Scotty_Z 46 Posted May 24, 2018 @crazy mike this is my first time see the actual maps tools in use and holy shit like come on bi 1999 call and they want their map tools back Edit: also i dont know if you have seen the cherno redux map but they also have tunnels and caves and the way do the ceilings of the caves is they have thin plane object that has the ground texture on it instead of covering the hole with rocks. Share this post Link to post Share on other sites
crazy mike 567 Posted May 24, 2018 On 5/24/2018 at 5:04 AM, Scotty_Z said: @crazy mike this is my first time see the actual maps tools in use and holy shit like come on bi 1999 call and they want their map tools back Edit: also i dont know if you have seen the cherno redux map but they also have tunnels and caves and the way do the ceilings of the caves is they have thin plane object that has the ground texture on it instead of covering the hole with rocks. uh yea there is literally no other way to do "underground" then that, i did that over a year ago with my vortorsk terrain 1 Share this post Link to post Share on other sites
crazy mike 567 Posted May 24, 2018 New northern road has been built from petrovka nuclear plant to guba new locations -guba -belyov -expansion to gvozdno -new military base New nighttime ambient sounds Small fixes to a few glitch objects around the map the new landmass expansion is in this build however it is not finished, i only have a single source version because i wont create 2 builds, so i will simply develop the expansion in large chunks at a time. The new expansions layout is also subject to change in the future, things like the NWAF on the new landmass for example are being completely changed to be unique. thanks! 5 1 Share this post Link to post Share on other sites
CrazyCorky 463 Posted May 24, 2018 The new towns are looking awesome man! Keep up the amazing work! Share this post Link to post Share on other sites
Flinty 454 Posted May 25, 2018 This is shaping up to be one of the best maps about... chernarus is already pretty lit, without even considering your amazing edits and additions Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2018 nice mod, here is a idea, add the green mountains region and build a borderline of russia and chernarus Share this post Link to post Share on other sites
crazy mike 567 Posted May 25, 2018 On 5/25/2018 at 11:25 AM, maxl30 said: nice mod, here is a idea, add the green mountains region and build a borderline of russia and chernarus lol debug is already hard enough to build near without it looking like shit Share this post Link to post Share on other sites
crazy mike 567 Posted May 27, 2018 opening up apartment blocks, visual lod almost done on this one, then geometry and test ingame 9 1 Share this post Link to post Share on other sites
CrazyCorky 463 Posted May 27, 2018 Amazing work man Share this post Link to post Share on other sites
crazy mike 567 Posted May 28, 2018 this one is finished, tommorow after work i plan to do another, or i might do stuff for my server, one of the two https://gyazo.com/d68854b664e75c55f0ac6d2481564a07 3 Share this post Link to post Share on other sites
jtareb1 0 Posted May 28, 2018 Love the map. Great work and appreciated. Am wondering if you ever saw this old Arma 2 map Miroslavl? http://www.armaholic.com/page.php?id=23610#comments The maker had only 1 or 2 posts on Armaholic and disappeared. I thought about trying to move it to Arma 3 but realized there was too much to do to bring it up to 3 standards. Share this post Link to post Share on other sites
crazy mike 567 Posted May 29, 2018 well if the person who made it is gone then you cant do that anyway Share this post Link to post Share on other sites
crazy mike 567 Posted May 29, 2018 instead of doing an apartment block i opened up this industrial pec building because it felt easier and im tired after work xd still needs a bit of furnish inside but the structure is done https://gyazo.com/ecde82e0dbb99c48cc96d938284bd152 3 Share this post Link to post Share on other sites
CrazyCorky 463 Posted May 29, 2018 Nice work man! Loving that all these buildings are being opened up! Share this post Link to post Share on other sites
Flinty 454 Posted May 29, 2018 Loving it man, keep it up! Share this post Link to post Share on other sites
crazy mike 567 Posted May 30, 2018 HouseBlock_A2 opened first try ingame nd its pretty good buldozer gif https://gyazo.com/304894856e61a92e53b52205f3ee042b ingame gif https://gyazo.com/ce72834b9d339e7b393fc2e4f140a061 also i havent forgotten about older models ive touched, just gave the sheds a small touch up 8 3 Share this post Link to post Share on other sites
gaverio 100 Posted May 31, 2018 Dude! Stop with the hangings!....You will be feared but not respected. 1 Share this post Link to post Share on other sites
Flinty 454 Posted May 31, 2018 It’s apocalyptic as hell, I love it! Share this post Link to post Share on other sites
crazy mike 567 Posted June 1, 2018 New Zelenogorsk its not finished but its getting there basically just some more towns smashed together nd like inverted its much less noticeable once objects are placed, when im doing the sat from a 2d view its like sad copy paste really and veresnik hill farm 9 1 Share this post Link to post Share on other sites
Maj Ray 9 Posted June 3, 2018 This looks absolutely amazing. This is the Chernarus update I think many of us have been waiting for. Thank you so much for creating new interiors and really giving the map the treatment it needs. I notice that the northeast corner of the map says that content is coming in the future. Does this mean Podagorsk will be added to Chernarus 2035? Also, are there any plans to do a winter version? Share this post Link to post Share on other sites
socs 92 Posted June 3, 2018 On 6/1/2018 at 1:40 AM, crazy mike said: ---too much to quote--- Have you tried talking to the ALiVE team to get it supported? Share this post Link to post Share on other sites
crazy mike 567 Posted June 3, 2018 On 6/3/2018 at 4:43 PM, socs said: Have you tried talking to the ALiVE team to get it supported? no ive never used alive so i havent looked into it yet on how they "support" maps, id imagine its just in a config somewhere another building started 3 Share this post Link to post Share on other sites
bad benson 1733 Posted June 3, 2018 i remember way back they used locations. but i haven't used it in literally years. so they might've changed their approach. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 4, 2018 We index maps based on building ID’s, and it’s a manual process (each building needs to be categorized by a human. The finished index gets included within ALiVE), so there’s really no sense in us indexing unless there’s a large gap between updates or until the map is done (or at least the buildings part). Share this post Link to post Share on other sites