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Faces of War [WW2]

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Dear Community,
Lacking manpower even after merging with Hell in The Pacific, we decided for a "DLC-like" thematic release schedule with every release focusing on a certain Operation. Hereby, on the 73rd anniversary of Operation Galvanic, in the name of Faces of War Dev. Team I'm releasing our first public alpha, featuring the assault on Japanese-held Betio island by the USMC.

But there's more!
The assets, infact, are not limited to the pacific theatre, British and Germans soldiers that fought on the western front are included in this first package.

Here a quick list of what you can find in this first release:

  • 4 factions (UK, GER, US, JAP) including many uniform variants and vests
  • 2 vehicles (LCVP, Willys Jeep)
  • 3 weapons per faction (Rifle, SMG, LMG)
  • 1 map : Betio Tarawa
  • bolt action system - you can either use manual bolting module (bolt cycling on clicking) or stick to the default system which triggers bolt operation upon releasing the mouse button
  • A module that limits the usage of the items stored in the backpack


It's Alpha because...

  • Weapons have no reloading animations
  • Majority of the island and some other assets are not up to Arma 3 standards
  • sounds are placeholders and their configuration is far from perfect

...But other than that it's fully functional and playable.

We're hoping to recruit some really talented artists (modelers, texturers, animators) from our playerbase to help us polish and extend the mod in the future.

Thanks and enjoy!


Requirements: CBA


Discord: https://discord.gg/nQA2Ea5


The Faces of War Development Team:

Giallustio - config and scripting
Lodu - model and texture artist
tpM a.k.a. Miska - sounds
Jeast - model artist
Pedersen - Terrain maker
CypeRevenge - Terrain maker
Daoarge - mission maker

Nytech - Animations

Hawk Silk - Model and texture artist
Lennard - Model and texture artist 

Sauer - Research

JayDill4- Model and texture artist

MistyRonin - Config and testing



Aaron Schwehm (Fachpersonal) - FoW logo (https://44ron.pw/)

Spycer42 for his donation!

Reyhard and RHS team for their help and donations!

StG44: Model by Luchador, Licensed from Unsung Team (donation by Shermanator)

M1919A6: Model by Luchador, Licensed from Unsung Team (donation by McHellsten)

M1918 BAR: Model by Luchador, Licensed from Unsung Team

zf41 scope:  Model by Luchador, Licensed from Unsung Team



Former HIP team:

Waxbutter a.k.a. Rinze Ramon van de Kluft familie – Jack of all trades
Nico Pedersen – Visitor 3, mission ideas
Timothy McHugh – sound engineer
Dimitri_Harkov – configs, scripting, missions
Krätzer - models
Hirsch – 2D art
[KH]Dessi - models
BabylonJoke - models
[KH]Foxy – missions, scripting, voice acting
Monotone - voice acting
Classic - voice acting
Major Kudo - models
Yellow - voice acting
Gachopin - models
Evans – map markers
Benoit Malis - music


Changelog V release 08.04.2018


- AB new helmets
- US helmets reworked
- ranks for AB
- Dutch Windmill asset
- Flags 
- Horizon Islands Faction
- UK mkII helmet with Foliage camo
- Fallschirmjäger Knochensack Sumpftarn camo variant
- Panzer Lehr Division
- Some EU map assets (wip for now)
- M1903a1 modeloptics
- UK Para gear Khaki Variants
- Polish Paratroopers
- Polish Commandos (No.6 Troop)
- Polish Commando and Para berets
- UK Commando Wool hat Variant
- maroon and tan SAS berets
- Norwegian Commandos (No.5 Troop)
- cromwell optic 75mm (petrtlach)
- fow_optional_increasedGearCapacity_c
- A6M Zero (very wip)
- F6F Hellcat (very wip)
- new texture for NCO M1 helmet
- minor cfg tweaks
- improved attenuationEffectType for vehicles
- Kokoda: 
- more FoW vegetation
- Some new tunnels/caves + filled in defence areas more
- EnvSound tweaks, shouldnt be silent anymore + river volume decreased slightly

- hatches sounds
- mk2 fak camo texture bug
- Cromwell tracks don't move
- Corrected spent cartridge eject location to bottom side for MG34 and MG42
- Panther coaxial MG smoke is coming from the main gun hole
- type 77 mg was very inaccurate
- folaige attached to the turret was moving with the gun barrel
- m5a1 collision
- mass for TNT
- mass value for m1928 (USMC)
- manual bolting module
- US Army M4A2 texture bugged in VG
- USMC Rifleman (M1 Carbine) has an M1 Garand webbing instead of the carbine one
- cromwell commander cupola can now rotate

- AB uniform improved
- removed movements' sounds for the moment
- Improved garand ping sound (fixed MP bug)
- improved get out\in for statics


Changelog IV release 20.11.2017



Handerson Airfield map
Bike horn for truppenfahrrad
GMC Truck
Type 97 truck
Type 95 Ha-Go
Kubelwagen (MG)
Sd.kfz. 222
Sd.kfz. 234/1
Sd.kfz. 250
Sd.kfz. 250/9
Sd.kfz. 251
Universal carrier

Sd.kfz. 251 wreck
Type 95 Ha-Go wreck
Sd.kfz. 222 wreck
Willys wreck
Universal Carrier wreck

Dienstglas 6x30 binoculars
German Nb39B Smoke grenade
British no.82 "Gammon bomb"
British no.79 Smoke grenade
British no.77 White Phosphorous Grenade
British no.73 Anti-tank grenade
British no.69 Hand grenade
TNT explosives
M1919a4 tripod
M1919a6 deployed
MG 34 General-purpose machine gun
Gewehr 43 Semi-automatic rifle
FG42 Fallschirmjäger gewehr
MG 42 deployed
Radom Vis P35
Pistole 640(b)
Walther PPK
Welrod Mk.II Silenced pistol
P08 Luger
Zf41 scope (thanks to the Unsung Team)
M1912 shotgun
Ithaca shotgun
Springfield M1903 (Thanks to Toadie)
Panzerfaust (Klein, 30, 60, 100)
Rifle No.5 Jungle carbine 
No.4 bayo for Rifle No.4
M1 Garand tracers ammo

US munitions containers
UK munitions containers
IJA munitions containers
German Fallschirmjäger Drop canister

UK SEAC units
UK Radio operator unit
UK LT textures for PIB, BP, and CAN 01 and 02
UK RHA beret variants
UK RTR beret variants
UK Radio backpack green variant
UK Backpack variant with shovel
UK Jungle hat

US Engineer, Radio operator, Sniper, Rifleman M1903a1, SMG guner M1a1, SMG gunner M3, rifleman m1 Carbine, shotgun riflemen
US Army paratroopers and gear (82nd & 101st)
M37 & M41 US groups and units
US Army Merril's Marauders units
US Army HBT uniform variants
USMC camo uniform variants
US M1 helmet NCO variant
US M1 helmet folded variant
US M1 closed variant
US Haversack M-1928 variant
A4 Wool Cap (nvg slot)
US Daisy Mae hat variants
AUS faction
M4A2 US army markings by Jaki

Waffen SS uniforms
Waffen SS M43 Smock
Wehrmacht Herringbone uniform
Wehrmacht Panzercrew uniforms & gears
Wehrmacht M42 helmet
German Fallschirmjäger Helmet with net
German backpack ammo boxes for MG34/42
German Torn radio backpack
German Backpack ammo boxes for MG34/42 as cosmetic options (NVG slot)
IJA rifleman AT (frag) unit
Parachute (placeholder)
Carlisle fak
Facegear items
Glasses, Gloves and Watches
Burned Characters

Reyhard's advises for caliber & hit calibration
AT disposable system
CSA comp for magazines
New main menu
Uniform icons pics



PIAT is now a primary weapon
Darkened US gear
M1 Garand dark texture variant
M1 Garand improved sight
STG44 texture
STG44 distance settings
Improved RoF sys
Disabled A3 protocols for IJA and GER units
Improved SS Peadot textures 
Added ADV tag in the weapon backpack (mortars)
Improved Vickers shooting anims
New German M24 'Splittering' model
New German M24 Concussion Grenade model
Allies and Axis are set enemy by default for new scenarios
Increased capacity for all backpacks
Reworked US units load out
Reworked UK units load out
Handanim M55
M1a1 Thompson textures



Willys driver anim 
Surfacesound wood on wx_woodenRoadBridge
Type99 reload bug
LCVP roadway bug
Wrong get in\out point for 6 pounder
British para webbing cargo space

Changelog III release 06.06.2017


Hotfix 07.06.2017

- removed wip broken assets
- fixed type 99 sniper GL bug
- corret name for SS helmets (thanks to Toujiro-Kun)


Betio Tarawa Changelog:

- New Mask image 
- Reworked Satmap
- Added underwater heightmap
- Fixed dust from surfaces
- Fixed surface sounds
- Fixed misplaced objects
- Fixed clutter
- Reworked sand surface
- Added new surfaces
- Added new nopx textures
- Added new vegetation
- Added Tarawa intro mission
- Defined runway correctly
- New lightning config

Sounds changelog:

- New bullet impact, sonic crack and flyby sounds
- Tweaked mechanism (1st person) sounds
- New or reworked sounds for M1919, Thompson, MG42 and Stg-44
- Range of gunfire sounds extended (to around 5 kilometers)
- Revised interior and distant firing sounds


- Added visor hat officer (Heer)
- Added visor hat officer (SS)
- Added new version helmet (Heer)
- Added M40 Helmet Heer (Net)
- Added _net and _net_camo for U.K. helmets
- Added New Para beret
- Added Tornister rucksack (Medic version)
- Added Pea dot uniforms
- Added Feldmütze SS to SS units
- Added 1st Belgian Infantry Brigade "Brigade Piron"

- Added Dutch brigade "Prinses Irene Brigade"
- Added 3rd Canadian Division - Royal Winnipeg Rifles
- Added 3rd Canadian Division - British Columbia Regiment
- Changed us_soldier02 completely, with textures and rvmat
- Added Fallschirmjäger units
- Added IJA (foliage) squads and units
- Added Commando units & groups config
- Added IJA crewman
- Added crewman class for US/USMC
- Added US and IJA pilots
- Added 6 pounder (57mm gun)
- Added flak36
- Added M55 Reising submachinegun
- Added Vickers MG
- Added PIAT
- Added Bazooka
- Added Webley revolver
- Added Type 10 flare gun
- Added Type 99 AT grenade
- Added Type 99 Sniper version
- Added M1911 pistol (A2 port)
- Added Type 14 Nambu pistol
- Added Type 99 animations
- Added Enfield animations
- Added K98 animations
- Added Garand animations
- Added 50 & 100 round belts to the M1919
- Added new weapon inertia and aiming speed values
- Added Rifle grenade launchers: M7 for Garand and Type 2 for Arisaka Type 99
- Added truppenfahrrad (bicyle)
- Added whistle system (work in progress)
- Added Rate of Fire system (for AI) to all MGs
- Added cfg class for trees
- Added interior sounds and path LoD to Tarawa objects
- Added path lods for trenches
- Added M24 frags to German units
- Added weapon effects: heat distortion effect at muzzle / spent casings on the ground
- Added specific bolt cycling anim/time for each bolt-action rifle
- Added "FoW Main Theme" - composed by Jeast
- Added German and Japanese names
- Added U.K. combat shouts and IJA combat\aware chatter


- Changed mass of grenades
- Reviewed ammo storage for British and German
- Fixed the issue with some weapons sinking into the ground
- Fixed wrong diplay names for mortar bags
- Added optics for mortars (work in progress)
- Muted radio protocol of German and Japanese units
- Fixed: patches were out of the camo selection for the U.K. lieutenant
- Improved BAR: sight adjustment, bipod and carry handle removable, back stock texture
- Fixed wood surfaces of pier roadway
- Fixed spamming of ejected Garand clips
- Improved bolt action MP compatibility
- Fixed LCVP turrets (could rotate 360)
- Fixed: reset fire modes after each shot (Mortar sys)
- Fixed: headgear can't be stored in uniforms and vests
- Fixed: LCVP could load 60 soldiers
- Raised volume of US chatter
- Fixed name for IJA squads
- Willys Jeep optimization
- Improved "lodu_cask_heer01" (textures and the 3d)
- Changed trench assets moved to a proper category
- Fixed commando texture bug
- Improved U.S. equipement (3d, textures, rvmat)
- Fixed Bergenpack weighting 
- Fixed: "black spot" (on the back of U.K. para)


Changelog II release 27.03.2017



- Vegetation has been upgraded
- Bolt action script has been ported to the new EH
- German uniforms
- mk2 net texture
- Feldmutze texture


- New vegetation models
- M2 mortar
- Type 97 mortar
- Mortar system
- New logo
- Death screams
- Ambient voices system (still wip)
- STG44 (Sherminator & UNSUNG TEAM)
- Sten mk 5
- M1919A4
- M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM)
- Zeus comp for units and vehicles

- UK paras
- UK Commando
- UK vest retextures
- cfgGroups entry for uk
- cfgGroups entry for us
- cfgGroups entry for usmc
- UK berets
- Path lods to a lot of objects
- New enfield variation 


- type92 ROF

- some more




We do not allow:

  • Any edit to our files without permissions
  • Any redistribution without permissions
  • Any commercial use (monetized servers included)



  • Like 49

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And the Japs! Those models are frigging awesome, nice work guys!

  • Like 3

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I've just had a quick play with it and its a cracking start to the mod especially the British, i've been waiting for ages to have someone get some Brits out so kudos to you!


Only issue I've had so far was with the M1919, as it shoots sideways the rest all work good!

  • Like 1

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Dude! Where you been!? Welcome to Bis forums, where everything Arma happens ;)

We have tons of content here you can make vids of Sherm.


So is Faces of War team aside Pederson whos already there helping with Hell in the Pacific mod?

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The models for the units and weapons are fantastic! They are so very well done.


But why are the Axis factions under BLUFOR and the Allies as Independent?

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Thats how it was in Iron Front so the US and the Russians COULD be on the same map fighting the Germans, otherwise ARMA wouldnt allow blue and red to fight greenfor.. I think anyway :p

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Thanks for the work chaps, really enjoying the alpha release, little bit of gameplay from me also:

  • Like 6

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A little off topic here, but is the team working on Hell in the Pacific the same ones that made the Hell in the Pacific mod for the original Medal of Honor game?

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Excuse me while I go make some beautiful 4K screenshots of this amazing mod.

  • Like 1

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Excellent alpha release! This mod is probably the first of its kind in the game so far. High quality models, textures, and sounds, plenty of factions, weapons, and equipment, unobtrusive, and easy to install. Very good, great work.

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Whelp, there it is.








  • Like 15

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Congrats on the release! Looking forward to playing with this. Also thanks to Unsung team for shoutout on their Steam, oh the wonders of modern communication O:-)

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Give me a few hours I'll have an insurgency - style mission up.

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boaah I'm freaking out, first the Fow discussion threat was closed with "Sorry guys" and then this release ,not bad ;)

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