteexeccall now 🙂
  9. KarmaT UK

    Help with remoteExec

    Thanks, yeah lt1 is a laptop so I think that bits ok. An yeah I figured out that it cant use the same number for extra tasks later. If im reading this bit right from the wiki -2 should do all computers but not the server... "When number is negative, the effect is inverted. -2 means execute on every client but not the server." So would that make it... [lt1, 1] remoteExecCall ["removeAction", -2]
  10. KarmaT UK

    Help with remoteExec

    Thanks so much, Im terrible at scripting myself, so I end up needing a lot of help with stuff I cant just set up in the editor. Im trying to learn though. If I could ask you something else..... Im also removing an action from the laptop as you start each wave. That didn't work either (only removed for whoever pushed it) with just lt1 removeaction 1; So would that become [lt1, 1] remoteExecCall ["removeAction", 2] Or does that one need all connected computers with a 0 at the end?
  11. Hi, been making a jets mission and iv run into a problem. I was using enableSimulation and hideObject to un freeze waves of jets. This was done with an addaction on a laptop that runs a script. The problem is that the jets weren't moving on connected players computers. Someone suggested I use enableSimulationGlobal and hideObjectGlobal. That solved it a little bit, when I push the button it works but when they push the button it still dosent. I remembered having this problem with skipTime on an older mission and someone helped me out with that using remoteExec. That command looks like this.... [1] remoteExec ["skipTime", 0]; That works fine across all computers, so I tried to apply that to my enableSimulation stuff but yeah, cant make it work. I throws no errors but dosent actually un freeze the planes. So far iv tried it like this... [true] remoteexec ["p1 enablesimulation", 0]; [] remoteexec ["p1 enablesimulation true", 0]; What am I doing wrong here? Any help much appreciated