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gaverio

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About gaverio

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  1. gaverio

    GF Fog Script - Mod

    I know of this one & this one
  2. This is kind of outdated but mostly woks: @Rydygier's Simple Sound Browser.
  3. gaverio

    MX vs suppressor mods

    Don't think this is gonna work now but I remember using it at some point MX Rifle Suppressor Compatibility
  4. gaverio

    Advanced Urban Rappelling

    Works without it. CBA adds some options though.
  5. gaverio

    Advanced Urban Rappelling

    @Tankbuster, I've been using this version without any issues for quite some time now https://steamcommunity.com/sharedfiles/filedetails/?id=1916062371
  6. Are you into ZOMBIES? (Many missions around. Some are good, some are not) Do you prefer to be a MERCENARY? (SP campaign) Or maybe a Pilgrim? (LOTS of ports to different maps) That's all I play. Hope it helps.
  7. gaverio

    How to find out addon's name?

    Hey! I use THIS FANTASTIC THREAD. I know there are easier ways of getting classnames but I learned it this way and can't be bothered (at the moment) to find said ways. Hope it helps!
  8. gaverio

    How to find out addon's name?

    I use this and works requiredAddons[] = {"gm_worlds_weferlingen_summer", "gm_worlds_weferlingen_winter"}; Hope it helps.
  9. Don't know if it is what you're looking for (it should be), but I have THIS.
  10. gaverio

    Remnant

    Hey, man! (Read it in the voice of Ravage A.I.) With the latest cDLC adding Vietnam stuff and knowing you like sci-fi and all that, I wanted to ask: Have you heard about the River God?
  11. 1 - Never played in that map but seeing it uses CUP Terrains Core, have you tried to set the Arma 2 structures (and the rest just in case) in the Loot System to "YES"? 2 - You can add a lot of stuff in the Gear Pool. 3 - I've never found a way for this. I go around it by adding pre-configured weapons in the Gear pool.
  12. Don't know how to make a script, but a config replacement should look like this class CfgPatches { class your_new_mass { units[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgWeapons { class UniformItem; class Uniform_Base; class U_B_CombatUniform_mcam: Uniform_Base { class ItemInfo: UniformItem { mass = 40; // change this to desired mass }; }; };
  13. Don't know about the line you marked, but there's 3 missing , here
  14. Increasing backpack capacity is one step (cause the only "big enough" ones are the bergens from APEX ). The other is allowing the weapons in said backpack. class CfgWeapons { class Launcher; class Launcher_Base_F: Launcher { class WeaponSlotsInfo { allowedSlots[] = {901}; }; }; }; You'll have to do the same for the weapons you want (and do not have "allowedslots")
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