giallustio 770 Posted November 20, 2016 Dear Community, Lacking manpower even after merging with Hell in The Pacific, we decided for a "DLC-like" thematic release schedule with every release focusing on a certain Operation. Hereby, on the 73rd anniversary of Operation Galvanic, in the name of Faces of War Dev. Team I'm releasing our first public alpha, featuring the assault on Japanese-held Betio island by the USMC. But there's more! The assets, infact, are not limited to the pacific theatre, British and Germans soldiers that fought on the western front are included in this first package. Here a quick list of what you can find in this first release: 4 factions (UK, GER, US, JAP) including many uniform variants and vests 2 vehicles (LCVP, Willys Jeep) 3 weapons per faction (Rifle, SMG, LMG) 1 map : Betio Tarawa bolt action system - you can either use manual bolting module (bolt cycling on clicking) or stick to the default system which triggers bolt operation upon releasing the mouse button A module that limits the usage of the items stored in the backpack It's Alpha because... Weapons have no reloading animations Majority of the island and some other assets are not up to Arma 3 standards sounds are placeholders and their configuration is far from perfect ...But other than that it's fully functional and playable. We're hoping to recruit some really talented artists (modelers, texturers, animators) from our playerbase to help us polish and extend the mod in the future. Thanks and enjoy! Linkshttp://steamcommunity.com/sharedfiles/filedetails/?id=891433622 Requirements: CBA Discord: https://discord.gg/nQA2Ea5 The Faces of War Development Team: Giallustio - config and scriptingLodu - model and texture artisttpM a.k.a. Miska - soundsJeast - model artistPedersen - Terrain makerCypeRevenge - Terrain makerDaoarge - mission maker Nytech - Animations Hawk Silk - Model and texture artistLennard - Model and texture artist Sauer - Research JayDill4- Model and texture artist MistyRonin - Config and testing Credits: Aaron Schwehm (Fachpersonal) - FoW logo (https://44ron.pw/) Spycer42 for his donation! Reyhard and RHS team for their help and donations! StG44: Model by Luchador, Licensed from Unsung Team (donation by Shermanator) M1919A6: Model by Luchador, Licensed from Unsung Team (donation by McHellsten) M1918 BAR: Model by Luchador, Licensed from Unsung Team zf41 scope: Model by Luchador, Licensed from Unsung Team Former HIP team: Waxbutter a.k.a. Rinze Ramon van de Kluft familie – Jack of all tradesNico Pedersen – Visitor 3, mission ideasTimothy McHugh – sound engineerDimitri_Harkov – configs, scripting, missionsKrätzer - modelsHirsch – 2D art[KH]Dessi - modelsBabylonJoke - models[KH]Foxy – missions, scripting, voice actingMonotone - voice actingClassic - voice actingMajor Kudo - modelsYellow - voice actingGachopin - modelsEvans – map markersBenoit Malis - music Changelog V release 08.04.2018 Spoiler ADDED - AB new helmets - US helmets reworked - ranks for AB - Dutch Windmill asset - Flags - Horizon Islands Faction - UK mkII helmet with Foliage camo - Fallschirmjäger Knochensack Sumpftarn camo variant - Panzer Lehr Division - Some EU map assets (wip for now) - M1903a1 modeloptics - UK Para gear Khaki Variants - Polish Paratroopers - Polish Commandos (No.6 Troop) - Polish Commando and Para berets - UK Commando Wool hat Variant - maroon and tan SAS berets - Norwegian Commandos (No.5 Troop) - cromwell optic 75mm (petrtlach) - fow_optional_increasedGearCapacity_c - A6M Zero (very wip) - F6F Hellcat (very wip) - new texture for NCO M1 helmet - minor cfg tweaks - improved attenuationEffectType for vehicles - Kokoda: - more FoW vegetation - Some new tunnels/caves + filled in defence areas more - EnvSound tweaks, shouldnt be silent anymore + river volume decreased slightly FIXED - hatches sounds - mk2 fak camo texture bug - Cromwell tracks don't move - Corrected spent cartridge eject location to bottom side for MG34 and MG42 - Panther coaxial MG smoke is coming from the main gun hole - type 77 mg was very inaccurate - folaige attached to the turret was moving with the gun barrel - m5a1 collision - mass for TNT - mass value for m1928 (USMC) - manual bolting module - US Army M4A2 texture bugged in VG - USMC Rifleman (M1 Carbine) has an M1 Garand webbing instead of the carbine one - cromwell commander cupola can now rotate CHANGED - AB uniform improved - removed movements' sounds for the moment - Improved garand ping sound (fixed MP bug) - improved get out\in for statics Changelog IV release 20.11.2017 Spoiler ADDED Handerson Airfield map Bike horn for truppenfahrrad M4A2 M5A1 LVTA2 GMC Truck Type 97 truck Type 95 Ha-Go Panther Kubelwagen Kubelwagen (MG) Sd.kfz. 222 Sd.kfz. 234/1 Sd.kfz. 250 Sd.kfz. 250/9 Sd.kfz. 251 Universal carrier Sd.kfz. 251 wreck Type 95 Ha-Go wreck Sd.kfz. 222 wreck Willys wreck Universal Carrier wreck Dienstglas 6x30 binoculars German Nb39B Smoke grenade British no.82 "Gammon bomb" British no.79 Smoke grenade British no.77 White Phosphorous Grenade British no.73 Anti-tank grenade British no.69 Hand grenade TNT explosives M1919a4 tripod M1919a6 deployed MG 34 General-purpose machine gun Gewehr 43 Semi-automatic rifle FG42 Fallschirmjäger gewehr MG 42 deployed Radom Vis P35 Pistole 640(b) Walther PPK Welrod Mk.II Silenced pistol P08 Luger Zf41 scope (thanks to the Unsung Team) M1912 shotgun Ithaca shotgun Springfield M1903 (Thanks to Toadie) Panzerfaust (Klein, 30, 60, 100) Rifle No.5 Jungle carbine No.4 bayo for Rifle No.4 M1 Garand tracers ammo US munitions containers UK munitions containers IJA munitions containers German Fallschirmjäger Drop canister UK SEAC units UK Radio operator unit UK LT textures for PIB, BP, and CAN 01 and 02 UK RHA beret variants UK RTR beret variants UK Radio backpack green variant UK Backpack variant with shovel UK Jungle hat US Engineer, Radio operator, Sniper, Rifleman M1903a1, SMG guner M1a1, SMG gunner M3, rifleman m1 Carbine, shotgun riflemen US Army paratroopers and gear (82nd & 101st) M37 & M41 US groups and units US Army Merril's Marauders units US Army HBT uniform variants USMC camo uniform variants US M1 helmet NCO variant US M1 helmet folded variant US M1 closed variant US Haversack M-1928 variant A4 Wool Cap (nvg slot) US Daisy Mae hat variants AUS faction M4A2 US army markings by Jaki Waffen SS uniforms Waffen SS M43 Smock Wehrmacht Herringbone uniform Wehrmacht Panzercrew uniforms & gears Wehrmacht M42 helmet German Fallschirmjäger Helmet with net German backpack ammo boxes for MG34/42 German Torn radio backpack German Backpack ammo boxes for MG34/42 as cosmetic options (NVG slot) IJA rifleman AT (frag) unit Parachute (placeholder) Carlisle fak Facegear items Glasses, Gloves and Watches Burned Characters Reyhard's advises for caliber & hit calibration AT disposable system CSA comp for magazines New main menu Uniform icons pics CHANGED PIAT is now a primary weapon Darkened US gear M1 Garand dark texture variant M1 Garand improved sight STG44 texture STG44 distance settings Improved RoF sys Disabled A3 protocols for IJA and GER units Improved SS Peadot textures Added ADV tag in the weapon backpack (mortars) Improved Vickers shooting anims New German M24 'Splittering' model New German M24 Concussion Grenade model Allies and Axis are set enemy by default for new scenarios Increased capacity for all backpacks Reworked US units load out Reworked UK units load out Handanim M55 M1a1 Thompson textures FIXED Willys driver anim Surfacesound wood on wx_woodenRoadBridge Type99 reload bug LCVP roadway bug Wrong get in\out point for 6 pounder British para webbing cargo space Changelog III release 06.06.2017 Spoiler Hotfix 07.06.2017 - removed wip broken assets - fixed type 99 sniper GL bug - corret name for SS helmets (thanks to Toujiro-Kun) Betio Tarawa Changelog: - New Mask image - Reworked Satmap - Added underwater heightmap - Fixed dust from surfaces - Fixed surface sounds - Fixed misplaced objects - Fixed clutter - Reworked sand surface - Added new surfaces - Added new nopx textures - Added new vegetation - Added Tarawa intro mission - Defined runway correctly - New lightning config Sounds changelog: - New bullet impact, sonic crack and flyby sounds - Tweaked mechanism (1st person) sounds - New or reworked sounds for M1919, Thompson, MG42 and Stg-44 - Range of gunfire sounds extended (to around 5 kilometers) - Revised interior and distant firing sounds ----------------- - Added visor hat officer (Heer) - Added visor hat officer (SS) - Added new version helmet (Heer) - Added M40 Helmet Heer (Net) - Added _net and _net_camo for U.K. helmets - Added New Para beret - Added Tornister rucksack (Medic version) - Added Pea dot uniforms - Added Feldmütze SS to SS units - Added 1st Belgian Infantry Brigade "Brigade Piron" - Added Dutch brigade "Prinses Irene Brigade" - Added 3rd Canadian Division - Royal Winnipeg Rifles - Added 3rd Canadian Division - British Columbia Regiment - Changed us_soldier02 completely, with textures and rvmat - Added Fallschirmjäger units - Added IJA (foliage) squads and units - Added Commando units & groups config - Added IJA crewman - Added crewman class for US/USMC - Added US and IJA pilots - Added 6 pounder (57mm gun) - Added flak36 - Added M55 Reising submachinegun - Added Vickers MG - Added PIAT - Added Bazooka - Added Webley revolver - Added Type 10 flare gun - Added Type 99 AT grenade - Added Type 99 Sniper version - Added M1911 pistol (A2 port) - Added Type 14 Nambu pistol - Added Type 99 animations - Added Enfield animations - Added K98 animations - Added Garand animations - Added 50 & 100 round belts to the M1919 - Added new weapon inertia and aiming speed values - Added Rifle grenade launchers: M7 for Garand and Type 2 for Arisaka Type 99 - Added truppenfahrrad (bicyle) - Added whistle system (work in progress) - Added Rate of Fire system (for AI) to all MGs - Added cfg class for trees - Added interior sounds and path LoD to Tarawa objects - Added path lods for trenches - Added M24 frags to German units - Added weapon effects: heat distortion effect at muzzle / spent casings on the ground - Added specific bolt cycling anim/time for each bolt-action rifle - Added "FoW Main Theme" - composed by Jeast - Added German and Japanese names - Added U.K. combat shouts and IJA combat\aware chatter -------------------------------------- - Changed mass of grenades - Reviewed ammo storage for British and German - Fixed the issue with some weapons sinking into the ground - Fixed wrong diplay names for mortar bags - Added optics for mortars (work in progress) - Muted radio protocol of German and Japanese units - Fixed: patches were out of the camo selection for the U.K. lieutenant - Improved BAR: sight adjustment, bipod and carry handle removable, back stock texture - Fixed wood surfaces of pier roadway - Fixed spamming of ejected Garand clips - Improved bolt action MP compatibility - Fixed LCVP turrets (could rotate 360) - Fixed: reset fire modes after each shot (Mortar sys) - Fixed: headgear can't be stored in uniforms and vests - Fixed: LCVP could load 60 soldiers - Raised volume of US chatter - Fixed name for IJA squads - Willys Jeep optimization - Improved "lodu_cask_heer01" (textures and the 3d) - Changed trench assets moved to a proper category - Fixed commando texture bug - Improved U.S. equipement (3d, textures, rvmat) - Fixed Bergenpack weighting - Fixed: "black spot" (on the back of U.K. para) Changelog II release 27.03.2017 Spoiler IMPROVED - Vegetation has been upgraded - Bolt action script has been ported to the new EH - German uniforms - mk2 net texture - Feldmutze texture ADDED - New vegetation models - M2 mortar - Type 97 mortar - Mortar system - New logo - Death screams - Ambient voices system (still wip) - STG44 (Sherminator & UNSUNG TEAM) - Sten mk 5 - M1919A4 - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM) - B.A.R. (UNSUNG TEAM) - Zeus comp for units and vehicles - Fallschirmjäger - UK paras - UK Commando - UK vest retextures - cfgGroups entry for uk - cfgGroups entry for us - cfgGroups entry for usmc - UK berets - Path lods to a lot of objects - New enfield variation FIXED - type92 ROF - some more We do not allow: Any edit to our files without permissions Any redistribution without permissions Any commercial use (monetized servers included) http://imgur.com/a/c5Pjl 51 Share this post Link to post Share on other sites
El Tyranos 1264 Posted November 20, 2016 :ph34r: So much no hype train except among us. Enjoy every one ! 4 Share this post Link to post Share on other sites
mr pedersen 41 Posted November 20, 2016 See you all on the beach :D Tenno heika banzai! 4 Share this post Link to post Share on other sites
Gunter Severloh 4039 Posted November 20, 2016 Nice work guys, happy to see British finally in Arma3 among other units! 3 Share this post Link to post Share on other sites
haleks 8212 Posted November 20, 2016 And the Japs! Those models are frigging awesome, nice work guys! 3 Share this post Link to post Share on other sites
CesarionFr 0 Posted November 20, 2016 What a fantastic news ! Espcially for thoses british units (important for us !) :wub: I'm testing it right away :o Sign : Baguette citizen Share this post Link to post Share on other sites
sharp762 11 Posted November 20, 2016 I've just had a quick play with it and its a cracking start to the mod especially the British, i've been waiting for ages to have someone get some Brits out so kudos to you! Only issue I've had so far was with the M1919, as it shoots sideways the rest all work good! 1 Share this post Link to post Share on other sites
Barden 296 Posted November 20, 2016 Glad to have you aboard lads ;) We've given a shout out over our steam: http://steamcommunity.com/groups/theunsungvietnamwarmod#announcements/detail/582483144500007714 and our twitter: https://twitter.com/Unsung_Team/status/800445009711370240 Best of luck! -Love -All the lads at UNSUNG :) 3 Share this post Link to post Share on other sites
ShermanatorYT 6 Posted November 20, 2016 Awesome CANNOT WAIT to make some videos on this! 3 Share this post Link to post Share on other sites
Gunter Severloh 4039 Posted November 20, 2016 Dude! Where you been!? Welcome to Bis forums, where everything Arma happens ;) We have tons of content here you can make vids of Sherm. So is Faces of War team aside Pederson whos already there helping with Hell in the Pacific mod? 2 Share this post Link to post Share on other sites
teromad 16 Posted November 20, 2016 The models for the units and weapons are fantastic! They are so very well done. But why are the Axis factions under BLUFOR and the Allies as Independent? 1 Share this post Link to post Share on other sites
ShermanatorYT 6 Posted November 20, 2016 Thats how it was in Iron Front so the US and the Russians COULD be on the same map fighting the Germans, otherwise ARMA wouldnt allow blue and red to fight greenfor.. I think anyway :p 3 Share this post Link to post Share on other sites
jeza 5416 Posted November 20, 2016 Thanks for the work chaps, really enjoying the alpha release, little bit of gameplay from me also: 6 Share this post Link to post Share on other sites
fwedman 94 Posted November 20, 2016 Thanks for the release guys. i enjoyed watching the progress from a distance :) Share this post Link to post Share on other sites
BetterDeadThanZed 16 Posted November 20, 2016 A little off topic here, but is the team working on Hell in the Pacific the same ones that made the Hell in the Pacific mod for the original Medal of Honor game? 1 Share this post Link to post Share on other sites
Wilco 944 Posted November 21, 2016 Excuse me while I go make some beautiful 4K screenshots of this amazing mod. 1 Share this post Link to post Share on other sites
chas gate 23 Posted November 21, 2016 well i love this mod. 1 Share this post Link to post Share on other sites
wsxcgy 1960 Posted November 21, 2016 Excellent alpha release! This mod is probably the first of its kind in the game so far. High quality models, textures, and sounds, plenty of factions, weapons, and equipment, unobtrusive, and easy to install. Very good, great work. 1 Share this post Link to post Share on other sites
Wilco 944 Posted November 21, 2016 Whelp, there it is. Fucking GORGEOUS. WOW. 15 Share this post Link to post Share on other sites
Vojtechsonik 34 Posted November 21, 2016 Congrats on the release! Looking forward to playing with this. Also thanks to Unsung team for shoutout on their Steam, oh the wonders of modern communication O:-) 2 Share this post Link to post Share on other sites
chas gate 23 Posted November 21, 2016 heres some missions i made that use mcc ace ares and faces of war for people who want to play together. http://steamcommunity.com/profiles/76561198157529158/myworkshopfiles/ but damn i have to say i love the mod the only complaint is the 1919 is out of whack. 1 Share this post Link to post Share on other sites
Basher_Henrik 322 Posted November 21, 2016 Amazing work, dudes! If you want, i can help with stringtable. 1 Share this post Link to post Share on other sites
zio sam 77 Posted November 21, 2016 Congrats for the release!! Share this post Link to post Share on other sites
RenNZ 8 Posted November 21, 2016 Give me a few hours I'll have an insurgency - style mission up. 1 Share this post Link to post Share on other sites
stephsen 79 Posted November 21, 2016 boaah I'm freaking out, first the Fow discussion threat was closed with "Sorry guys" and then this release ,not bad ;) Share this post Link to post Share on other sites