Maj Ray
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CatBook-Yi23332 started following Maj Ray
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ATLAS LHD: Plus standalone, Updated
Maj Ray replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sadly, the footsteps still are not present. I hate to be "that guy who only says the same thing", though, so I'll try to quit bringing it up. Thank you for looking through and attempting to fix it. -
ATLAS LHD: Plus standalone, Updated
Maj Ray replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The deck and interior lights are a very welcome addition. Thank you for those. I can confirm the footsteps still don't work on the concrete surfaces. They're present on metal surfaces but not on the concrete. -
ATLAS LHD: Plus standalone, Updated
Maj Ray replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tested the update and the well deck control is now working for me. Thank you. There are still no sounds when operating the elevators/well deck door, or footstep sounds when walking around. I know you're looking for assistance to fix that, so thank you very much. -
ATLAS LHD: Plus standalone, Updated
Maj Ray replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks very much for releasing this. It's really, really nice to have a standalone LHD that works well. I'm trying it out, and I've noticed two issues that are worth reporting: First: there are no footstep sounds when moving around the decks. There are only footsteps on the metal grating on the lower deck, when moving into the water. Second: there doesn't seem to be any control for the lower deck boat entrance/exit. Boats can't externally activate the boat entrance, and the control panel on the interior doesn't have an option to open the lower door. Thank you. -
smallarms NIArms Release Thread
Maj Ray replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
NiArms AIO is already updated on Steam Workshop. -
RHS Escalation (AFRF and USAF)
Maj Ray replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do the dev releases have changelogs?- 16549 replies
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So this is something separate. Alright, thank you for clarifying. If you can't reach the Project OPFOR authors, are you releasing separately?
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I'm a little unclear on this. Are you showing screenshots of a private version of OPFOR only for your group, or are these screenshots of content that will be available in an eventual public update of Project OPFOR?
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RHS Escalation (AFRF and USAF)
Maj Ray replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Understood. Thank you.- 16549 replies
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RHS Escalation (AFRF and USAF)
Maj Ray replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've found it. Thank you. Is there a difference between the tan Mk17 in USAF and the tan SCAR-H in SAF? Apart from the name, that is.- 16549 replies
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RHS Escalation (AFRF and USAF)
Maj Ray replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Making development updates public via Steam Workshop is fantastic. Thank you very much to the RHS team for making this decision. If I remember correctly, back when the Mk17 model was initially revealed, it had a black variant. However, I only see the tan variant available right now. Is the black variant planned for inclusion?- 16549 replies
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Missile Smoke and Lighting Efx Mod v1.3
Maj Ray replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any practical difference? If it can work client-side, why would it want/need to run server-side? -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Maj Ray replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarhead The new version of JSRS has a dependency on ASR_AI3_Skills and ASR_AI3_CFGWeapons. Can you please fix this? -
I've updated to ArmA 3 1.88 and Achilles 1.2.0. Still getting the error. The module_header.hpp file is indeed missing from Achilles; if I insert it by copying over from an older version where it's present (just to test), then Achilles runs without issue.