First Sea Lord Kiwi 54 Posted April 2, 2017 Just now, Rismarck said: Panzergrenadier Squad in position, ready to attack, Normandy 1944. US Army Squad got caught between the hedgerows, June 1944, Normandy. is this new arma 3 Faces of war map content or is it I44?? it looks so good. 4 Share this post Link to post Share on other sites
Rismarck 1082 Posted April 2, 2017 22 minutes ago, First Sea Lord Kiwi said: is this new arma 3 Faces of war map content or is it I44?? it looks so good. Mods I use most of the times are: FOW, I44 Terrains/Objects, IFA3 Lite, ReColor, CUP Terrains/ Core and some selfmade Animations/ direone's animations. This scenes I put together on Omaha, from I44, in the editor. 1 Share this post Link to post Share on other sites
warbirdguy1 14 Posted April 3, 2017 Hello, thank your for creating a great mod. I just wanted to bring to your attention that there are multiple problems with the M1 Rifle. 1. I have noticed the rear sights are the T-105 pattern with are long post World War II, the same sights used on the M14. 2. Also, the Gas Cylinder Lock is the squared type that is post World War II. 3. The Clip Latch is non existent. 4. Trivial, but the Serial number places you mid war eliminating the possibility to use this rifle before May of 1943. If you need additional weapons input I am extremely familiar with the M1 Rifle, M1 Carbine, and Arisaka family of rifles. 3 Share this post Link to post Share on other sites
giallustio 770 Posted April 3, 2017 5 minutes ago, warbirdguy1 said: If you need additional weapons input I am extremely familiar with the M1 Rifle, M1 Carbine, and Arisaka family of rifles. Please no, we're already happy with what we have! Next time i'll get my magnifying glass! 5 Share this post Link to post Share on other sites
Alex150201 894 Posted April 3, 2017 3 hours ago, warbirdguy1 said: Hello, thank your for creating a great mod. I just wanted to bring to your attention that there are multiple problems with the M1 Rifle. 1. I have noticed the rear sights are the T-105 pattern with are long post World War II, the same sights used on the M14. 2. Also, the Gas Cylinder Lock is the squared type that is post World War II. 3. The Clip Latch is non existent. 4. Trivial, but the Serial number places you mid war eliminating the possibility to use this rifle before May of 1943. If you need additional weapons input I am extremely familiar with the M1 Rifle, M1 Carbine, and Arisaka family of rifles. Mr Gun Expert here :) Anyway, as cool as it is that you know this much about these rifles, I doubt that the modders will change/remodel/fix their weapon models since modelling is pretty tough in my opinion and I also think that the models for this mod are fabulous! 1 Share this post Link to post Share on other sites
warbirdguy1 14 Posted April 4, 2017 10 hours ago, Alex150201 said: Mr Gun Expert here :) Anyway, as cool as it is that you know this much about these rifles, I doubt that the modders will change/remodel/fix their weapon models since modelling is pretty tough in my opinion and I also think that the models for this mod are fabulous! Absolutely agree, it takes substantial time and effort to do rework. Despite being incorrect for World War II, actually incorrect most of its military life, the parts are accurately modeled from those post war examples. A big improvement over previous Garand models we have seen. I just hope in the future if there is ever a rifle built from scratch they take into consideration to make a World War II Garand and not a CMP rack grade special. 1 Share this post Link to post Share on other sites
Alex150201 894 Posted April 4, 2017 7 hours ago, warbirdguy1 said: Absolutely agree, it takes substantial time and effort to do rework. Despite being incorrect for World War II, actually incorrect most of its military life, the parts are accurately modeled from those post war examples. A big improvement over previous Garand models we have seen. I just hope in the future if there is ever a rifle built from scratch they take into consideration to make a World War II Garand and not a CMP rack grade special. Totally agree with you but for most of us we care about the overall look not specific little details. It differs from person to person. Hey maybe you should talk with them about being a historian in their team or something :D Share this post Link to post Share on other sites
mr pedersen 41 Posted April 4, 2017 On 2017-03-30 at 0:48 AM, fwedman said: sorry how do i post pictures the way i tried it didnt work There is no grass clutter on the new update picture. Is that correct that with the new update all of the grass clutter on Betio Tarawa is now suddenly GONE? If so that is somthing broken with the new update. Any one else dont have grass clutter on Betio Tarawa island? Share this post Link to post Share on other sites
fwedman 94 Posted April 5, 2017 8 hours ago, mr pedersen said: There is no grass clutter on the new update picture. Is that correct that with the new update all of the grass clutter on Betio Tarawa is now suddenly GONE? If so that is somthing broken with the new update. Any one else dont have grass clutter on Betio Tarawa island? Yeah by the looks of things there is little if any grass now, although this could be just me i have tweaked my settings a bit before the update. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 7, 2017 British forces pass a small base in north africa. mods used: IFA3, FOW, CUP_T, Recolor, Fallujah 4 Share this post Link to post Share on other sites
MalikNightboiler 0 Posted April 10, 2017 guys i found out why the boarding ships for the US aren't working. you got to take out the gunners because the ship is too focused on shooting the enemy than deploying. so in order for the ships to land the gunners have to be taken off. Share this post Link to post Share on other sites
giallustio 770 Posted April 12, 2017 Author: Hawk_Silk 9 1 Share this post Link to post Share on other sites
tourist 617 Posted April 12, 2017 WOW! An Enigma machine? Now we just need a German Submarine to build a mission around the capture of U 110, ultimately leading to the decyphering of the hitherto un-decyphreable M3 Enigma model... Share this post Link to post Share on other sites
giallustio 770 Posted April 12, 2017 16 minutes ago, tourist said: WOW! An Enigma machine? Now we just need a German Submarine to build a mission around the capture of U 110, ultimately leading to the decyphering of the hitherto un-decyphreable M3 Enigma model... YLQW EXCE VCRT I 4 1 Share this post Link to post Share on other sites
dontshootmemf!! 32 Posted April 12, 2017 5 hours ago, giallustio said: Author: Hawk_Silk It's very hard to go prone with this keyboard... 1 Share this post Link to post Share on other sites
Private Evans 498 Posted April 14, 2017 Since you are working on more pacific islands , do you also plan to also create European theatre maps ? cheers :) 1 Share this post Link to post Share on other sites
Zhivets 2392 Posted April 14, 2017 30 minutes ago, Private Evans said: Since you are working on more pacific islands , do you also plan to also create European theatre maps ? cheers :) I hope so. We have so few decent WWII maps as it is. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 15, 2017 2 hours ago, Madshepherd said: Hide contents second to last pic "Look at those low quality Textures... friggin jerry" anyways nice photoset Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 16, 2017 new pics from our Terrain in Development: 24 1 Share this post Link to post Share on other sites
b.a.verrecus 16 Posted April 16, 2017 i have looked through the previous few pages and haven't seen this mentioned (but wasn't going back more then a few pages), but the lee enfield (and propably also other bolt action rifles) eject dozens of casings. my (totally unproven) guess would be that it seems that for every client connected to an mp game, there is one casing spawned. as i haven't noticed this issue in editor or during sp it really seems to be an mp issue only. to show you what i mean, here is a link to a stream from our yesterday's mission: and also i would like to ask a question about the european theatre. in the previous version of the mod there were a few things placeable in the editor the hinted towards a market garden-ish scenario. so is this still coming or has work been halted (for the moment)? and thanks for this awesome mod :) Share this post Link to post Share on other sites
giallustio 770 Posted April 17, 2017 @b.a.verrecus Weird, never reported... Any mods? Share this post Link to post Share on other sites
red_spring 294 Posted April 17, 2017 Hey guys, am I missing something or PWS still has the old version ? 1 Share this post Link to post Share on other sites
-J0hnny- 0 Posted April 17, 2017 Indeed! whats the situation with PwS? when is version II coming out?? its almost a month since manual release and lots of us havent seen the goodies yet...thats torture Share this post Link to post Share on other sites
tomolyons 23 Posted April 17, 2017 My own mission i created, Some D-day action! (Apologies for the lag midway caused by the Eject script) 2 Share this post Link to post Share on other sites