jackrabbitslim7 10 Posted May 14, 2012 Ok that makes sense. The best mod for weapon resting I think is Invasion 44, it's smooth intuitive and automatic. I was at first a bit disappointed when playing arma because MG are only usable from the prone position (i was playing RO1 before) but now I've became used to it. It's still a problem when playing pvp or even coop in Chernarus, either you go prone and can't see anything because of grass while the others can see you from distance or you crouch/stand and can't hit anything... but then you can clearly see who killed you :P Any tips ? Share this post Link to post Share on other sites
Smurf 12 Posted May 14, 2012 Weapon resting is a must, simple as that. With a game with such great distances, where the stamina and injures affect the weapon handling (sway...), it really bothers me how this have been neglected for so long. Its a core feature in RO1 (and 2 in classic mode...), even BF has it now! Share this post Link to post Share on other sites
gossamersolid 155 Posted May 16, 2012 Weapon resting IS possible as the game Iron Front (which uses the OA engine) has weapon resting built right into it. So we just need BIS to make sure it's implemented Share this post Link to post Share on other sites
purepassion 22 Posted May 18, 2012 Not only that, but how about a Living World Module that make the world (or island/terrain, whatever) alive. As in, NOT waves of spawning enemies, but as in clear, defined BLUFOR zone and OPFOR zone, and complete with civilians across the map (in essence, kinda like a campaign environment in the editor). So, for Limnos, it could spread BLUFOR, OPFOR, civilians, and animals even, across the island in a similar way to where they are located in the campaign. So you'd have a concentration of Iranian forces near Myrina and the Iranian base for example, and other locations in the campaign. So, kinda like the campaign without the campaign restrictions and limitations (having to complete a certain objective with only certain assets) Should have played the game more :D Try the A.L.I.C.E., S.I.L.V.I.E., and ambient wild life modules in combination with the War(OA) module and ambient combat ;) For waves of enemies, the house recommends the armory which provides exactly this or a rather easy scripted solution. Share this post Link to post Share on other sites
antoineflemming 14 Posted May 18, 2012 Should have played the game more :DTry the A.L.I.C.E., S.I.L.V.I.E., and ambient wild life modules in combination with the War(OA) module and ambient combat ;) For waves of enemies, the house recommends the armory which provides exactly this or a rather easy scripted solution. ALICE hasn't worked too well for me though. It's waves basically. It's not really a campaign-like environment. What I'm saying is, a campaign like environment, just without the objectives and mission, etc. I've played around with the modules. Not exactly what I'm suggesting. Wildlife is kinda scarce. civilians, too. Just a handful around houses, randomly walking around. For military AI, they spawn a set distance away from you, and when they're done moving around for some minutes, they leave and disappear. On Limnos, you've got major population centers at Myrina and the Southwestern coast. I suggest that be represented when running the proposed module. There's the Iranian military base. I say have there be a garrison of Iranian soldiers there, instead of randomly spawning Iranians randomly moving across the island. There are supposedly many OPs (observation posts) and checkpoints across the island. With this module, the wish is that these points would actually be manned by Iranian soldiers. The resistance movement is in the mountainous regions of Limnos. Let there actually be resistance encampments set up in the mountains, once again, instead of AI units spawning randomly and randomly moving. This is what I mean. Maybe it'd just be an improvement to ALICE. The survival thing is basically the zombies thing, but not limited to zombies. The whole point of my Living World Module suggestion is basically a wish that players have the option to throw themselves into the Campaign world without having to insert themselves into the Story or Timeline of the campaign. Share this post Link to post Share on other sites
graill 10 Posted May 19, 2012 Naturally the Zombie mod, but also some very deep recon no fire missions. firing a single round results in failure. Share this post Link to post Share on other sites
Choki 10 Posted May 19, 2012 that the soldiers feel the weight of anti-tank weapons. The animations of the body carrying weapons be adequate in Arma 3. that the AT weapons and MGs are not hanging in the air so unrealistically. That The ammunition of various weapons are seen in the player's gear dynamically Share this post Link to post Share on other sites
katipo66 94 Posted May 19, 2012 Another opfor faction. Share this post Link to post Share on other sites
rohan11221 1 Posted May 19, 2012 I would really like to see large scale PvP Battles where there are say like 20 FOB's around the island and you have to fight for them and once you get them it will slowly make say like 2 tanks a helicopter and artillery guns around the FOB. Preferably 200v200 or more so you can have like 10 fobs all guarded by a bunch of people and you have to go out on patrols to influence the population in your favour and after a couple of days the winner will be based off amount of FOB's and population influence Share this post Link to post Share on other sites
LeeManatee 4 Posted May 19, 2012 Another opfor faction. russians ofc ;) Share this post Link to post Share on other sites
Corvinus 35 Posted May 20, 2012 Zombie mod? Really? Arma series is one of the not so many realistic tactical shooters with open world, Arma 3 is going to be one of a kind realistic tactical shooter set in the near future, and you want BiS to spend time and resources on something so childish, tasteless and easily doable by modders as zombies? Share this post Link to post Share on other sites
BlueWolf 1 Posted May 20, 2012 my Christmas/birthday wish list 1) more realistically zoom enabled abilities dealing with AR Scopes power X3 especially the Eotec - I hate squinting it hurts my eyes. 2) AI that don't seem to run around carelessly -when defaulted at the lowest possible skills like placing a unit troop in the editor = stupidness. 3) please change the voices so they don't sound like robots or skip ..what is your location? ..what is your location? what is your location? 4) players should be notified when their pilots eject 'g.. we seem to be dropping rapidly', what is he doi..((BoOM)) rearm / repeat 5) more editor modules with different things todo besides warfare & secops like patrols or add in armory missions or something. 6) please, I beg you no more purposely broken gun code Aim bobin all over the screen -this is a total game killer. So an optional Aim difficulty setting switch on/off and not hardcoded. recoil / bullet drop adjustable for offline funsake playmodes. Share this post Link to post Share on other sites
Clarkey1 10 Posted May 20, 2012 (edited) Zombie mod? Really? Arma series is one of the not so many realistic tactical shooters with open world, Arma 3 is going to be one of a kind realistic tactical shooter set in the near future, and you want BiS to spend time and resources on something so childish, tasteless and easily doable by modders as zombies? Well to each his own but word is that DayZ is already working on RV4/ArmA3... Wether it will be an out of the box mission is another question altogether but hey take a niche mil-sim, add zombies and survival elements and viola! Top seller on Steam... Who woulda thunk it. :p I agree that a modder will make it happen regardless, there's all sorts of zombie mods for ArmA that have been around for a while but DayZ really hit the sweet spot. Just a ONE SIMPLE thing I want you bohemia interactive to add - first aid without any modules. Build-in first aid. Something like slx first aid. With dragging ability. Please! This tiny thing would be great. Arma is pretty much unrealistic when everybody die instantly. Maybe just add a one module that a player must put on the map in editor to activate it for every single unit. I'm all for not having to manually sync everyone to the damn First Aid Action/Simulation modules. I wouldn't want it to be forced on all the time though. The way ACE2 does it is excellent, just place the module down and your good to go, no sync required, even spawned units will automatically use it. That said it still requires you to place a module so if you wanted to use advanced First Aid in an "out of the box" mission it's not gonna happen. If it wasn't to much of a technical PITA another option would be to integrate the level of First Aid Simulation into the Difficulty settings e.g Crosshair: Enabled/Disabled, Extended HUD: Enabled/Disabled, Advanced First Aid: Enabled/Disabled. Edited May 20, 2012 by Clarkey1 Share this post Link to post Share on other sites
Robster 11 Posted May 20, 2012 Zombie mod? Really? Arma series is one of the not so many realistic tactical shooters with open world, Arma 3 is going to be one of a kind realistic tactical shooter set in the near future, and you want BiS to spend time and resources on something so childish, tasteless and easily doable by modders as zombies? you're wrong... it's not about childish unrealistic stuff... but money... do you know a more realistic thing than that? ;) Share this post Link to post Share on other sites
LeeManatee 4 Posted May 20, 2012 you're wrong... it's not about childish unrealistic stuff... but money... do you know a more realistic thing than that? ;) I don't mind any zombie crap untill it goes separately and don't flood my servers list but yeah, you are right about money. tho i'm rather sceptical about people who bought arma for dayz only. stalker fanboys. derp. Ofcause there is a slight chance that they will eventually play arma as milsim, find out how awesome the game really is, but hey we live in a real world, not a dream. ; ) Share this post Link to post Share on other sites
Choki 10 Posted May 20, 2012 n7snk you dont know what is Day Z and how many people buy the game just for that Share this post Link to post Share on other sites
LeeManatee 4 Posted May 20, 2012 n7snk you dont know what is Day Z i know. thats why i said: I don't mind any zombie crap untill it goes separately and don't flood my servers list since atm server list is flooded with dayz crap. ...you dont know... how many people buy the game just for that and what kind of people hop in into arma reasoning it only for dayz. and most people i met, aka 99,9% don't play arma without this mod, what is some kinda sad, since it doesn't cover even quarter of features arma has (and mods like ace/acre) but yeah, you are right about money. tho i'm rather sceptical about people who bought arma for dayz only. stalker fanboys. derp. Ofcause there is a slight chance that they will eventually play arma as milsim, find out how awesome the game really is, but hey we live in a real world, not a dream. ; ) i hate quoting myself but just to clear out my post for you. Share this post Link to post Share on other sites
Choki 10 Posted May 20, 2012 Yes is true you have a point Share this post Link to post Share on other sites
naizarak 4 Posted May 21, 2012 dayz is nice for sales but that should be handled by modders. i want devs. to focus on arma 3 as arma 3. Share this post Link to post Share on other sites
antoineflemming 14 Posted May 21, 2012 you're wrong... it's not about childish unrealistic stuff... but money... do you know a more realistic thing than that? ;) But, COD has a ton of "stuff", and that franchise is all about money. Just because there's more money in zombies, or arcade gameplay, or loads of killstreaks, doesn't mean that BIS should automatically follow that path. Share this post Link to post Share on other sites
-Coulum- 35 Posted May 22, 2012 Yeah, just because dayz was so successful doesn't mean BI should necessarily implement it into the game or focus on it... well at least for me and my selfish desires. I am hoping they are just doing it to try and get arma more recognized and convert more gamers into arma fans. but I truly hope they don't "go over to the dark side" and forget about what there original community. but that just my selfish opinion. honestly, if I were the leader of BI and I saw an opportunity to get more money I would jump on it even if it alienated my loyal community. I am trusting BI isn't as greedy as I am. Share this post Link to post Share on other sites
feralcircus 2 Posted May 22, 2012 It would be great to have full control of characters stance, from kneeling to stood up sraight seemlessly via the vertical axis of Trackir... So you can bend your knees progressively instead of a fixed 'KNEEL' 'CROUCH' 'STAND' and bob up and down to shoot over structures of varying heights. Share this post Link to post Share on other sites
Pfhaota 11 Posted May 23, 2012 It would be great to have full control of characters stance, from kneeling to stood up sraight seemlessly via the vertical axis of Trackir...So you can bend your knees progressively instead of a fixed 'KNEEL' 'CROUCH' 'STAND' and bob up and down to shoot over structures of varying heights. This. I would love to be able to peek over a rock rather than jump up into the fire. Personally I would prefer to use the scroll wheel to control the degree of standing, much like how walking speed is controlled by the scroll wheel in splinter cell. Share this post Link to post Share on other sites
Maio 293 Posted May 23, 2012 Hey folks. I was thinking of thinning the wishlist in terms of content (weapons,vehicles,factions etc). If I make a google doc questionnaire would you take 2-3 mins to fill it out? There is no guarantee that BIS will include any of the content, but at least they will see some votes behind some of the stuff there instead of one big list. Second thing is related to when this questionnaire should become available for you guys to fill it out... ASAP or wait for the community Alpha or maybe Jerry's Dirty Dozen? Yay or nay? Share this post Link to post Share on other sites
Smurf 12 Posted May 23, 2012 I don´t mind answering some questions, but at this point dunno if its worth it. Maybe for a DLC\expansion, but thats a long shot. Share this post Link to post Share on other sites