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CBA is like one of the least intrusive mods in the community lol. Forget it's there half the time.

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On 11.10.2018 at 5:49 PM, FallujahMedic -FM- said:

@Malcain Your reasoning for even needing to alter CBA seems suspect.  As someone who has been using CBA for many many years, I've never seen nor heard of it ever "throw ads". 

install it
launch the game
look at the bottom center and bottom right any time you open game menu.
I don't need their ads. Now what if all the mods would throw their useless colorful texts? It would become a mess.  + looks like they obfuscate pbos or smth like this. If anything, it's cba mod devs whom I'd suspect.

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A version number is NOT an "ad". Please refrain from spreading falsehoods on this forum as they are neither permitted nor acceptable. Additionally, do not hijack other user's threads with this sort of tripe. 

-Moderator

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To fix for this error in .rpt file:

17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_01_base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))

you must edit config.cpp in ES_sys.pbo/config.bin
 

Spoiler

 

//implementation

class CfgPatches
{
    class L_ES_ES_sys
    {
        units[] =
        {
        };//array units[0]
        weapons[] =
        {
        };//array weapons[0]
        requiredVersion = 1.720000;
        requiredAddons[] =
        {
            "A3_Weapons_F",
            "A3_Weapons_F_Exp";
            "L_ES_ES_main",
            "L_ES_ES_sounds"
        };//array requiredAddons[4]
        authors[] =
        {
            "LAxemann",
            "jokoho482"
        };//array authors[2]
        author = "LAxemann and jokoho482";
    };//class L_ES_ES_sys
};//class CfgPatches
class Extended_PreStart_EventHandlers
{
    class L_ES_ES_sys
    {
        init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_preStart.sqf'";
    };//class L_ES_ES_sys
};//class Extended_PreStart_EventHandlers
class Extended_PreInit_EventHandlers
{
    class L_ES_ES_sys
    {
        init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_preInit.sqf'";
    };//class L_ES_ES_sys
};//class Extended_PreInit_EventHandlers
class Extended_PostInit_EventHandlers
{
    class L_ES_ES_sys
    {
        init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_PostInit.sqf'";
    };//class L_ES_ES_sys
};//class Extended_PostInit_EventHandlers
class Extended_FiredBIS_EventHandlers
{
    class AllVehicles
    {
        class L_ES_ES_sys
        {
            clientFiredBIS = "_this call L_ES_ES_sys_fnc_fired";
        };//class L_ES_ES_sys
    };//class AllVehicles
};//class Extended_FiredBIS_EventHandlers
class CfgWeapons
{
    class CannonCore{};//abstract class
    class LauncherCore{};//abstract class
    class default{};//abstract class
    class Rifle{};//abstract class
    class pistol{};//abstract class
    class Rifle_Base_F{};//abstract class
    class Rifle_Long_Base_F{};//abstract class
    class MGunCore{};//abstract class
    class MGun : MGunCore
    {
        L_ES_Prefix = "hmg";
        L_ES_maxPlopp = 2100;
    };//class MGun
    class Put : Default
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class Put
    class Putmuzzle : Put
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class Putmuzzle
    class LMG_RCWS{};//abstract class
    class HMG_127 : LMG_RCWS
    {
        L_ES_Prefix = "hmg";
        L_ES_maxPlopp = 2100;
    };//class HMG_127
    class LMG_coax : LMG_RCWS
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 2000;
    };//class LMG_coax
    class LMG_M200 : LMG_RCWS
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 2000;
    };//class LMG_M200
    class arifle_MX_Base_F : Rifle_Base_F
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 1700;
    };//class arifle_MX_Base_F
    class mk20_base_F : Rifle_Base_F
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 1700;
    };//class mk20_base_F
    class Tavor_base_F : Rifle_Base_F
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 1700;
    };//class Tavor_base_F
    class DMR_04_base_F : Rifle_Long_Base_F
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class DMR_04_base_F
    class arifle_Katiba_Base_F : Rifle_Base_F
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 1700;
    };//class arifle_Katiba_Base_F
    class LMG_Zafir_F : Rifle_Long_Base_F
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 1700;
    };//class LMG_Zafir_F
    class cannon_120mm : CannonCore
    {
        L_ES_Prefix = "Tank";
        L_ES_maxPlopp = 2600;
    };//class cannon_120mm
    class autocannon_Base_F : CannonCore
    {
        L_ES_Prefix = "sniper";
        L_ES_maxPlopp = 2300;
    };//class autocannon_Base_F
    class mortar_155mm_AMOS : CannonCore
    {
        L_ES_Prefix = "Tank";
        L_ES_maxPlopp = 2800;
    };//class mortar_155mm_AMOS
    class autocannon_35mm : CannonCore
    {
        L_ES_Prefix = "sniper";
        L_ES_maxPlopp = 2300;
    };//class autocannon_35mm
    class GrenadeLauncher : Default
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class GrenadeLauncher
    class pistol_Base_F : pistol
    {
        L_ES_Prefix = "pistol";
        L_ES_maxPlopp = 1400;
    };//class pistol_Base_F
    class hgun_Pistol_heavy_02_F : Pistol_Base_F
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class hgun_Pistol_heavy_02_F
    class hgun_Pistol_heavy_01_F : Pistol_Base_F
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class hgun_Pistol_heavy_01_F
    class hgun_acpc2_F : Pistol_Base_F
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class hgun_acpc2_F
    class LMG_Mk200_F : Rifle_Long_Base_F
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 1700;
    };//class LMG_Mk200_F
    class SMG_02_base_F : Rifle_Short_Base_F
    {
        L_ES_Prefix = "pistol";
        L_ES_maxPlopp = 1400;
    };//class SMG_02_base_F
    class SMG_01_Base : Rifle_Short_Base_F
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class SMG_01_base
    class SMG_05_base_F : Rifle_Short_Base_F
    {
        L_ES_Prefix = "pistol";
        L_ES_maxPlopp = 1400;
    };//class SMG_05_base
    class pdw2000_base_F : Rifle_Short_Base_F
    {
        L_ES_Prefix = "pistol";
        L_ES_maxPlopp = 1400;
    };//class pdw2000_base_F
    class Launcher : LauncherCore
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class Launcher
    class MissileLauncher : LauncherCore
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class MissileLauncher
    class mortar_82mm : CannonCore
    {
        L_ES_Prefix = "nosound";
        L_ES_maxPlopp = 0;
    };//class mortar_82mm
    class GM6_base_F : Rifle_Long_Base_F
    {
        L_ES_Prefix = "sniper";
        L_ES_maxPlopp = 2100;
    };//class GM6_base_F
    class LRR_base_F : Rifle_Long_Base_F
    {
        L_ES_Prefix = "sniper";
        L_ES_maxPlopp = 2100;
    };//class LRR_base_F
    class DMR_01_base_F : Rifle_Long_Base_F
    {
        L_ES_Prefix = "rifle_1";
        L_ES_maxPlopp = 2000;
    };//class DMR_01_base_F
    class GMG_F : MGun
    {
        L_ES_Prefix = "pistol";
        L_ES_maxPlopp = 1200;
    };//class GMG_F
};//class CfgWeapons

 

 

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Is this mod fully supports dedicated server environment? I realize this is a clientside mod, I'm just wondering if it might cause issues on multiplayer.

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