jaydilla 69 Posted July 10, 2017 On 8/7/2017 at 4:11 AM, wsxcgy said: Faces of War: Futures of War DLC!!!!! Fight mechanized techno-nazis in flying saucers with wood-furnished laser bullpups!!!!! I'd actually enjoy seeing it. I could just play Wolfenstein though I guess. ahahahah LOL Share this post Link to post Share on other sites
lodu 145 Posted July 11, 2017 @Major_Kudo Hello, I thank you for your work: so I can use it for the next release? Your pseudo will appear in the credits, of course. You can reply to me with a private message. :) Share this post Link to post Share on other sites
RekOne 0 Posted July 13, 2017 Hello, I need some help for use Flak36 with AI and Ace mod please. I try different way like: doArtilleryFire commandArtilleryFire action ["useWeapon",_gunname,gunner _gunname,1]; Its probably like Mortar MK6, you need this type of command for worked arty : this setVariable ['ace_mk6mortar_exclude',true]; But its doesn't work. (It's work properly without Ace Mod) Maybe someone have the good way. Thank you :) Last thing, the ammo are: "fow_30Rnd_88mm_HE" or "fow_30Rnd_88mm_HE" (Sorry for my bad english, i am french) Thank you very much. Share this post Link to post Share on other sites
Zantza 21 Posted July 13, 2017 Since you mentioned that the whistle is work in progress in the last patch notes we decided to test it a bit on our server. We found that it's too quiet. You can hear it from pretty far away (way further than TFAR yelling) but the problem is that it's too quiet. In a firefight you are definitely not going to hear it unless you are really close to the whistle. Add to that ACE earplugs and it becomes even harder. So a little volume boost would be nice :) Share this post Link to post Share on other sites
Unleashthepain 42 Posted July 13, 2017 5 hours ago, RekOne said: doArtilleryFire commandArtilleryFire action ["useWeapon",_gunname,gunner _gunname,1]; try this, works to have it firing like a AA gun Place Game Logic down, name GL Place Invis Helipad in sky, name t1 Put AA Down and enter this in init field of gunner: null=this spawn {_this dotarget t1 ;sleep 2;while {alive t1 and alive _this} do {sleep 0.3; gl action ["useweapon",vehicle _this,_this,0]; }}; this doWatch t1; 1 Share this post Link to post Share on other sites
RekOne 0 Posted July 14, 2017 Hey! Thank you for your reply :) But it doesn't work. I understand now, its work like cannon and AA. Not like arty. I try few way but falk36 don't want to shoot with Ace mod actived. Share this post Link to post Share on other sites
TheLimbo365 70 Posted July 14, 2017 11 hours ago, RekOne said: Hey! Thank you for your reply :) But it doesn't work. I understand now, its work like cannon and AA. Not like arty. I try few way but falk36 don't want to shoot with Ace mod actived. The 88 isn't an artillery piece, its an anti aircraft gun that was also used in a direct fire role as an anti tank gun Its possible the weapon hasn't been set up for indirect fire Share this post Link to post Share on other sites
Jaki 762 Posted July 14, 2017 Well, first of all, Flak 36 is still WIP asset. There is yet to see how will it work in its final form. For now you can use it as an AT or just for ambient sake (AA) with scripts. Share this post Link to post Share on other sites
jaydilla 69 Posted July 18, 2017 hello guys some news for FoW. We started with Italian's Weapons here the first shoots of the MAB38A italian smg: [Still WIP] https://imgur.com/a/kR8yc Quote Quote 15 Share this post Link to post Share on other sites
scottb613 285 Posted July 18, 2017 Look'n Good !!! Regards, Scott Share this post Link to post Share on other sites
Zhivets 2392 Posted July 18, 2017 Does this mean we might see Italian troops in the future? Share this post Link to post Share on other sites
Cype_Revenge 651 Posted July 18, 2017 17 minutes ago, Zhivets said: Does this mean we might see Italian troops in the future? we are 3 Italians in the Fow Team..... so maybe 5 Share this post Link to post Share on other sites
Alex150201 894 Posted July 18, 2017 I am pretty sure in the future you will change the holding animation but will the player grip the weapon from the magazine or the below the barrel? Share this post Link to post Share on other sites
giallustio 770 Posted July 18, 2017 Still no hands anim. It's just a default one (placeholder) Share this post Link to post Share on other sites
jaydilla 69 Posted July 18, 2017 3 hours ago, Alex150201 said: I am pretty sure in the future you will change the holding animation but will the player grip the weapon from the magazine or the below the barrel? 3 Share this post Link to post Share on other sites
eggbeast 3684 Posted July 19, 2017 if you need help learning how to make handanims yourselves send me a pm and i can teach you in 10 mins. if you have the skill already, disregard! 4 Share this post Link to post Share on other sites
ActionIdiot 65 Posted July 19, 2017 its weird....the picture eggbeast posted looks like Nick Cage dressed as an Italian. Share this post Link to post Share on other sites
Karl Sauer 79 Posted July 19, 2017 2 minutes ago, ActionIdiot said: its weird....the picture eggbeast posted looks like Nick Cage dressed as an Italian. That is Nick Cage dressed as an italian. Speaking with a god awful accent as well. 2 Share this post Link to post Share on other sites
jaydilla 69 Posted July 19, 2017 2 hours ago, ActionIdiot said: its weird....the picture eggbeast posted looks like Nick Cage dressed as an Italian. hahaahhahhahahahh "potato? i like potato...." Share this post Link to post Share on other sites
ActionIdiot 65 Posted July 20, 2017 On 19/07/2017 at 8:39 PM, Karl Sauer said: That is Nick Cage dressed as an italian. Speaking with a god awful accent as well. i don't know weather to be happy that i worked it out....or sickened at his accent Share this post Link to post Share on other sites
petrtlach 1375 Posted July 21, 2017 On 18. 7. 2017 at 3:32 PM, jaydilla said: hello guys some news for FoW. We started with Italian's Weapons here the first shoots of the MAB38A italian smg: [Still WIP] https://imgur.com/a/kR8yc versus "soldiers" much amaters work , posible inspired in bad weapon in CoD2. I hope that still WIP. Share this post Link to post Share on other sites
Tomas Scarle 2 Posted July 21, 2017 Hello I am looking for the ammo for the Vickers. I believe it to be this "fow_250Rnd_vickers". However when I add it to a crate, nothing appears. Any help would be greatly appreciated. Share this post Link to post Share on other sites
mistyronin 1181 Posted July 21, 2017 On 18/07/2017 at 4:32 PM, jaydilla said: here the first shoots of the MAB38A italian smg: Looking really good Share this post Link to post Share on other sites
TheNachoGuy 22 Posted July 23, 2017 On 6/8/2017 at 4:59 PM, giallustio said: We're looking for mission makers tho ;) Past 3 days ive been rebuilding "terror of Tarawa Part 2" for arma 3. Ill show a sneak peak soon. Share this post Link to post Share on other sites