Jump to content

cpt.ghost

Member
  • Content Count

    115
  • Joined

  • Last visited

  • Medals

Community Reputation

96 Excellent

About cpt.ghost

  • Rank
    Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. cpt.ghost

    LAMBS Improved Danger.fsm

    tested the latest version of this mod just now and find some wired issues test with arma 3 latest update vanilla - motorized/mechanized groups will never advance during combat ( using zeus and 3den ) - most of the time AI will run away off combat - AI will never stay at same position even with no combat around - 5+ AI groups will always separate - AI seeks cover in no-combat situations all the time! - tried to send some motorized units for an under fire team using ZEUS, the support motorized units refused the order and start seeking cover instead while they are 1200 meters away off combat at least liked the building occupation and static mount though!
  2. cpt.ghost

    RHS Escalation (AFRF and USAF)

    as a RPG7 guy i just did a quick test just to make sure my game is okay the results was good and none of your statement is actually correct at least with me tested against BMP1 and BMP2 all empty tested on front side and right-left sides hit the 4 bmps each with one shot of RPG7V2 using PG7V rounds, targeting only the area under the turret when firing on the sides and in case of the front side i tried to shot between the turret and hull... all bmps is 220m away the BMP1s got exploded right after it received the hit (Front side , left-right sides) the bmp2 however didn't explode but got disabled the parts i shot at ( turret and hull ) as a veteran i see this is close to real life because bmp2's ammo never explode like tank shell or rockets when they get a spark in case of penetration the bmp1 exploded because it has heavy ammunition stored inside its turret ( HE-AP shells ) however in combat cases its not that different except you are hunting an armored IFV armed with 20+mm cannons commanded by some angry players who cares for killing AT guys at first place also you need to know hitting a moving armored vehicle/tank does more damage than hitting a stationary target ( i swear i experienced this in arma3 ) in case of hitting or targeting armored vehicles ( specially wheeled ones ) i suggest using heavy caliber MGs instead of wasting your precious AT-Rocket/ATGMs try to hit their wheels or driver cabinet with 12+mm rounds or AP rounds this is better and sexier ( i use 14.5/12.7 to hit and disable MRAPs and humvees ) though some IFVs require an RPG call or better rockets so if you're an AT guy you know what you need to get the job done btw i tested with countless mods loaded if i test with RHS only the results will still be the same! cheers
  3. long awaited update as always this is awesomeness just one thing i hope to be reversed to the previous one is the fire sound of the m16s and m4s ( all of them ) i really loved the previous shot sound of m16 and m4 but the new one doesn't seems okay other than that everything sounds amazing thank you LJ for you hard work
  4. i deleted some .pbos and made external editing to some .cpps , well its something complicated i can't explain and im really happy with what i have
  5. well i have them all installed and mixed with some editing for personal use only
  6. cpt.ghost

    RHS Escalation (AFRF and USAF)

    the manual bolting doesn't work so im reinstalling the mod right now
  7. cpt.ghost

    RHS Escalation (AFRF and USAF)

    dunno it just doesn't work with/without ACE/CBA
  8. cpt.ghost

    RHS Escalation (AFRF and USAF)

    using ACE+cba+rhsDEV+jsrs+ some couple 20 more will check rhs only and see
  9. cpt.ghost

    RHS Escalation (AFRF and USAF)

    is there a problem with manual bolting? i doesn't work for me
  10. cpt.ghost

    RHS Escalation (AFRF and USAF)

    theres some videos for the iraqi m1a1 abrams eating a direct hit by russian made kornet in front arc of the turret during a battle against isis and she survived ... well actually iraqi tactical cell posted some pics showing the area that got target by kornet and it looked that the abrams didn't care for one of the best AT missile in the world also theres a video for the iraqi abrams target by a kornet on the side of the turret and she also survived and continued its battle and won btw the iraqi m1a1 doesn't have the DU armor , so i think the abrams is far better protected tank the the others ( not leopard )
  11. cpt.ghost

    RHS Escalation (AFRF and USAF)

    so any hit on the turret by lets say 120mm APDFS turns the armata into an armored tracked car?
  12. cpt.ghost

    RHS Escalation (AFRF and USAF)

    i know all of that , i was asking if he tested the thing in real life because he said some solid things
  13. cpt.ghost

    RHS Escalation (AFRF and USAF)

    have you test it in real life? your information seems good
  14. cpt.ghost

    RHS Escalation (AFRF and USAF)

    the hardkill make it hard to kill a T-14 with guided/unguided projectiles so if you want to kill a T-14 shot it with 120mm+ APFSDFS or heat thats all you can do or place a big fkn AT mine if you can predict its path
×