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10 hours ago, gatordev said:

... so didn't mean for it to sound otherwise.

 

You don't. :) 

 

I hope to be able to release an update for everything during next week. 

 

Keep me posted if you have any questions, opinions, suggestions or ideas, I'm all ears! 

 

Thanks, 

LJ 

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29 minutes ago, LordJarhead said:

 

Keep me posted if you have any questions, opinions, suggestions or ideas, I'm all ears! 

 

 

Good day LJ and  thanks for your work. Please take your time to the shots inside quarters

Today I have version 6.19.0114 and indoor shooting sounds worse (IMHO), than older versions of your mod.

It's quiet and unnatural now while in older versions of JSRS it sounded great

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20 hours ago, mickeymen said:

 

Good day LJ and  thanks for your work. Please take your time to the shots inside quarters

Today I have version 6.19.0114 and indoor shooting sounds worse (IMHO), than older versions of your mod.

It's quiet and unnatural now while in older versions of JSRS it sounded great

 

Hey Mickey, 

 

Yes I noticed that some of the weapons where too bassy but a little dull in volume. I'll have to look into that again, getting more into details. 

 

LJ 

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Hello, 

 

so here is my attempt to make some more decent interior sounds for vehicles. 

 

 

I have to keep limitations in mind so some weapons are a bit different to handle. But in most cases it works pretty well. What do you guys think? 

 

Thanks everyone, 

LJ 

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All I can say about that video and the interior sounds....:

 

 

UnhappyPertinentGyrfalcon-small.gif

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Love everything in this mod except for one thing that has left me disappointed. The sounds of the GAU-8 Avenger. I've tested all top standalone A-10 mods and sound overhaul packs and none have left me satisfied. I did find some videos featuring previous versions of your pack though and I thought they were great. One of the versions was your JSRS3 DragonFyre and the other was for Arma 2. Not sure if you've already responded or addressed this but I'd love to see this updated, it would make the pack near perfect in my eyes(ears). I've linked the two timestamped videos that I thought better represented the GAU-8 Avenger.

 

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JSRS Soundmod - 6.19.0126 Changes:

Tweaks:

- Tweaked Explosion volume and distances
- Tweaked Weapon sounds are a little more poppy
- Tweaked Volumes for overall firefights
- Tweaked Soniccracks to have more variants
- Tweaked Weapon distance effects to have more variants
- Tweaked 3D Processors for explosions and weapons

Additions:

- Added Wood creak sounds for moving inside wooden floor buildings
- Added Tiles sound effects for moving inside tile floor buildings

CUP:

- Added RPK74 was not covered
- Added Launchers to the covered weapons
- Tweaked multiple vehicle sounds
- Added New vehicle effect

 

Thanks,

LJ

 

PS: I hear some people dont like the new updates, but I think that is with all changes and tweaks I do. Many think its an improvement, some dont. I always consider my own opinion and the highest priority. I use JSRS to maintain my skills and try new ways and styles. That means that some things will change. I hope for your understandings.

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hello LJ

 

thanks for keeping this awesome mod updated.

there is something wrong in this newst update about firefight it doesn't feel good actually it feels deaf this is not how actual firefight sounds i can't hear enemy fire not even the cracks , cracks sounds too low imho i think the previous update nailed it better in terms of firefight environment 

one more thing i would like to add as a vet i tried many AR's and even HMGs and believe me there were no mechanical sound in them shot sounds it just sounds poppy and punchy and loud some times you can't hear the shell falling.

i wish to help better but this is just my opinion and i will try to find some videos on YT showing what i mean

 

cheers 

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2 hours ago, cpt.ghost said:

 

Yes, confirm. Sounds firefight very silent. Previous version mod be better.

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I'm afraid I'm joining the view of the comments so far. I can barely hear enemy fire from 300m away. I believe 5.56x45 as still above 135dB at this range. (And about 165dB near the muzzle.)
The sonic cracks are almost completely un-noticeable as they have to be sooooooo close to be able to hear them. Again, 5.56x45 when passing around 6 feet away is around 132dB so still really loud!

Is it possible there's a parameter set incorrectly within the new 'Tweaked 3D Processors for explosions and weapons' so the drop off with distance is more than intended?

Note: I will also test with JSRS as the only mod just to make sure there's not a conflict with anything other mod causing this behaviour.

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Yeah - no difference with only JSRS running - still extremely quiet enemy fire at 300m and cracks barely audible

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Good luck!

I struggle to play ARMA without JSRS these days...

Sound adds so much to the game. Regardless of what nice weapon & kit mods you are using, you don't really have time to notice them in a fire fight as you're always looking down a sight so have quite a narrow field of view.

However, regardless of what you are doing in ARMA, you always hear the environment - which is why I think JSRS adds sooooo much immersion to the game.

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Yeah would help to clear the temp folder every once in a while :( I'm sorry for the inconvenience

 

JSRS Soundmod - 6.19.0126 Hotfix Changes:

Fixes:

- Fixed Distance firefights around 300 meters were barely audible
- Fixed Soniccracks were too low

Tweaks:

- Tweaked overall loudness of firefights

 

LJ

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I personally think the sonic cracks have too much of a whizzing noise, it sounds almost like rounds ricocheting. Maybe more of a woosh?

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Well I tried to get the screamy loud cracks more audible, so I added  some new distance steps (Very close) which are very screamy cracks. Also I added a little more bass to the distance (pool) sounds but kept them mostly rather flat. I kinda like them like that to be honest.

 

JSRS Soundmod - 6.19.0127 Changes:

Additions

- Added Very close distance cracks (Loud, screamy)

Tweaks:

- Tweaked Soniccracks got one more step (4 sets of cracks per ammo type)
- Tweaked Distance sounds got a bit more bass
- Tweaked Increased distance volume and distance values
- Tweaked Distance filter threshold

 

Thanks,

LJ

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Since I didn't see anyone else mention it, I just wanted to say the CUP support is deeply appreciated, thank you very much for including it!

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9 hours ago, HaceElOso said:

Since I didn't see anyone else mention it, I just wanted to say the CUP support is deeply appreciated, thank you very much for including it!

Thank you mate :) you're welcome! 

 

LJ 

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thank you for your wonderful work, I follow your mod since Arma2, I think it's wonderful what you do, I hope you never get discouraged, thanks for everything! :f:

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Hi, congrats on the last updates. Awesome enhancement !

I have both mods running serversidely and the rpt writes this very often.

Maybe already known but I just post it for any case.

Spoiler

23:22:18 Warning Message: No entry '.displayName'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.nameSound'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.type'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.picture'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.Library'.
23:22:18 Warning Message: No entry '.libTextDesc'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.model'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.simulation'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.fireLightDuration'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.fireLightIntensity'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.fireLightDiffuse'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.fireLightAmbient'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.weaponLockDelay'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.weaponLockSystem'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.cmImmunity'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.weight'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.lockingTargetSound'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.lockedTargetSound'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.detectRange'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.muzzles'.
23:22:18 Warning Message: Size: '/' not an array

 

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The new sound system (interiors -fire from vehicles) sounds great!

I noticed that even the sound of entering the vehicle (hatch) when subordinates enter the tank, after the update 6.19.0127 sounds much better. Thank you for the same part. Playing with tanks is a pleasure for me. @LordJarhead thank you so much, again! 

 

PS: I can not imagine Arma games without your mod in the all times, I hope you will never leave this community

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Thank you guys for all the nice words 🙂

 

New update:

 

JSRS Soundmod - 6.19.0130 Changes:

Fixes

- Fixed Missing M197 Gatling sounds for RHS AH64 Apache
- Fixed Wind sounds were way too loud
- Fixed Wrong bikeys in some RHS Compat versions

Additions

- Added Ricochet Shell sounds for 20-40mm and Shell rounds

 

Thanks,

LJ

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Thank you for these amazing new sounds and the continuing work on this mod. Makes the overall feel of the game very different in a very good way.

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