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cpt.ghost

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About cpt.ghost

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  1. cpt.ghost

    RHS Escalation (AFRF and USAF)

    that is a completely new model for the T14 i can see its not the same model the BI has
  2. theres no real reason to say such thing in this forum , arma always had great community and modders who offers great free high quality assets and content to arma series of games i my self have VTN and RHS and CUP all installed and i can't play without any single one of them, in my POV they complete each other if you don't like RHS or CUP just don't install them and let other people enjoy them and from here i would like to thank and salute VTN,RHS,CUP devs each and every one of them for their hard time and effort to give us these awesome mods for us to enjoy them without you guys we won't taste arma 3 the way we do now and i hope and wish you continue your amazing work.
  3. cpt.ghost

    RHS Escalation (AFRF and USAF)

    as an arma 3 armor fighting expert i can suspect that you hit the front of the tank AKA front arc which is impossible to kill a t-72B from that side with an rpg-7 loaded with a pg7v2 rocket , try pg7vr or vl or better AT if the tank still undamaged then it is not normal and you have to report the comrades at RHS HQ happy day
  4. waiting the new update on fire!
  5. cpt.ghost

    MGI ADVANCED MODULES

    enemy units, and the trigger spawns only 2 or 3 groups any way to increase spawned groups? and spawn distance from player to trigger?
  6. cpt.ghost

    MGI ADVANCED MODULES

    great mod mate i have a question , can we increase the AI spawned units per location? now it spawn only 2 groups or 3 in large areas or anywhere else
  7. cpt.ghost

    RHS Escalation (AFRF and USAF)

    will you guys add 30rnd magz for scars/mk17? also the left hand doesn't seems fit on the mk17/scar in my POV
  8. cpt.ghost

    RHS Escalation (AFRF and USAF)

    the m24 with suppressor is one of the best things we got in RHSUSAF please do not remove it.
  9. cpt.ghost

    JSRS SOUNDMOD - Canceled

    hello LJ thanks for keeping this awesome mod updated. there is something wrong in this newst update about firefight it doesn't feel good actually it feels deaf this is not how actual firefight sounds i can't hear enemy fire not even the cracks , cracks sounds too low imho i think the previous update nailed it better in terms of firefight environment one more thing i would like to add as a vet i tried many AR's and even HMGs and believe me there were no mechanical sound in them shot sounds it just sounds poppy and punchy and loud some times you can't hear the shell falling. i wish to help better but this is just my opinion and i will try to find some videos on YT showing what i mean cheers
  10. just awesomeness i can't wait will you guys make a hilux with 12.7 nsvs or 14.5 HMG?
  11. cpt.ghost

    JSRS SOUNDMOD - Canceled

    tested with RHS so far so good i think the M4 and AKM shooting sounds needs to be replaced as they sound too metalic
  12. now just fit the zsu23 turret on them back :D
  13. cpt.ghost

    JSRS SOUNDMOD - Canceled

    the crack sounds just fine and i think its much lower than the real thing.
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